Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




08 Jun

Comment

Originally posted by Dutalus

Hello, I wish we could do something with the gold left in our purse when we reset the world.

Hi Dutalus,

Since gold is so easily acquired, we don't really plan on having any other uses for it aside from leveling up the Crusaders, though you never can tell.

Did you have any ideas for using the leftover gold?

Comment

Originally posted by Croq360

Thanks for the early (or maybe late) Christmas present! :)

A question/suggestion that came up on Discord is can the filter where it shows "Crusaders with Level 2+ Legendaries" be adjusted so that we can choose the level we want to filter to? Many of us are using the Legendary Hoards talent, to maximize the effect. As a result, pretty much every crusader has their legendary levels at 2+ (or even higher).

The result of this is that it's extremely difficult to find out which crusaders have gear over level 4 (for example). So that you can disenchant/move legendary levels around.

Having it be more interactive would be great.

Something like, change label to "Crusaders with Higher Level Legendaries". Then when you get to that view, offer a dropdown box where you can select your filter level.

You're welcome for the Christmas chests. :)

Adding the extra filters for more level X + to the crafting screen is sitting on the QoL list, just waiting for some spare time, as well as a stat for total legendary levels itself. Hopefully soon!

Comment

Originally posted by TheRealMcradden

With the increased number of Crusaders now available and each having multiple skills that can work off of each other, is there a way to implement a search feature to search for certain abilities or tags?

While it's fine to check the wiki or ask the community, it would be nice to have some sort of in-game log handy as well. :)

An in-game Crusader list with a search function would definitely be a cool addition. I'll add your vote to the item on our suggestion list and we'll see what happens. :)

Comment

Originally posted by gragatrim

I know near the end of last season we asked if you could change the kill/drop rate for some dungeon maps that had far more drop rate areas(making them much slower to run) than others. Any chance you've been able to think more about standardizing all dungeons so running different maps won't impact our run times?

Any news on Garnet's 5th rune? I know it's up next after the event, but do you at least know what how you want it to affect the warp yet?

Looking forward to the next event and loving the dungeon season so far!

Changing the area quests on the dungeons was on the nice to have list, but wasn't something we were going to delay the start of season 4 to do. It's on the QoL list for when there's time.

I know what I want the rune to do. We'll see what happens when we work on it.

Glad you're enjoying the season! :)

Comment

Originally posted by AerichV

Erika. We want that 5th rune. Surely Wilson doesn't need months.

No, he doesn't need months. There's just been other priorities.

Coming soon!

Comment

Originally posted by CADragon

Hi Erika!

I've never made a suggestion before, so exciting! What about the ability to craft multiple runes at once? Or like a "combine all" similar to the "buy all" buttons?

Hi CADragon,

Welcome to the Q&A! We are planning on adding faster rune merging as our next major QoL update. :)

Comment

Originally posted by xyzzex

Why are you making game more and more difficult? At this rate players w/o want to dig deeply into game are so deep in *something* that they don't wanna play it. Atm only handful of players have deep enough knowledge and rest follow with what they do as best as they can.

Cotli is supposed to be idle game not spend hrs and hrs punching numbers to see if option y is better than option x or is option z (mix with x and y) better than either of those.

The game is about formation crafting, and some players do enjoy the puzzle.

And it is possible to just earn enough power to brute force through some of the things that seem "difficult."

What are you considering difficult? The dungeon season can be completed with Sprint runs for points with the points bonus on, or if you have the power, by doing the higher difficulty level dungeon objectives with the idol bonus.

Comment

Originally posted by RabbiZucker

Hi!

Really enjoy the new dungeon season :), is there a way to add indication in the objective selection menu for which objectives we reached 10k for which difficulty level?

We them both to open the third, but I can't remember in which ones I reached 10k and on which difficulty level.

Hi,

If you've met the unlock requirements, then the difficulty level toggle will let you move to the next difficulty.

As far as I understand it, since difficulty level 2 had a lower area goal in the beginning, and that code was never commented out, if players had already cleared that area in a previous season then difficulty 2 would already have been unlocked, even though the goal is now area 10,000.

That's something we're going to make season agnostic for season 5.

Comment

Originally posted by dimitrius5naj

Erica, hello!

Again, I have several requests for you. Maybe the little things, but they are important to me, and maybe someone else will also like them.

  1. Return the display of the number of completed arenas when selecting a specific Dungeon map. This will help to better navigate the players who track their level of internal achievements - which maps can be strained on, and which ones are given very easily (not everyone is comfortable relying on memory).
  2. Under the indicator of the number of Dungeon Points, I ask you to also display, in addition to the difference between the current and the new level, the total number of current Dungeon Points. This will make it easier to calculate in the potential perspective (how much I need to farm from my 5th level to get 12th level, and how many of them I have now).
  3. If there is any opportunity to increase the number of clicks per second for those TaskMasters who are responsible for pressing the Abilities - ...
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Hi dimitrius5naj,

1) Yeah, we'll get the highest area stat back. It just requires some dialog surgery to make it fit with the difficulty level selector on the screen.

2) Do you mean on the dungeon dialog, or the objective information dialog? If you hover any level in the reward track, it tells you how many points total you need to hit that level, as well as how many points that level requires specifically.

3) Faster pressing of the active abilities has come up a lot recently. I'll add your vote to the item on the list.

4) We let Steam set the currency conversion rates as they have all the tools to keep the currency conversion as up to date as possible.

Cheers!

Comment

Originally posted by navilapiano

when is it planned to make the same drop areas/monster kills for all maps?

The dungeons have all the areas overwritten to kill/find 25.

We don't plan on making any changes to the area requirements on the events or the permanent campaigns.

Comment

Originally posted by JustRikki

Hi Erika.

Thanks for the Christmas chests I guess? I suppose its December already.

Hi JustRikki,

You're welcome for the chests. Player pointed out that they didn't get recall getting any Tier 6 Christmas Jeweled chests actually in December: it was all Runic chests.

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 242!

...

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04 Jun

Comment

Originally posted by isawbones

Late to the party on this one but given that pride month just started, are they any plans to have pride-related content in the game this month?

We may have something pride-related.


03 Jun

Post

Hail Crusaders!

The new Tier 6 Hidden Temple Crusader watches over their fellow axolotls in our newest colouring sheet Nursery Guardian, available now on our website!

 

Or, if you're feeling creative, you can submit your Crusaders fanart!

 

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #axolotls or shared here on reddit by Thursday, June 10th, 2021 at 4pm (16:00) Pacific Time (UTC-7), then we'll release a code fo...

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Comment

Thank you for all the submissions this week!

We'll keep going towards the next buff with next week's sheet.

Comment

Originally posted by JuJuBee2006

Hello Erika, with the release of the 4th season a few questions presented themselves to me:

  1. Does the 25% point bonus award retroactively when buying the pass, or is it only for future points earned?
  2. Is my understanding correct that higher dungeon difficulties don't show additional rewards at low areas cleared (sprint runs to ~ area 5k)?
  3. Can you share the difficulty scaling changes for the higher difficulties? about e^3000 was enough for the base level, does level 2 need e^6000?

Hi JuJuBee2006,

1) Only on objectives completed while you have the bonus active.

2) By getting past area 10,000 on difficulty level 2, you'll start earning more rewards for your efforts and by getting past area 7,500 on difficulty level 3, your rewards will start going up.

3) Area 7,500 on difficulty level 2 is approximately equivalent to area 10,000 on difficulty 1. Area 7,500 on difficulty level 3 is about equivalent to area 10,000 on difficulty level 2.

Comment

Originally posted by tstevs

Just wanted to say thanks for all the work. Resetting the recipe missions with the bonus epic recipe really helped me. I see a lot of negative comments here so wanted to post this to say there's plenty of us who are very happy with the game

You're welcome. :)

Comment

Originally posted by cannivalmarshmellow

Can you implement a way to lock the difficulty of the dungeons in 1? i already forgot 2 times to change it back before starting a new objective :C

Thank you for the suggestion. The difficulty level will now default to the last difficulty chosen on starting a dungeon objective as of version .294.2.


02 Jun

Comment

Originally posted by Gourou666

Hello Erika,

Thanks for the chest, and hope you and the team are safe. In the break between the dungeons seasons, I have mostly been doing some chests runs. In three weeks, I collected 2 million materials, roughly 250.000 chests opened. And that is a lot of clicks to open chests. Any option to speed-up this process would be appreciated.

Meanwhile, I have opened 0 runic chests and combined 2 runes.

On another topic, I am wondering if it would be possible to have more missions slots. This could come from a talent or a 11th objective reward. I finally got the "The One Ring" mission after several months of weaning. With more and more crusaders available, it would be interesting to have slightly more missions, or to reduce the cool-down of some missions with higher rarity.

Gold missions are the least useful, EP missions are fun, but once all your crusaders (or most of them) have reached a certain threshold, the benefits of EP is rather limited. Missions f...

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Hi Gourou666,

You're welcome for the chest. The team is doing well, though they're lamenting not having the working HVAC unit in the office.

I'll add your vote to the quick chest opening request.

I see. I need to get players more interested in runes: got it!

Yeah, the mission system is one of the white whales on my design list. I'll add the vote for changing it up.

We've already boosted the idol missions once with an 11th objective reward, so I don't see us giving them another boost at this time, though I'll note the request.

Cheers!