Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




29 Jul

Comment

Originally posted by StrangeYeah

I wonder how many people who have never asked a question or made a comment will do so now.

Recently there was a comment about the cool name of Tiernan's skin, and I just wanted to make the observation that a lot of the writing in CotLI is of a very high standard. I particularly like the descriptions of the gear. Favourites include: the Glimmering Golden Extinguisher of Infinite Foam; the Pristine Scrying Orb of the Lost Dragon Kingdoms and the Ornamental Golden Anchor of the HMS Victory. There are a great many others, too. It's one of the more subtle pleasures of the game.

Could there be a crusader who has a Mist-Obscured Crystal of Densely Entangled Circuitry which can then be upgraded to a Warp Speed Omnimeter of Sentient Wobbling? Just a thought ...

Thanks also, Erika and all at Codename, for a great game. In the eighteen months I've been playing CotLI, it has changed and grown many times, and always for the better. It's the most "meta" game I've ever pla...

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Hi StrangeYeah,

Definitely some new reddit accounts getting caught by the auto-mod. I probably should have turned that off, lol.

I will pass it along to the various hands that have named things in the game over the years. There's definitely some creative pieces in there for sure.

Thanks for the suggestions on speeding up the challenge store golden items, I'll add it to our request list to look into.

We do want to sell more golden epics than just the one occasional flash sale. Maybe an assorted pack would be the way to go.

Cheers!

Comment

Originally posted by dimitrius5naj

Erica, hello!
I congratulate you on your 6th anniversary and 250th "conversation"! I am glad that I was able to make a positive contribution to the development of the game, and I will try to make further rationalization proposals! I hope for the further development of the game, the tenth campaign, making the game easier for those who cannot spend more than 3-4 hours in a row behind it (especially in terms of launching and ending missions) and that it will be just as interesting, beautiful and giving new and interesting goals!
And thanks for the chest!
PS. Can you get the exact number (open chests, items and other things, the number of which is measured in six-digit numbers) as soon as possible?)

Hi dimitrius5naj,

You're welcome for the chests.

Definitely a big thank you to the community for making this game possible over the years. :)

I know Kevin always approached the stats screen with some trepidation, but maybe Wilson will find it less intimidating. We'll see how soon it gets looked at.

Comment

Originally posted by LunarOtome

Thanks for the code, and here's hoping for the raffle o/

I've come back after a long long time within the past 2ish months, and naturally, I'm missing a ton of crusaders. Would there be any consideration to tweaking recruitment mission cooldowns? Like based on how many crusaders you're missing, it'll decrease. Or perhaps if you're missing t1 crusaders, the cooldown will be shorter than if you're missing t4.

Has there also been any looking into autoprogression in stages while offline? It's a very individual problem, but the computer I run on is pretty old and cannot handle running CotLI and another online game at the same time, so my progress in other games has stagnated hard while I hyperfixate on this one.

You're welcome for the code. :)

It's come up before to have the missions be more frequent or something, but the events happen every 3 weeks, so getting the Crusaders can happen pretty quickly. I'll note the request. :)

Unfortunately the game wasn't really designed with offline progress in mind, other than the gold/XP/event currency accrual when the game is closed. Given most players' power comes from Crusader upgrades, which would need to accounted for to make offline progress feel like progress, it's just too big a project to undertake at this point in its lifetime.

Comment

Originally posted by CaptainChaotica

Hi everybody at CNE! I'm a long-time player who tends to come back every now and again. Six years, huh? I knew it'd been a while but I wasn't sure exactly how many. Guys, get this, when I started, THERE WEREN'T EVEN _IDOLS_ YET! Crusaders of the Lost Idols had truly lost them. XD Then things like skills, enchantment points, crafting, rubies, the dungeons and of course events were put in over time. I was BARELY able to participate enough in the very first event (the Carnival one) to get the two (Tier 1) Crusaders, but I did it...

If I were to ask for anything in this game, the main thing is OFFLINE PROGRESS--I kinda hate that the game has to be running for my characters to, y'know, _move_. Also, it's an idle game, running in the background is kinda what it's supposed to do. But other than that, it seems to be pretty good so far! Otherwise, I wouldn't've stuck around for six years. :)

Hi CaptainChaotica,

Did you really start when it was alpha testing with tshirts? That's a long time indeed!

Otherwise the game did launch with Idols, just no Talents until a little while in, among tonnes of other features that were added slowly over that first year.

Unfortunately the game wasn't really designed with offline progress in mind, other than the gold/XP/event currency accrual when the game is closed. Given most players power comes from Crusader upgrades, which would need to accounted for to make offline progress feel like progress, it's just too big a project to undertake at this point in its lifetime.

Comment

Originally posted by pie3636

Hi Erika, Congrats on the 6th birthday! I haven't interacted with the community much and I didn't always play COTLI very actively, but I've been playing it on and off for a long time.

It's been really great to see the QoL improvements over the years as well as all the new features - some of the early mechanics were definitely a bit rough.

I don't have much to add, any suggestions that come to mind have probably already been mentioned quite a lot in here. So here's to hoping you guys manage to keep developing this game for a long time !

Hi pie3636,

That is definitely a long time indeed! And a lot of growth and change to check in on over the years. Thank you for sticking with us. :D

Cheers!

Comment

Originally posted by lanigironUyreV

For missions, the mechanism to pick the Crusaders most suitable is great for the EP missions in that it weights the options to best match & lowest EP.

For the gold missions, the Crusaders that I typically want is the reverse of the low EP ones - low EP is generally are that way because they are used in formations, either as DPS or speed formations.

What would be nice is a button to swap the low/high EP portion of the selection while keeping the best attribute match portion - basically current state for EP missions, then the ability to swap the selector to still get 100% but prefer the highest EP Crusaders.

Yeah, definitely only a helpful sort in some situations.

The toggle for the EP sort is something we'd like to add, which led us to discussing the dialog that popped up with additional filter options which we hope to return to at some point. Thanks for the nudge!

Comment

Originally posted by Doctor_Arkeville

I know a few others have said this, but I really do appreciate how Qadir and Zuczek were adjusted based on the feedback.

I did have an idea that might be easy to implement. The gold missions are considered as mostly useful just for getting Mission Impossible credit. What if the additional gold from missions rune was modified to add Enchantment Points to the reward. It could scale up a bit and make gold missions and the runes to boost them potentially desired instead of maligned.

Yup, the community feedback for Qadir and Zuczek was quite helpful, and the changes made sense.

One day, Gold Missions may be beloved. I'll add your idea to the improve gold missions request on our list and we'll see what happens. :)

Comment

Originally posted by iain_sam

Thanks for the chests. Happy 6th anniversary

You're welcome for the chests! Cheers!

Comment

Originally posted by quizknock

Happy sixth anniversary.

I've been playing for five of those years.

That's very cool!

Cheers!

Comment

Originally posted by TexSC

Hello everyone! Have been playing this game since the first year it came out. Can't believe we are at 6 years! Congratulations! Hoping I have a decent shot at that raffle, could really use a certain GL.

Great to see another long timer. Thank you for playing. :D

Comment

Originally posted by -FeniXbane-

Congratulations on making it 6 years and thanks for going through 250 of these Q&As!

Currently I'd say my most pressing request would be more speed for the dreadfully slow challenges.

Thank you! Such big numbers, one could say.

I hope to have that speed later this year, so stay tuned. :)

Comment

Originally posted by AllShallBeWell

Congratulations on reaching six years.

Thank you AllShallBeWell. :)

Comment

Originally posted by Irishnghtmare

Hi Erika just want to say thanks for the effort and time spent on the game and interacting with the community

Hi Irishnghtmare,

Thank you! It definitely helps with making the game to interact with the community in my weekly sessions. :)

Comment

Originally posted by ghatch509

Looking forward to the anniversary celebrations! QOL updates are great!

Yeah, it's really great to merge runes quicker now!

Comment

Originally posted by H4ppyfunb4ll

Questions about Rubies:

Doing a week's worth of missions and daily quests yields less than 300 rubies - not enough to buy even 1 runic chest let alone both. Any chance of increasing ruby rewards?

Will more items be added to the Ruby section of the store? Right now only gold chests and runic chests are left for me - nothing to look forward to like in other sections.

Rubies are fun, since there's veterans with large stashes and some new players with large stashes and then there's players with really small stashes.

I've been toying with maybe increasing the rubies from the mission system in some way, but nothing concrete.

There are the permanent objectives being added though, and some rubies from the dungeon rewards for adding to the stash for runic chest purposes.

Comment

Originally posted by Zoomaxx

Erika, Thanks for the chests! I have been playing since launch and just wanted to express how much I enjoy the game. Please pass to the team to keep up the good work!

Hi Zoomaxx,

Passed along to the team. It's always cool to see players who've been with us since launch. :D

Comment

Originally posted by Glorium

wow 6 years

Wow indeed.

Comment

Originally posted by YoshiMario19

Happy 6th anniversary and this game is very good

Thank you! We're glad you're enjoying Crusaders.

Comment

Originally posted by D-J-Casper

Kinda hard to believe that it's been six years.

Just think back to how the Game was, when it was released. So many changes have happened, and you also have to wonder what changes are going to happen, or could happen. 'Tis an exciting thought, so it is.

Also makes you think about yourself, six years ago, and how many things have changed, for you, since then.

As far as I know, I have all of the Goldens, so unless it's one that you'll be releasing, you can leave me out of that draw.

I'm eager to see what updates we'll be getting.

So many changes everywhere for sure.

Here's to more updates!

Comment

Originally posted by Frog_O_gorf

Hi Erika,
Are there plans for adding sprint or something similar to challenges? Challenges that don't have many speed characters available take a lot of time compared to other objectives.
btw congrats on the game anniversary!

Hi Frog_O_gorf,

Thanks for the anniversary wishes. :)

I do have plans for adding some speed to challenges, as part of a challenges update I've got scheduled for later this year. So coming soon!