Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




08 Sep

Post

Good morning!

Before we begin today, I hope you are safe wherever you are, and that you are in a position to take care of yourselves during this time of change.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols and Community Manager for Codename Entertainment, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back through...

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Comment

Originally posted by gragatrim

The golden items from weekend buffs are added into the general pool to be able to show up in the challenge shop every so often when erika has the time to add them(at least I am fairly certain this is how it works, I don't recall the last time she added them, but I know as of the flash frenzy a week or two ago they hadn't added in jiao's pearl yet, and that one was a few weeks old)

Any golden item in a starter pack won't show up anywhere else, the only way to obtain it is through the starter pack.

Jiaolong doesn't have a Golden Pearl yet.


04 Sep

Post

Hi Everyone! Sorry for the delay. Here's the latest blog post:

COTLI: Sasha's Schoolhouse Scourge 5! http://www.codenameentertainment.com/?page=idle&post_id=1091#blog

External link →

03 Sep


01 Sep


28 Aug


27 Aug


26 Aug

Comment

Originally posted by XZlayeD

you can't just end the season of dungeons, but keep open the runs? :P a break between dungeons means that us who doesn't get anything out of freeplays any longer won't have anything to do at all

The Dungeons are for earning season points, but we'll keep the request in mind.

Comment

Originally posted by Croq360

During the break, will we have access to the Dungeon Depot shop? If not, I guess people need to buy at least a few weeks of idol buffs from there before the break starts.

I believe the Depot should still be available while the Dungeons are turned off, but I'll add that to my season end to-do list to double check.

Comment

Originally posted by DoctorNovakaine

Hi, Erika. Thanks for the chest code.

A couple requests re: dungeons:

-A cooldown for which bonus can apply to which dungeon. It's incredibly frustrating to see the bonus I'm looking for bounce back and forth between low-potential formations multiple times before finally moving to a different formation where I can actually make good use of it. If there could be a function where it was like "this bonus was applied to this formation, it must be applied to at least three other formations before it can land on this one again," would help alleviate this issue. Since there's ten dungeon formations, a threshold of 3 should not cause any risk of saturation.

-Boost the Dungeon Token bonus drastically, because it's virtually pointless as is. 10% works fine for dungeon points, because the base numbers are fairly robust. Getting to wave 6662 nets 1012 points at a baseline, so that 10% bonus yields decent chunk of points. That same wave yields only 22 Tokens, whi...

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Hi DoctorNovakaine,

You're welcome for the chest code.

  • The rotation of the bonuses among the Dungeon objectives is a point that comes up a lot and it's on my list for review with getting Season 2 out the door.

  • The Dungeon Coins and Points bonuses are also under review for the debut of season 2 as they haven't performed as expected.

Comment

Originally posted by Darthbeandip13013

Thanks for the code! Any chance of getting a cooldown timer for when the crafting cost of legendaries will go down?

You're welcome for the code.

It's been requested a bunch over the years, and I'll add your vote to that item on our suggestion list. We'll see what happens.

Comment

Originally posted by Dragon97240

Hello there.

This week, I want to ask if you plan any change on how to obtain the golden legendaries. I suggest in the challenge shop a random scroll just like for epic recipes or some sort of inside challenge.

The challenge itself is hard enough to only let us have a golden only every 2 weeks but, if another reward is added like "reach area 2750 for a random golden legendary" (eventually with milestones for fragments to convert later into a golden), more people will try harder to do that objective. That inside challenge would not necessarly be the same for all of them too to add a little diversity. If all goldens are already collected, change the reward to jeweled chests (of events or not) or a lot of crafting material ?

I'm sorry if i don't explain clearly enough my ideas but english is not really my best language. If you want some details, feel free to ask ;-)

Hi Dragon97240,

We're not currently planning on changing how players can get access to the Golden items for free.

But your suggestion is a pretty neat idea for making the Challenge objectives better, and we'll keep it in mind.

Comment

Originally posted by MelaAniane

Always, thank you for the codes!!

You're welcome. Thank you for stopping by! :)

Comment

Originally posted by jojoga

There's a mistake before the link of 21) ☞ 9 instead of (

Fixed. :)