Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




31 Mar

Comment

Originally posted by Gourou666

Quick thoughts to share. Even if most of those have already been said previously.
In the last months, the meta has been mostly fixed. No major change, just some small adjustments.

We had lots of new crusaders that went out almost as fast as they went in.
None could fit in the meta except for a few hours/days till they have been "updated".

Generally, when I start a dungeon run, I first charge Odile for about 1h (2h now because Agent 79's Ricochet Training), then I sprint till area 5,000 for one hour... Then I load my DPS team and let my speed team run for about 8 hours till area 15,000.

Thanks to the Discord community I could learn a bit about the propagation chains and their constant efforts allowed me (and others) to reach area 15,000 "easily" in dungeons runs.
For some players, it is not difficult to reach e3,000 DPS and run to area 15,000. I even reached area 19,000 for fun once, even if it is totally useless and time consuming.

...

Read more

We may look at scaling options to make the dungeons a little shorter.

Thank you for the feedback on the recent Crusaders.

Comment

Originally posted by These_Panda_878

Hello, Erika.

  • We want to see revamp of underperformed crusaders after Marzimallow nerf.
  • Agent 79's Richochet ability should not be mimicked and propagated.
  • Let's hope for UI revamp for crusader missions that would make it easier with roster of crusaders rather than single row.
  • Hoping for next 5th tier objectives in Grim's Idle Tales and beyond. I would like to see I Like Potatoes with abilities, speed buffs and legendary item effects disabled for I Like Potatoes 5th tier objective as an example.
  • I can't wait for next bunch of 8th tier talents and the future 6th tier talent of active tree will be seen but no concrete plans as of yet and we are not ruling out any ideas.

Thank you for the feedback.

Comment

That was just a glitch. If you reload the game it's showing the proper levels again.


30 Mar

Comment

Originally posted by bippyarg

Grag just posted a very good illustration of the power available in the game without marzimallow, if you have the correct GLs. When Marzimallow was released, I thought you were doing a very clever meta reset that breaks you out of the GL dominated propagation pre-mime setups.

As released, Marzimallow certainly did that. We are able to build competitive forms without the huge propagation chains and hence without the complete GL domination.

But you nerfed Marzi to the ground, as it were, and now you are looking to add more power back. If you do this, please do the tests, with the real meta forms, and different amounts of GLs to get a truly competitive crusader. Getting e4000 to e5000 is really not a big deal. You don't need more than e2980 to cap dungeons so everyone is already just hitting 15k and the meta is about getting there as FAST as you can. Odile allowed even newish players to cap dungeons at the cost of stacking for an extra half hour per run.

...

Read more

Thank you for the feedback on Marzi and the dungeons. We'll keep it in mind.

Comment

Originally posted by DoctorNovakaine

Hi, Erika. Thanks for the chest code.

You mentioned in another reply that you were going to be brainstorming with the team for dungeons Season 4 ideas. If I might make a suggestion: why not get some player feedback as well? I think we'd all be interested to hear what different ideas you have and to provide our opinions about what might work better or might not feel so good, from the standpoint of people who are playing and paying.

One interesting idea I've heard about is difficulty scaling, where the difficulty increase per wave and the subsequent rewards could be adjusted to a variety of levels. Maybe not in a strictly 1:1 sense, but perhaps like a 5% reward boost for a 25% difficulty boost or something like that.

I saw you mentioned only using a subset of crusaders for dungeons in another reply. I'm not so sure this would come off well, as it sort of defeats the purpose of dungeons as an alternative to challenges, which already have limitations like t...

Read more

Hi DoctorNovakaine,

You're welcome for the code.

Well, there's seems to have been a lot of feedback on the subset of Crusaders idea, so that was helpful. I may consider doing a quick and dirty survey then.

Comment

Originally posted by TFahab

I apologize in advance if those sounds more negative than intended, intricacies of text-based communication and whatnot. But that answer brings a couple more questions to mind.

#1, does anyone from the CNE/CoTLI team check the discord? It's widely used by a fairly decent number of players who rapidly test and figure things out (and submit bug reports where they feel necessary), and this particular interaction has been around long enough that it was part of all the "0 DPS" forms used to charge Odile since about a day after Odile was released.

#2, and I know this might be asking to peek too much behind the curtain of game development, but does anyone on the team play the game? It seems like a significant number of crusaders released over the last year have had to be significantly tweaked within days (if not hours) because of unanticipated interactions that could have been caught by play-testing, or lacking that if there's not resources for a robust-enough test en...

Read more

1) Kevin did join the discord, but he doesn't do more than lurk really, since he does have to work. Plus discord doesn't really thread well for easy reading.

2) We do play the game, but with all the Crusaders that exist, we generally just test the usual suspects that could cause potential problems with the new Crusaders.

Comment

Originally posted by billyjoe99

Hi Erika,

Thanks for the code.

I'm sure you'll get a few comments today about Marzi, but here's my contribution.

For a short spell it looked like we had something new to play with, something to get us out of the prop/GL rut that we've been in for some time, but then that was sadly removed from us within a day on some belief that it was to OP. This belief is however unfounded as many can get e5000/e6000 DPS already with what we have, so Marzi was going to make very little difference to people in that respect. Please consider putting it back the way it was and then maybe engage with the community as to ideas as to how to get away from the current meta.

A79, why was she nerfed, if the only reason was to make hippo farming evening longer than that seems a little petty, more so given the nerf of Marzi, which would have given people a chance to reduce/abandon such farming. Please revert back to the way she was.

Can you change the description on Min...

Read more

Hi billyjoe99,

You're welcome for the code.

Thank you for the Marzi feedback.

Agent 79 was changed as part of the testing for 5th slot runes.

We can further update the tooltip for Mimic, yes.

We aren't planning on adding more Sprint at this time, but we'll keep the idea in mind.

I'll add your challenge change ideas to the list I collected from a previous Q&A for when I do the challenge update.

Comment

Originally posted by isawbones

Hi Erika,

Have you considered having a set of beta testers who are super active in the community? A lot of games have a small subset of active players they can bounce ideas off of and test new things before they come out. This might help you and the team avoid things like Marzi and Crow before they ever go live to everyone.
We want the game to be as awesome as possible so please bounce your ideas off of us and we will give your our honest feedback.

Hi isawbones,

We don't plan on reviving the player council for Crusaders, but we do read player feedback about releases, and suggestion threads, on the reddit, Steam forums and CNE forums, which may influence future releases.

Comment

Originally posted by staryteresy

Hi Erika,

I have a question: version 0.287 from 25.03.2021 - Added Gear and Recruit missions for Odile, Ursula, Pascal and Rosoideae. But I don't have any new gear upgrade missions for those crusaders. Why?

Best regards, Piotr

Hi Piotr,

And you haven't completed any Gear missions recently that would have the category on cooldown for you?

We can take a look.

Comment

Originally posted by TheKnoticalMenace

Hello, Erika! I want to say thank you for giving us the very first Animal Crusader that has the Clicker tag! (Of course, it's a skin for RoboRabbit, but still! That's awesome!)

Anyways, is there a possibility that there will be a small update that is performance-related? I really don't like it when there are a lot of numbers popping up when there's a lot going on. So, will there be an option to disable gold text and health text?

Hopefully you can understand what I said.

Also, marshmallows! They're brutally delicious.

Hi TheKnoticalMenace,

You're welcome for the RoboRabbit skin. Kat did a great job on it, as always. :)

We don't currently plan on removing the number pop-ups, but I'll note down it was requested.

Comment

Originally posted by invento_kave

I have experienced a baffling phenomenon: a mission failing when 100% of the requirements were fulfilled. Is there still a small chance of failure even at 100%? Was it a trick of the eye? I'm roughly at 2200 missions completed.

Hmm, how quickly were you clicking through the missions to complete them?

If you're clicking too fast on the complete all dialog, then a fail from a different mission could look like it affected another mission.

But you can put in a support ticket to be sure, if you know which mission looked like it had 100% and failed.

Comment

Originally posted by EvilHoodieNinja

Hey Erika! Long time player. While this is super out of season (By a year or so) I was out when Morrigan the Furious was introduced. About three years ago during your 65th Q&A I requested a leprechaun DPS. I'm happy that my suggestion was finally fufilled! :D I'm offically putting in my request for a new support leprechaun, a leperchaun robot, a leprechaun angel, and a leprechaun demon so in another three years I can tote that it was my suggestion if any of them are made :P

Hi EvilHoodieNinja,

Yeah, Leprechaun DPS is fun. Morrigan's ability to ignore debuffs can come in handy on some objectives.

Well, you never know, the support Leprechauns might end up with skins that do those tag changes, but I'll also add those variants to my new Crusader suggestion list. :)

Comment

Originally posted by Cassius335

Hey Erika,

1) If you're going to do an objective where only one ability can do damage (as Eat Your Carrots does with Biff's Carrot) please ensure that one thing is activated automatically at start. Having to manipulate Gold Find & burn warps just to get out of Area 1 was not pleasant...

2) Can you unnerf Ricochet please? It's Agent 79's best (and main) trick and 100% bouncy-bouncy is a thing of beauty (especially when combined with the likes of Arachnobuddy and Greyskull who can really pump out the blasts...). If we can't have it at 100%, maybe a cap at 80-90%?

Hi Cassius335,

1) We'll keep the feedback in mind for future objectives.

2) I'm not currently planning on revisiting Ricochet Training, but I'll note down the request.

Comment

Originally posted by TFahab

Since the Marzi topic is covered, I'll ask this one: why were Agent 79's abilities modified?

Due to revisiting Crusaders to give them their 5th rune slot powers, I get to see them in action. That is resulting in some tweaks to older Crusaders.

Agent 79's Ricochet Training wasn't supposed to be a guaranteed bounce. It probably should have been caught when Hildr was released, but there were other fires to put out at the time.

Comment

Originally posted by genner13

Hi Erika. Hope you are all ok. I have a question regarding the Agent nerf: why? It wasn´t necesesary, only goes to make longer farming.

Despite all of that, have you consider to do a mantis for gardeners, it's been a long time since we have a guardian character. I watched these movies last weekend, i haven't do it before, and I think she has some intersting quirks that can translate cool into a crusader

Hi genner13,

We're doing fine, though British Columbia just went back to "everyone work from home if you can." So that's been fun adjusting today.

Due to revisiting Crusaders to give them their 5th rune slot powers, I get to see them in action. That is resulting in some tweaks to older Crusaders.

Agent 79's Ricochet Training wasn't supposed to be a guaranteed bounce. It probably should have been caught when Hildr was released, but there were other fires to put out at the time.

Kat does prefer to draw Flora related Crusaders for the Gardeners event these days, which is what the Tier 6 Crusader will be, but we'll keep Mantis in mind as a future possibility.

Comment

Originally posted by gragatrim

I wrote this below before seeing the Q&A pop up, so I see you already plan on re-adjusting Marzimallow, but I still wanted to post it in case it helps in any way. Thanks for all the effort you are putting into this crusader! On that note, I guess there isn't much you need to say about the below, so anything you want to share about S4 of the dungeons?

I wrote a very long post with some of my thoughts regarding the current meta, but I wanted to post a smaller bit of data here. The concern shown over the amount of raw power Marzimallow gave the players I think possibly wasn't looked at with enough context. As a test I decided to fully stack Odile(which I never even need to come close to doing to reach area 15k) and see how much DPS I could get and compare it to the DPS another player had achieved using the exact same formation, just they had no relevant GLs, while I had GLs on Mindy, Langley, Tiernan, and Hildr. If you take a look at this image

...

Read more

The prop-chain power of Sashimi is fine, because it requires formation building to achieve. As players pointed out, the exponent can double or more with the old Marzi power without needing any work aside from enough materials to make a good legendary item.

That said, we do have some ideas for giving Marzi back some power, but not the extremes of before. I may also revisit my 5th slot rune plans for both Sashimi and Marzi now.

I have a season 4 brainstorming session with the team later this week, to see if my ideas make sense, but one of the ideas we will be discussing will be having only a subset of Crusaders be available for use in the season.

Post

Welcome Crusaders!

Before we begin today, I hope you are safe wherever you are, and that you are in a position to take care of yourselves during this weird time.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: ...

Read more External link →

26 Mar

Comment

Apologies everyone. Marzimallow's Tempering Master was a bit too powerful coming out of the gate.

With version 287.1. we've made some changes to them.

The base of Tempering Master has been reduced from 15% to 5%, and the legendary effect from the Legendary Bunny gear item has been reduced from 300% to 100% additive per level. They're still powerful, just not as overpowered!

Post

Peace be with your Crusaders!

 

Saint Patrokia and Gold Panda relax in our latest colouring sheet, which you can find on our website!

Or, if you're feeling creative, you can submit your Crusaders fanart!

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #serenery or shared here on reddit by Thursday, April 1st, 2021 at 4pm (16:00) Pacific Time (UTC-7), then we'll release a code for a 7 day long 200% Spawn Speed buff redeemable by all...

Read more External link →
Comment

Thank you for all the fun submissions this week! Definitely Squiggles time to shine!

We'll counting towards the goal with the next colouring sheet.