Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




17 Aug

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Originally posted by Doctor_Arkeville

Season extension! Epic win! Thank you!

You're welcome. It made sense to do when we talked it out. :)

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Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 252!

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13 Aug

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Step right up, you avid deal finders!

Kebos the Mummy, Viktor the Vampire and Henry, the Scaredy-Ghoul are hunting for deals in the Coffin Shopping colouring sheet, now available on our website

Or, if you're feeling creative, you can submit your Crusaders fanart!

 

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #shopping or shared here on reddit by Friday, August 20th, 2021 at 12pm Pacific Time (UTC-7), then we'll release a code f...

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Thank you for all the lovely submissions of Mitsuko this week.

We'll carry them forward to next week's challenge.


12 Aug


11 Aug

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Originally posted by An0n-E-M0use

The Desert Bus charity event isn't to far away.

Would it be possible to add the ability to purchase just this years sader (along with it's items).

I already have all the previous Desert Bus saders (and their epic gear). So if the only way to get this years Desert Bus sader, is to buy the entire set yet again, I will NOT be buying this years sader.

I can't be the only person in this position..

I have it on my to-do list to chat with Eric about Desert Bus in September and look into if we're doing it this year.

If we are, we can discuss having additional donation options with them.

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Originally posted by whywouldichooseaname

why does mitsuko's 3rd legendary item have linear scaling? its a generic global dps buff, same as tons of others. theres nothing multiplicative or noteworthy about it. the fox bonus is only a 2x bonus, which is only meaningful for like the first month of playing

It's just the way it ended up. We may consider revising it in the future.

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Originally posted by Starsteph100

Hi, since the mass fix for steam achievements I have earned (or been retrospectively awarded) all except "no items, fox only, final destination" I was wondering if one of the team could look into this for me?

If you put in a ticket, I'll mark it incomplete and you can do it again.

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Originally posted by arcaine666

Hi Erika! Having fun with seasons. I love how development goes and new features are being implemented. Any plans for new T5 11th missons?

Hi arcaine666,

Glad you're enjoying the seasons.

We do have plans for adding the Tier 5 11th objectives, hopefully in late Q4 this year, but we'll see.


10 Aug

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Originally posted by Goran369

Hi there,any chance we get sound notification when for ex.we hit 12500 area in dungeons or when we hit maximum area with our current DPS?

Hi Goran369,

Thank you for the suggestion. I don't think many players use sound, and it's not something we're currently planning on adding, but I'll add the request to our list and we'll see what happens.

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Originally posted by CMagnusB

Hi Erika!
Now when I am getting used to the Dungeon run and finally getting hang of the storing of the setup of the characters... I mean which character and where... I get a tad annoyed that I fail to remember the proper setup. I can click and the necessary characters are in "top of" their slot. But did I use Holddoor or Thalia as Tank?
So I would love to have a player controlled "Locked" situation. IE when I save the set up I would like for the not-used character to be like those who are Locked by the Tier 6 tracks.

I have thought how I would do this, and I would like to add a All Benched button before the 1,2,3,4,5, Save buttons. Thus if I click on the All benched button a blank picture appear, and when I later click on a number button only those character which are on the playing field appear. The rest remain blank.

BR Magnus

Hi Magnus,

That more just sounds like a request for a formation preview, so you don't have to hit load formation Q, level up all Crusaders and then see if hitting formation Q again leaves any holes in the formation to show you need to wait for more gold to set up the formation.

I'll note down the request on our list and we'll see what happens.

Cheers!

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Originally posted by kittymug

Hi Erika,

Can you offer some details about how you envision handling mass opening of chests? I think it would be much appreciated by the community to have some idea of what is coming and to have the opportunity to share some thoughts on the new system before it is already implemented and unlikely to ever be refactored.

There is a very common suggestion for this mechanic that has been brought up by many players tied to calculating average number of materials/buffs rather than calculating 1000s of chests to be opened. Does what you have in mind align with this suggestion?

On another note, I have a request for the new rune merging system. Can it be decoupled from seating the rune? It would be great to be able to use the quick merging for cleaning up the hoard of runes but without needing to use solvents to get them back in the inventory.

Thanks, NS

Hi NS,

It may line up with that idea in some way.

The quick merging is tied to the rune slot as that is the main use case where a player would need the merging. Though we may revisit some other quick merging options based on player feedback about wanting clean inventories.

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Originally posted by icebergak1949

I have what might be a silly question. For the arcane geodes, it says must open at least 10 runic chests to get the geodes on missions. Does that mean ten at a time for each geode mission, or ten once, and the missions will show up from time to time?

That was me wanting to be super specific to make it clear when it occurs and it kinda backfiring.

You just need to open 10 runic chests once to get the mission to appear for the first time, and then the mission shows up weekly.

I'll make a note to revisit the description soon.

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Originally posted by H4ppyfunb4ll

+1 on flaming rocks (splash, blaze, et al.)

The only time you would even think you need a buff is when the trains start flying and at that point the flaming rocks are about as helpful as throwing salt in the ocean!

DPS and click damage only target the front-most monster, so on objectives with the special monsters who take up most of your DPS/click focus, you need splash damage to get the normal monsters behind them.

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Originally posted by Impressive-Pick-5096

Oh yeah, it's also kind of weird that the Abilities Click-o-Rama, Savage Strikes, Gold-o-Rama, Royal Command and Alchemy wait to be activated while they're in effect, but Magnify can keep getting activated repeatedly, even when it hasn't already been used. Is that because the others have a set duration and Magnify lasts until it's used on another Ability?

Yeah, because Magnify's charge lasts until you click another ability, if its cooldown timer clears it can be clicked again. Good for Bruno stacking for sure.

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Originally posted by fixingcars

Good afternoon, thanks for the chests.

QOL request. Would it be possible to have the cooldown timer appear in the popup box when you hover over the abilities? I struggle to be able to read the time left on a cooldown and I think having it appear in the popup box would be a nice helpful feature.

Hi fixingcars,

You're welcome for the chests.

The cooldown text can be a bit hard to read in some cases. I'll add it to the QoL list to look into if the timer can be added to the tooltip.

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Originally posted by xyzzex

so instead bugfixing we get new objectives with new bugs. at this rate we get T5 11ths this year (just no time to do those since busy with dungeons).

would be nice to have 1 party doing dungeons and other party (not same saders) doing event and other objectives.

how about converting some buffs to others since flaming rocks aren't used much (at all) while gold, dps, crit and spawn get much more use.

While having two formations running at once would be nice, Crusaders wasn't really built to support that, and two instances would mean probably four times as many bugs, at least.

I'll add your vote to the item about trading buff cards, but it's not something we're planning on adding.

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Originally posted by dimitrius5naj

After the Postscript.
Can we expect the launch and end of missions to be automated with the help of taskmasters?

We don't plan on adding taskmasters functionality to the mission screen, but I'll note down it was requested again.