Minecraft

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Comment

Originally posted by vaznok

You can set your normal render distance the same way. Simulation is another distance value. For example: You set your render distance to 8

But simulation to 14

There for chunks within the 8 distance are loaded and everything from 8-14 is “simulated”, basically it’s just the blocks that are loaded.

You can still set your render distance to high amounts

No, it does not work like that. Nothing will be simulated outside render distance anyway. The intention is to make higher render distance cheaper, especially for servers.

Comment

Originally posted by is_not_robot

Oh, cool! I stand corrected, missed that in the changelog. Is it the same TomCC algo used for MCPE, or something new?

An improvement on the existing one with some actual line of sight checks.

Comment

Originally posted by ThatsNotADingo

Can somebody eli5 the technical changes this snapshot? Does this mean we can get drastically improved render distance?

Simulation distance is mostly relevant to servers. They can increase render distance with less performance cost now.