Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




25 Mar

Comment

Originally posted by icebergak1949

Gwendolyn's hounds are next to useless. Three seconds means the hound is in the middle between the formation and the right side of the screen when it pops. If one is using any kind of speed buff, most of the monsters are crowded in front of the formation. If one is using a crusader who pushes back the monsters, they are on the right side of the screen. I've had Gwendolyn in more often than not since I got her, and I've barely breached a hundred kills. Gwen would be a lot more useful if her hounds exploded earlier or later.

Thank you for the feedback on her hounds.

That is the intended location. It's more meant to help with objectives where there would be monsters in that location, as opposed to just getting further on a free play objective. Gwen's main power is her CLK increase.

Comment

Originally posted by Daurakin

Hey Erika!

Sorry for being late. Just wanted to chime in and say: Thanks for the new dungeon point requirements of this season! It's been MUCH more manageable and far less stressful this season, so cheers for that! :)

Hi Daurakin,

Glad to hear the point amounts for the dungeon this season feels achievable. Cheers!

Comment

Originally posted by arcaine666

Love the game
Its been a few years now.

The only thing in mind after all this time, are there any plans for a button Open all chests?

Hi arcaine666,

Glad you're enjoying the game still. I'll pass it along to the team. :)

Open 100 is the highest button we feel comfortable with having for opening chests, and even then we recommend doing it in batches, with a break to leave the chest screen in between the rounds.

Comment

Originally posted by Status_Set_4755

Sorry,

I forgot to add a video.

Take a look at DPS when I take crusader.

So the DPS dropping on entering an area and killing a monster is fine, because that's when Kris sets his target for the area, once you're fully on the area.

Looks like when Ana dies and you remove Alacrity, the game tries to put out Jiaolong's puddles, even though he doesn't have the highest DPS, which gives a temporary boost in DPS that Kris captures.

So it is a bug with Jiaolong trying to put out puddles while the escorts are still alive. I'll add it to the fix list to look into.


24 Mar

Comment

Originally posted by avan16

By sorting Crusaders better on the bench i mean not only sorting by seats, like they currently are. I suggest to add sorting criteria, e.g. alphabetically, by tags, by EP, by gear. For now its hard to find crusaders for particular objective quickly on the bench.

Ah, make it easier to find Crusaders needed for objectives. Got it. I'll add your vote to that item on the suggestion list.

Comment

What's the possible bug and what's the formation?

Comment

Originally posted by towerarmor12

Just something that came to my mind: If you want to avoid that some objectives (or challenges) become too easy due to some few overpowered abilities/upgrades (like the one from Odlie) you could maybe cap all abilities/upgrades for that purpose.

Like: All abilities/upgrades that increase global or self dps will cap at 1.00eX%, where you need to work out a reasonable X. The same could be applied to gold bonus.

If you want that to be really tricky you could even do something like: Only abilities/upgrade that increase global or self dps (or gold) by less than 1.00eX% will increase dps. Abilities that would reward a higher bonus will be ignored.

Both approaches could reactivate some crusaders that are less used at the moment. Furthermore, it would involve some unusual formation building because one needs to take care that rather strong abilities (like the multiplicative ones) don't reach too high values.

Interesting idea. We'll keep it in mind.

Comment

Originally posted by ChakatFirepaw

The one filter option that would be nice on the runes screen would be one that restricts "empty slot" and "upgradable slot" to a particular type of rune.

Interesting, thanks for the suggestion!

Comment

Originally posted by BazzTurd

Couldnt we get another level on that achievement or two?

Also, any chance Erika, that the default position when going into achievements could be in progress?

Know it is only 1 menu I need to change, but I am lazy, when I go in and look at the 8 achievements I am missing.

Hahaha, it is supposed to be Impossible, hence the name, but maybe.

It does stay with what you've selected for the game session. It would only change back to Show All when you close and reopen the game. But I'll add it to the suggestion list to consider.

Comment

Originally posted by pareid

Hi Erika, good afternoon! When you're planning the Missions screen update, could you have the duration and rewards change when we put in crusaders with runes that effect them, so that we know what we're going to get before we click to start without having to calculate it on our own?

Hi pareid,

That is a change we would like to make, so hopefully we can tackle that soon.

Comment

Originally posted by avan16

Hi Erika! First, thank you for all the work on Crusaders. I want to ask, will you provide ways to speed-up the game more? For now there is Sprint, but it works only on Free-play and Dungeons. Speed Crusaders and buffs are good, but still takes few hours to complete easy objective. I suggest time warps to skip zones. Also, are you planning to sort crusaders better on the bench?

Hi Avan16,

You're welcome. I'll pass it along to the team as well.

There's the Phase Skip talent, that actually does occur a lot, to help speed up normal objectives, but we currently don't plan on making objectives quicker. I'll add the feedback to our list though, to note it was asked.

What do you mean sort the Crusaders better on the bench? Crusaders are assigned to a seat, and that's where they live.


23 Mar

Comment

Originally posted by VerbingWeirdsLang

Thank you for the chest! Last weekend's buff for Langley's Flip the Switch was incredible! I was able to get past Area 15000 without shenanigans for the first time! Hope to see more like it. Or maybe a Crusader with similar crazy buffs in the near future. :D

You're welcome for the chest. :)

Yeah, Langley does have one of the more interesting weekend buffs, since it's propagating the abilities, making for a bigger boost than other Crusaders.

We might take a look at the weekend buffs for other Crusaders in the future.

Comment

Originally posted by DoctorNovakaine

Hello. Thanks for the chest code. I have a variety of points to hit this time, so without further ado:

  1. I recently put up a Crusader concept idea. If you have interest, it can be found here: https://www.reddit.com/r/lostidols/comments/m85hm3/crusader_concept_suggestion_yorik_the_ferocious/
  2. Mentions have been made of compression of dungeons as a time-saving method for those who are going deep. Have you considered the idea of a talent which could accomplish that? Like say one that boosts the difficulty and shortens the depth of the maximum reward by 5% per level or some such? This could be used as a means of benefitting players who are at the point where such a thing would be needed. Perhaps there could be a secondary requirement for having reached a particular dungeon depth.
  3. I think significant improvements could be made to the rune ...
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Hi DoctorNovakaine,

You're welcome for the chest. :)

1) Looks cool. Thank you for sharing!

2) Hmm, I hadn't considered adding the compression as a Talent, but that would be a good use for Idols. Worth considering for sure.

3) That's actually a pretty cool idea for making rune merging faster. I'll chat with the team and we'll see what happens.

Comment

Originally posted by rjakubec

Hi Erika!

I finished Mission Impossible yesterday, after 1650 days of playing! Would you be able to check how many people have finished it by now? Last time I asked it was 14, but that was quite a while ago. Thanks in advance!

And as always, domo arigato for your efforts with this awesome game. I'm quite happy with the difficulty of The Waterways, much less of a stress than the first 2 dungeon seasons. Keep up the good work.

Hi rjakubec,

Congratulations on finishing Mission Impossible!

Looks like 53 players have completed the achievement to date.

I will pass along the feedback to the team. We're glad you're enjoying the current season!

Comment

Originally posted by Nasitrapkrad

  1. What is the monster spawn speed buff cap? I don't see any difference between 1000% and 15000%.

  2. Please add an option to hide the floating numbers in the visual options. There's a lot of coins on the screen at once and each of them shows a floating number upon being picked up and the game lags hard because of it.

  3. CotLI is more than 5 years old, but it's still "in beta" and its version is just v0.286.1. Will this game ever be "released" (with a version of v1.00)?

1) There isn't really cap aside from how fast the game can animate the monsters showing up before you kill them.

2) I'll add your vote to that item on the suggestion list.

Comment

Originally posted by Croq360

Thank you for the code!

Thanks for fixing Ms. Fizzle's Field Trip (Tier 5) to ensure you always have an open, non-kid filled, slot in the front row.

I even managed to figure out placement for two "priority" (attack level 99) crusaders at the beginning, so even with each shift, there's always one of those in an available slot in the front row. Crusaders that have this ability are Thalia, Broot, Rosoideae, and Holddoor.

During the first 50 areas, if you put one in front row in the center, and another in the back row in the bottom slot, you can progress past area 500 and there will always be one of them in the front row with each shift of the kids. You of course have to still keep an eye on your DPS given the debuff the kids have on DPS, but at least this gets you set up so a kid doesn't get shot by one of the Alivebeards.

Eventually, at around area 601 I believe, you get where there's no priority crusader in the front row, but as long as you complete...

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You're welcome for the code. :)

That's great that the change helped. I apologize for forgetting to check the kids after I decided that Alivebeard should have a projectile.

Comment

Originally posted by Lintman2

What was the code for the DPS buff?

You can visit the community activity to find it. :)

Comment

Originally posted by Bcadren

Any chance of putting a Taskmaster on opening chests? Either working through your store a little at a time or opening the new ones as you get them. In the latter case maybe just quickly show the gold bonus during the run and summarize the mats at the end.

Thank you for the suggestion, but it's not something we're going to allow Taskmasters to do.

Comment

Originally posted by isawbones

What are your thoughts on the current state of the game?

As a late game player, Odile has allowed me to easily max every dungeon (maxing out at 1e4500 dps which is 1e1500 more than necessary). I have enjoyed this game but am getting the feeling that there is less and less to do. I am almost finished with the season (Level 24) and the gains of idols are better during non-seasons but all of the talents are kind of meaningless because my dps is already so high. I wish there were more "chase items" later in dungeons and not just a small amount of materials.

I don't have many great suggestions but the game is slowly losing its appeal for me because I don't have anything to work towards. Just wanted to get your thoughts.

The game's in a pretty good place and there's a lot more to add still.

Plus, there will be objectives that don't allow Magical Crusaders, along with shake ups to the season format, as the game continues.