Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




10 Mar

Comment

Originally posted by Croq360

Similar to this, I think it'd be nice to be able to somehow highlight inherited tags that are added by Evan, Odile, or other means.

Propagated tags are highlighted green on the new hero panel.

Comment

Originally posted by _umdos

Hi Erika,

Have you thought about speeding up challenges?Since there are many speedsters missing in a bunch of challenges and the cap extended more than double the amount lately, it would be nice to have some sort of sprinting to a certain area.Maybe that sprint could go to the lowest number of area reached on all challenges or a fixed quest drop multiplier til that area could be added. So challenges won't be terminated the time you get to the fun part of building forms and pushing deeper

Hi _umdos,

Speeding up the challenges was a theme of the Q&A last week when players were suggesting things they'd like to see changed.

So it is something I'm considering adding.

Comment

Originally posted by mystic_dragon005

If we rename. How will the name for squiggles be decided?

I was thinking I might toss a straw poll in the in-game announcement system with a couple of more inventive choices, possibly Lovecraftian in nature.

Comment

Originally posted by mystic_dragon005

Also, let's consider a rename for squiggles

Will do.

Comment

Originally posted by icebergak1949

I'd like a skin for the Metal Soldierette. She used to be my main DPSer, but she doesn't mesh well with others anymore. What about a dragon in an oldie-timie soldier outfit?

A dragon eh? Interesting direction to take Metal. We'll keep it in mind.


09 Mar

Comment

Originally posted by Daurakin

Hi Erika!

Sorry for coming across as cynical and negative, but well... I'm a little sad (mainly due to the 1st point):

  1. While I'm flattered that a bunch of ideas from my Poe the Glutton made it into the game, I'm saddenend how they were added via Rosoi and Gwen. Poe tried to make a tank+clicker who could - potentially - have metalevel potency or at the very least some unique utility, albeit still very likely to be on the weaker side of things. Rosoi and Gwen, however, took fragments of my suggestions (yay!) and didn't pay any respect to the current meta at all (bummer) - especially with all the weird tag-requirements on their FAs and legendaries, so they both ended up useless. This feels really bittersweet. I mean, doesn't it sadden you that most Tier 6 (only one sticking out being Odile, by a MASSIVE margin) have been quite underwhelming and incompatible to the meta?

  2. Squiggles getting a new name sounds a little - unnecessary? Not be...

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Hi Daurakin,

1) There may still be a Tank + Clicker combo Crusader in the future. Rosoideae's art just read Tank. With Gwen, I knew I wanted to do a Demon Undead Clicker, and you were right, we hadn't done anything with Taskmasters yet, so we tried that out. We don't plan on having a thing that gives temporary taskmasters though. They have "weird tag requirements" on their upgrades because tag propagation is part of the meta. Players are free to craft their formations how they want. Adina coming back is a neat surprise, so one day the Tier 6 team might come into effect, who knows.

2) Squiggles could use a new name. The achievements are consistent, if you look at all of them across all events. Some have generic, some have flavour. So that inconsistency is consistent.

3) No worries.

Comment

Originally posted by AllShallBeWell

I thought I recalled some past discussion about decoupling activation of abilities from specific crusaders, considering how many new seats and crusaders have been introduced since that initial system was designed.

It feels like that's now a lot more relevant, with an entire T7 talent for Alchemy, which (unlike Storm Rider) is essentially a talent dedicated entirely to having one particular seat in your DPS formation.

Is that something that's still being considered?

Yeah, the uncoupling idea was something younger me was really keen on. Given all the gear and upgrades that are based on the active abilities though, it is a rather big balance pass, so I shelved it.

I do still toy with uncoupling the reset the world ability sometimes.

Comment

Originally posted by VerbingWeirdsLang

Thank you for the chests!

Yes, the evil jellyfish clown could use a new name and maybe a skill revamp? At this point, the best way to utilize the evil clown is missions.

It took three Dungeon seasons but I finally earned enough coins to buy the Li'l Reaper! The li'l guy has to be my favorite Taskmaster so far. I love the scythe swinging animation especially when the mobs begin piling up and he goes full throttle!

You're welcome for the chests.

Squiggles was rebalanced with last year's St. Patricks event, so we aren't planning on revamping him again soon.

Congratulations on unlocking Lil' Reaper! I'll let Kat know you like the animations. :)

Comment

Originally posted by via_119

Hello,

Thanks for the code!
I have some suggestions regarding skins. Would it be possible to add a purple frame to the tags gained by a skin effect? (Because skins menu icon is purple.) Similar to propagated tags which have a green frame. I'm not sure how to achieve that, but it would be cool to also see tags which are not active now, but could be equipped.
The other suggestion is that if you ever decide to add a skin to Tiernan, I would love to see him turn into a treant or a bear. ( I always think about world of warcraft druids when I see Tiernan.)

Greetings, Via

Hi Via,

You're welcome for the code. :)

Huh, that's an interesting idea for the hero panel. It might be able to show greyed out icons. I'll add it to our suggestion list to consider.

We will eventually add a skin for Tiernan. We'll keep the ideas in mind.

Cheers!

Comment

Originally posted by fuzzywabbitt

Hello!

So my question is as thus: will chat ever get fixed?

it's going on 5 years of this misery. never knowing if it's going to be working or not. and don't get me started about EVERY year at the holidays when ya'll leave for two weeks and chat drops about 12 hours after you leave the office and then we're all S.O.L. for the remainder of the break.

for a lot of us old timers, the community is what brings us back day after day. when this is not here... well, people wander off...

and so, will chat ever receive a long overdue revamp? please? pretty please? with chocolate and rainbow sprinkles on top. and whip cream. and more chocolate. let's throw in hot fudge (cuz, you know... you can never have enough chocolate!) and maybe even some melted marshmellows?

mmmmm. i think i know what i'm gonna go make while i wait for an answer! :)

Hi fuzzywabbit,

We'll be looking at some chat server improvements at some point this year. I am also not a fan of having to ask the devs to restart it to get players unstuck.

Comment

Originally posted by DoctorNovakaine

Hi, Erika. Thanks for the chest code.

I do think Alien Squiggles is a bit too generic compared to most of the other skin names (there are some other generic ones, but they're generally not dramatic changes), a rename would probably be good. But be cautious because a lot of memery is liable to pop up. You might want to make sure you have a suggestion filter or such.

Hi DoctorNovakaine,

You're welcome for the code.

Yeah, Alien Squiggles just ended up being a copy-paste of my working name for the skin. I'll keep in mind the note about filtering, though memes can be fun.

Comment

Originally posted by Doctor_Arkeville

Thanks for the chests, as always. Just putting in my theory for the next skin. CocoaBunny, fluffy brown animal version of RoboBunny. It'd be cute and potentially useful in certain formations.

You're welcome for the chests.

I had already chosen the skin for Easter, but we haven't started drawing it yet. I am kinda tempted to do the real Animal RoboRabbit now. I'll let Kat do the coin flip. :)

Comment

Originally posted by LockjawTheOgre

Hello again, and hope you're enjoying your week. My question is, do you ever plan to do anything to make rune merging less of a chore? Perhaps shift-clicking, or a "Merge all possible" button? The current method is pretty horrible. It's odd to have a rare spot of tedium, when other tedious parts have been smoothed out rather well.

Thanks!

Hi LockjawtheOgre,

My week has been going OK so far. Getting some spring cleaning done. Hope you're having a good week too!

Yes, we'd like to add some ways to merge runes quicker at some point this year.

Comment

Originally posted by bgh251f2

Also as another question: can we have a "sort by rune effect" on the mission screen?

Yes, a filter for sorting the Crusaders by equipped runes is something we'd like to add. :)

Comment

Originally posted by Cassius335

" Should we run a vote to rename Alien Squiggles?"

You could, but you do run the risk of Squig McSquigglyface. Maybe just pick your favourite response to the question and use that? (Speaking of which, given the jellyfish appearance: "Squiggle O'War"?)

True, but the Squiggles might be above the Mc-face meme.

Nice catch on the jellyfish influence!

Comment

Originally posted by rjakubec

Yes, let's rename Alien Squiggles to something else!

Haha, the Squigmeister does deserve some extra flair. Thank you for the input!

Comment

Originally posted by pibedetorres

Hello Erika, thanks for the code as always! My question (once again, I apologize if this was already asked before by someone else): could it be possible, when selecting for a mission any crusader whose rune can influence said mission (like mission duration or EP multiplier), to see its effect as a preview even before sending them?

For example, if I select a crusader with a 10% time reduction on a 10 hours mission, the mission would show as reduced to 9 hours even before I press "Start Mission".

Thank you in advance for your reply!

Hi pibedtorres,

You're welcome. :)

It did come up a couple times when we first released the runes, that players wanted to see the change as they assigned Crusaders, rather than after hitting start or waiting until the mission completed.

It hasn't really come up since then, so it's dropped off my current radar, but I'll add your request to the items on the suggestion list, and double check it's on my mission screen planning changes.

Cheers!

Comment

Originally posted by bgh251f2

What is the possibility of a talent that would work as follow or something similar:

This talent would be incredibly expensive(maybe the most expensive of all) and lets you use 2 crusaders of the same bench in the formation. On the first level it would allow to use 2 crusaders of slot 1, and then it would be following in this way.(lvl 2 allow 2 for slot 2, etc)

ways to balance it: Each level would be far more expensive than the previous one(maybe even to the point of each that follow would be like #slot number multiplied by the cost of the level before).

Other option that could be used together is that these talents could be separate and cost idols enough to diminish the total idols people has, not only unspent ones.

Also they could be divided in a a full roster of talents, one for each slot(with the requirement of obtaining the previous slot at the same level to unlock it) and one that would allow you to use one more duplicate slot champion(that woul...

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Hi bgh,

Wow, that's really thought out. Thank you for taking the time to articulate it.

However, we don't plan on allowing Crusaders from the same bench seat to be used in the formation at the same time.

Comment

Originally posted by ropus1

Hi erika,

Im a new player and i want to know if still possible to collect all previous crusader or there are cancelled events?

Hi ropus1,

Oh nice: welcome to the game!

You can get all the previous Crusaders from events. The Yogscast Search for Simon Crusaders are available from the mission system.

The only Crusaders you can't get in the game are the Desert Bus Charity Crusaders. They're only available for donations when the Desert Bus drive is open.

Comment

Originally posted by hofdiddy

Call him Dark Squiggles, or Squiggles ALA Squid

Cute ideas. Thank you for sharing. :)