Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




22 Jun

Comment

Originally posted by bridbirdbird

I was originally thinking about all new gear but being able to choose different legendary effects would be enough I suppose.

I don't think adding 2 or 3 legendary effects on a single piece of gear would be good as some legendary gear is already a little op as is

Thank you :D

Thank you for clarifying the crafting idea. I'll add it to our list to consider. :)

Comment

Originally posted by bippyarg

Oh it just occurred again to me, a nice QoL feature for Garnet and would likely be easy to implement would be dis-allowing warp to trigger on areas 1-4, just like sprint and phase skip areas. It wastes warps and postpones getting to a multiple of 5 level for sprint to start.

Thanks!

It's been requested, but it's not something we're planning on adding at this time.

Comment

Originally posted by PseudonymousBosh

The feature that I hope for on the mission screen is the ability to toggle the sort direction with respect to EP, without also reversing the direction of sorting on other factors.

I'll add your vote to the requests for sorting order changes. :)

Comment

Originally posted by barawar

Can you let us buy more rune chests weekly and more things to buy with
rubies?
2. Great job to Wilson and everybody involved on Garnet's rune, can you
revise some of the other runes like Langley's, Griz, etc. which are very
underwhelming? Instead of a bit of GF on Lanlgley's 5th to be All
Aboard/Chew Chew buff

1) Seasons are the main way to get rune rewards, in addition to the weekly chests from the stores and mission system, but I'll add your vote to the item on the suggestion list.

2) What things to buy with rubies? Just more runic chests?

3) I'll pass along the praise for Garnet's rune to the team.

4) All Aboard/Chew Chew is already pretty powerful, which is why I didn't change Langley's rune to that when I revised it the first time, but I'll note down the requests for some rune changes.

Comment

Originally posted by Azar-yah

Loving that we finally got Garnett's 5th rune and it is actually useful - even if it will be several years before i'll be able to put a R15 in there, its good design means it has value even with lower runes. Thanks.

Looking ahead, i am hoping that this speed-up in runs isn't going to just get erased next season with a raise in goals past the current 12.5k/17.5k that will once again lengthen our runs. Don't now what the plans are, but hoping that instead of yet higher goals, we'll maybe just get higher tiers? (Unless other time-saving mechanics are also in the works; i just really hate 12h+ runs).

I'm glad to hear that Garnet's rune is being helpful. :)

I mean, I need one more increase to a nice, round area 20,000 for the dungeon rewards at some point, which may come with season 5. But I will try to keep the 12 hours for a run request in mind.

Comment

Originally posted by Bcadren

How about undead/demon/evil as a challenge? Bit of a mirror to Royal/Good/Angel and Undead tag isn't currently used for much.

You're right, that could be a fun challenge. I'll add it to the list of potential ones for adding new ones.

Comment

Originally posted by nomuthetart

Would it be possible to add a ghost effect for crusaders when hovering over the layouts? Sometimes I'm missing a couple due to them being locked/on missions/injured and I can't always remember who is supposed to be where or what I saved in a layout.

I'll add your vote to the item on our suggestion list about being able to preview saved formations, and we'll see what happens. :)

Comment

Originally posted by matzekatze77

Hi Erika,

thank you for Garnet's rune. It is well worth the long wait ;-)

As many players have more than enough power even for Diff3 that extra speed is much appreciated.

So long, best regards

Matzekatze

Hi Matzekatze,

You're welcome for Garnet's rune. I'll let the team know.

Thank you for coming to the Q&A.

Cheers!

Comment

Originally posted by Darkliandra

Thinking now: If you let me buy rune solvents with my challenge tokens, I won't need a mega reset :D

Interesting. I'll add this request to my request list as well. :)

Comment

Originally posted by Darkliandra

To 1. I have used a bunch of rune solvents and I have some left, but not enough to empty every Crusader I would like to. I also want to keep a few in stock. I understand that some player might not want it, but there could be a button like talent reset (altho I fully appreciate the fact that implementing a button for a one time use might be a bit overkill).

To 2. I'd be cool with a confirmation box too, in the end it's not the worst thing ever, because I can just buy more runs, so I don't lose out on the longterm. At least it brings me closer to spending 25k coins :D :D :D

1) As a button with a one time charge, that might work. I'll note it down to discuss with the team.

2) A vote for the confirmation box on starting a dungeon, noted!

Comment

Originally posted by bridbirdbird

An expansion of crafting is the first thing that comes to mind, something along the lines of having multiple item choices for the same item slot sounds interesting. Maybe only available through crafting and the requirement of new and difficult to obtain materials.

Some refining on the formation building part of the game would also really be fun. I have a blast piecing together my own formation on challenges or difficult objectives, something that sadly falls away on freeplays because end game formations are so difficult to get a clear view of and are usually provided by a few people actually understanding the formations.

Maybe a new form of Reset currency (possibly obtained from dungeons along side of dungeon coins?) to be used in a skill tree type thing for unique bonuses also sounds pretty intriguing, making choices for what to level and figuring out different builds as opposed to talents where you simply max everything

That's about all I can think of on t...

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Like being able to choose which legendary effect one of the legendary items has? Or all new gear and legendary effects for each Crusader as the event comes around?

Or being able to add extra legendary effect to the existing gear, so there's 2 or 3 effects on one piece of gear?

Something to move away from just straight-up free play/dungeon formations and encourage more formation building --> neat, I'll add your vote to the item on the suggestion list.

I think we have plenty of currencies in the game, but another skill tree or two aside from talents could be fun. I'll add the item to the suggestion list to consider. :)

Comment

Originally posted by HexxarTek

Hey Erika.

Few things:

1.) Love the new Garnet rune. It just feels really good to use. Love that it self corrects for less monster kills with the multiplier. Completely unexpected interaction, and it works flawlessly.

2.) What's the event after Alien invasion? I don't want or expect a date, just trying to plan out gear acquisition into the future which is easier during events.

3.) Any plans for currency conversion? I would be willing to take a pretty massive hit on conversion ratio if it meant I could turn dungeon coins into rubies, challenge coins, solvents, geodes, or catalysts, and vice versa. I sometimes feel like I have endless quantities of useless currencies, and none of the currency I'd like.

4.) Any plans on changing or updating the mission interface? With the huge number of crusaders, and now with runes directly impacting missions, it can be tedious to endlessly scroll right trying to put together a team.

T...

Hi HexxarTek,

1) That's great! Yeah, testing with a level 15 rune and seeing 3,000 kills turn into millions of warp stacks was pretty fun, and a lot of warps.

2) Song of Thrones for July 15th drop at the moment. Sorry for not having dates for the summer events beyond it yet. I'll have them for next week's Q&A.

3) Currently no plans for currency conversion at this time, but it's something that gets requested on occasion. I'll add your vote to the request.

4) I've toyed with different designs for the mission screen, but haven't settled on anything I liked yet. I'm starting to lean towards a filter list of sorts as something that's easy and doesn't involve changing the whole layout too much. I'll add your vote to the item for a screen revamp.

Cheers!

Comment

Originally posted by AerichV

Great work on the Garnet rune, my compliments!

Awesome! I'll let the team know you're enjoying Garnet's rune. :)

Comment

Originally posted by emilking91

Hi Erika,

I am sorry for asking regarding another QoL feature, but I just need a brief clarification on something. At the beginning of the year there were talks about improving the Mission system, with the introduction of new mechanics and other QoL improvement it seems that has been pushed back. I imagine that it would be difficult and it would take a long of time to update this system, so my question is this "Can we get an option to complete all missions at once, skipping animations?" before any big overhaul to the Mission system.

Its a feature which will improve player's experience when dealing with missions after opening so many of them. The only issue when it comes to such a feature is (experienced vs new players), but I imagine that a solution can be reached where experienced players get the skip (after having clicked the same button over ten thousands of times) while newer players marvel at the intricacies and animations of the Mission system...

Hi emilking91,

No worries. The "Complete All of X Missions" button is on the QoL to add. There's just been other priorities. Thank you for the reminder!

Comment

Originally posted by Bcadren

Would you consider either of these?

1.) https://www.reddit.com/r/lostidols/comments/nkcawz/skin_suggestion_genderqueer_jim/

2.) https://www.reddit.com/r/lostidols/comments/ngeeb3/this_little_guy_should_be_a_taskmaster/

...

  1. ) Someone said you were thinking about reworking weekly challenges, or at least Blast from the Past since it's only the eldest of event crusaders and changes very little run to run. Any more on that at this time?

  2. ) Last weekend for the first time; there was no new GL for a weekend buff and instead a new skin. Is that going to be a more common thing?

Hi Bcadren,

1) We aren't going to make skins that change gender tags, aside from when we make Flora skins as the Flora tag tends to come with both genders. I did note the request for Monty Python Actor Jim as a skin though when I first saw the thread.

2) I noted the request to steal a sea slug pet from Bush Whacker 2 as a taskmaster when I saw your thread initially. We'll see what happens.

3) Yes, I did solicit reddit for challenge change ideas a while back, and I do still want to do it. I might have to break my current plans into chunks to get it out. We'll see what happens. Blast from the Past is on the list for some changes, and I'll add your vote to that item.

4) The list of items we can make into Golden Epics/Legendarys is getting low as we only add one new Crusader an event these days. We'll be doing a few more experiments with skins as weekend buff sweeteners, but they are extra art time, so if they don't do well, then we'll pivot to trying so...

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Comment

Originally posted by Darkliandra

Hi Erika,

I have 2 questions:

  1. Now that all runes are in play, would you consider giving as a one-time-full-reset option to remove all runes that were placed in the past, which would allow re-prioritizing based on new(er) runes?
  2. When I run dungeons for idols, I run them on level 3, but sprints for points at level 1. Of course sometimes I forget to switch difficulty. Would it be possible to allow a switch after starting the dungeon with some limit (e.g. before area 5 or while still within your sprint limit or only if your max dps for this run is below the dps needed for the area you have reached in the difficulty you want to change to)?

Thank you!

Hi Darkliandra

1) We aren't planning on doing something like that, and it would have made more sense to do it with the official drop of the last major batch of 5 slot runes. Plus, some players might not appreciate a sudden drop in power and having to put all their runes back.

Have you been making liberal use of your rune solvents and so don't currently have enough that you'd be happy with a mega reset?

2) I think allowing a switch while on the run would possibly be more confusing, and also something that would be forgotten on auto-pilot, if it did have to be done before area 5 or before you'd sprinted too far. I think a better compromise would be seeing if we can have separate difficulty saves for each objective, or as another player requested, the dreaded confirmation box with no option to hide it, if choosing the wrong difficulty level is something that is cropping up often.

Comment

Originally posted by bippyarg

Congrats on the Garnet rune launch. It seems very well thought out, balanced in power as you get higher rune levels, and implemented well. Haven't seen any bugs with stack accrual, calculation, or even with warps and skipping multiple bosses giving appropriate rewards and chests etc... and speed is always meta!

Any thoughts about T8 talents or a new Crusader that might start to speed up the passive accrual of runic chests?

Cheers,

-Bipp

Hi Bipp,

Glad you're enjoying Garnet's rune power. Wilson be happy to hear there's no bugs with it in general. :)

Nothing aside from dungeons to speed up free runic chest accrual at this point, but I'll add your vote to the item on the suggestion list about more runic chests or runes themselves.

Cheers! :)

Comment

Originally posted by bridbirdbird

Hey there, is tier 6 gonna be the last tier of new crusaders or are you planning on a tier 7 afterwards?

There are just so overwhelmingly many crusaders already, most of which have no use except for missions.

It would be really nice and refreshing to see focus on new aspects of the game

Hi birdbirdbird,

Events will continue to have new Crusaders added, with Tier 7 and beyond.

What aspect other than Crusaders would you like to see explored?

Comment

Originally posted by Global-Quantity3849

Thanks for the chests and getting Garnet's fifth rune out, it's great, well worth waiting for :)

You're welcome for both!

I'll pass along the praise to the team. :D

Comment

Originally posted by Croq360

Thanks for releasing Garnet's 5th rune! It's cut some time off my dungeon runs, which is always welcome.

You're welcome!

Glad to hear it's speeding things up nicely. :D