Another interesting one is the dungeons one!
They should be about the same rarity as 1.17 above height 0, but more common below height 0.
Did you try to find one in survival? how did it go?
One change that I got my eye on is to copper!
We decided to raise the drop rates of raw copper and make the conversion to CutCopper yield more in a stonecutter: What do you think of these changes?
How did it affect your gameplay experience when building with copper?
A lot of interesting changes in today's snapshot! What are your thought about the changes??
A lot of people have asked for bigger biomes, so we went ahead and doubled the size of most biomes on average. Let us know what you think! Also did a bunch of other tweaks. https://t.co/DiIQXEkcsm
Note that this only affects biome placement, not terrain shape. So biomes that are heavily tied to terrain shape (such as the peak biomes) still occupy the same amount of space as before. While terrain-independent biomes like forest are larger and more spread apart.
Larger biomes also means they tend to be further apart on average. This also means all biomes will be in another place compared to last snapshot. Here is a comparison, same seed.
So moving up and down won't change biome (except for cave biomes). This also reduces microbiomes.
This picture sums it up. Shows a side view. Black line is the surface. Each color is a biome. The red and green blobs at the bottom are lush caves and dripstone caves.
Tech note: In this snapshot we ditched the thing about humidity and temperature varying depending on y level (for now at least), and made them 2d noises. 3d was causing too many weird issues, and wasn't strictly necessary in order to place cave biomes underground anyway.
Oh yeah, deepslate emerald ore and deepslate copper are now obtainable in survival, if you are lucky (or stubborn...)
As a side effect this will also make diamond dive-mining more effective than before, since "unexposed" only means unexposed to air, not water.
As for diamond branch mining, we added more unexposed diamonds. Exploration mining should be unaffected, but branch mining should give better yields, at least as good as 1.17 (on average).
Once you've played with the Java Snapshot for a bit, let us know how the performance compared to the previous one here:
Thanks!
We're now releasing snapshot 21w40a. Happy mining! https://t.co/a1wXNoF4au
We did these changes on bedrock too, so they will be out in a beta soon (the snapshot & beta schedules aren't exactly the same).
Also updated the ore distribution, because branch mining (especially for diamonds) was pretty boring and ineffective. Wanted to balance it up a bit. Here is the updated chart.
A lot of people have asked for bigger biomes, so we went ahead and doubled the size of most biomes on average. Let us know what you think! Also did a bunch of other tweaks.
We're now releasing snapshot 21w40a. Happy mining!
hmmmmmmmmm
A group of frogs is called an "army".
Oh wow, didn’t know twitter could do that.
I know I probably shouldn’t reveal what we’re going to say at Minecraft Live on Oct 16, but yt rytwd jlgudfhd ueyudh! Kbc fdskjlq d fkj wyjd lwkd, ekpoghyu e tx yqnx fkjdy… :) #dhiwkhdqqwzo