MageQuit

MageQuit Dev Tracker




25 Sep


22 Sep

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/572220/announcements/detail/2886167663045382992]here[/url].

21 Sep


17 Sep

Post
Sign up in game.

We will be coordinating the tournament in our Discord[discord.gg].

RULES:
  • Start with 3 games of randomly seeded 5 or 6 player games.
  • Your total kills are summed up over the 3 games to determine your overall placement.
  • Top 12 scoring players advance to the semi-finals.
  • Semi-finals are 2 6-player games; top 3 from each game advance to the finals.
  • Whoever places first in the single final game is the champion and wins the staff below.

13 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Okay, I literally JUST realized who you were and that your advice was ENTIRELY solicited by me. HA! Absolutely no worries on feeling like you are oversuggesting. I absolutely did ask for this.

And sorry for the delay in responding to this last one (there's a lot to digest here). I seriously appreciate you taking the time to check the game out after I gave you a key and I'm flattered that you liked it as much as you did. You have some very good suggestions here.

100% agree on showing previously drafted spells somehow. We simply haven't seen what counterpicking even looks like in its current state since we are relying on memory, which like you said isn't interesting (or obvious to people watching). I'm thinking a hotkey that can toggle previous picks to overlay the player cards (think league of legends or overwatch stats button). Same thing could be done for showing the upcoming stages. In this way, we allow veteran players access to this information without clutt... Read more

10 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
None of the spells are strictly better than others, so it's really not a "bigger gun" scenario. Everything has strengths and weaknesses and those all depend on the situation and spells you have already. Rock Block does indeed block projectiles, but it's also a stationary wall. Vanguard only blocks one side of you and it slows your movement slightly. Like I said, pros and cons to everything. We do have a wiki! https://magequit.fandom.com/wiki/Spells (still need to add nature spells to it yet)

09 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Thank you! I will respond with my own stream of consciousness. Glad your first game was so close! Showdowns are usually pretty rare, but I love seeing them happen.

I'm glad we agree on only getting points for kills. I'm a big believer in design determining type of play and this was an area where we wanted to reward players who are actually participating in the fight.

From an art perspective, our wizards, like all art, are a subjective style choice. People will have opinions different opinions about it. That is what makes it art. We get a lot of compliments on it. We also get comments like "it looks like ps1 graphics". Both opinions are valid, but at the end of the day we like what we made.

There is no bonus for picking all of the same color. Mostly because we want to encourage people to experiment with different spell mechanic combinations, but also because players sometimes pick all the same color just for the novelty of it: no need to give them more r... Read more
Comment
    brettpennings on Steam Forums - Thread - Direct
Okay, let me know if it's still not working after you try that!
Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Jason!

From what I'm reading it sounds like the tutorial defaulted to one of your other controllers as the one to use. You shouldn't need to restart your computer -- I'd say, worst case, restart the game with a single controller plugged in. I will add a task for myself to handle this properly in the future.

Thanks!
Brett

08 Sep