Read moreHello Erika,
So, for a good while, I’ve been trying to keep your attention at dungeon idol gains, which are less than ideal. I also have a few other ideas that I’d like to share. Of course, right when you asked for suggestions for next season of dungeons, I lacked the time to write down my ideas. My apologies for this late addition.
Let’s get idols gains out of the way first. What I’ve seen in most multiplayer games is that progress is fast for new players, but slower for advanced players. This way, newer players can catch up. Crusaders also seemed to follow this philosophy. Still does, mostly, except for one thing: high-endgame players can gather idols much faster than low-endgame players. This was the case since dungeons were introduced, since high-endgame players could get better results in the same amount of time.
However, the problem was greatly exacerbated when idol gains for sprinting were shot: low-endgame players like me were happy to rake up one pe...
Hi Cotlathi,
Thank you for taking the time to expand on your desire for an idol rebalance for the Dungeons system.
For your Talent that increases normal Idols from leveling Crusaders, you're wanting to see it give players e12 just from Crusader levels, or e12 once all the Talents that apply to normal Idols have been applied, like time, areas cleared etc? And then the various Idol buffs would apply to this or not?
And that would make going deep appeal, so that you could get the season levels from the dungeon points? Or is this talent bonus somehow tied to clearing areas in the dungeon objectives?
Would the season levels past level 25 play a part in this talent as well? Or those levels would just be for the bonus materials?
I'll note the vote for replacing Sunday Stroll and your suggested change on our list.