Mordhau

Mordhau Dev Tracker




26 May

Comment

Originally posted by DrunkDwarfUK

Round shields have been confirmed to be coming in the next patch!

truee

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Originally posted by Miltawne

A way to look at advanced weapon stats without equipping the weapon

Right now the armory is something that we're leaving as-is, for the most part. It's a lot of old code that we want to improve, but it's better to wait until we can completely overhaul the system, as opposed to trying to work some small QOL changes into the current implementation.

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Originally posted by Majora4Prez

More mail options! A viking byrnie without any ahistorical gambesons sticking out from underneath, a high medieval hauberk with a tunic sticking out from underneath, a surcoat over mail, mail chausses with plate schynbalds, etc.

Shorter versions of fanned and basic segmented gauntlets would be nice too, as would demigauntlets and mitten gauntlets.

More variety in sallets, more kettle hats with bevors, later conical helms made from one sheet of metal rather than out of spangen, and armets that commit to either having a wrapper or not instead of having wrapper features attached nonsensically to the cheek hinges or visor would also be great.

I'd really like to see corazzinas, kastenbrust armour, and almain rivets, as well as alternate versions of footsoldier arms, gothic arms, and splint arms that have mail underneath instead of cloth.

I say this every week, but pink cloth too!

There's a lack of T2 and T1 armor, which we're aware of. Expect some more non-T3 armor in the future! Some other pretty cool things are in the pipeline as well ;)

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Originally posted by Foend

Shield bash in addition or instead of kick

Shield bash could be cool, but IMO at least it should be separate from kick, as kicking locks you in place. We've talked about a few ideas, nothing set in stone, but we have discussed experimenting with some things that could allow for a bash mechanic to be added. Nothing is confirmed, but we're looking into it!

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Originally posted by KyleTheKatarn

Add Team Deathmatch and Skirmish to matchmaking to revitalize the modes. Team Deathmatch would probably be easier for newer players to get accustomed to the basic gameplay over the often chaotic Invasion and Frontline. I'd like to actually try out Skirmish again, but the mode is normally dead on account of being hidden in the server browser.

We do want to make TDM/SKM more populated, but the issue we're facing is that by adding more matchmaking modes, we end up fragmenting the player base. We're holding pretty decent numbers of concurrent players, but it's a balancing act of making sure each mode we promote stays at a good level of players, proper queue times etc.

We haven't made a decision on what to do as of now and we're still monitoring the situation, but we're aware that people are interested in these modes and we're looking into what we can do to get them more populated without negatively affecting other modes :)

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Originally posted by Orsobruno3300

afaik it's an issue on steam end, nothing the devs can do.

yeah blame smelly dota ;)

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yeah steam broke today, we couldn't do anything about it. sorry boiz


24 May


20 May

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and then the winged hussars arrived?

great art!


19 May

Post

Hey everyone!

Once again, thanks for the feedback! We've just concluded our weekly dev meeting and a lot of last week's feedback was very helpful for us to see. We'd love to hear any ideas, suggestions, tweaks , or anything else that comes to mind.

Please keep things on-topic, and be respectful to each other :)

Last week's post can be found here:

https://www.reddit.com/r/Mordhau/comments/gie310/weekly_mordhau_feedbackdiscussion_512_518/

External link →
Comment

Originally posted by Shabbahr

I liked his first few arma vids. Now its just forced funny for the yt videos.

well that's just like... your opinion, man

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I can smell the BM through my screen

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Originally posted by SpunkGargleWee

Rework Horde mode, something heavily inspired from TF2's Mann vs Machine would work great

We had started and then shelved some improvements to horde - we'll get back around to it at some point in the future. Definitely not set in stone yet, but we have a few ideas we'd tinkered with :)

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Originally posted by Zachary9944

Ranked 3v3/5v5

3v3 is in the works, no eta yet but it's a pretty considerable focus for the team.

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Originally posted by SlippyMcSlipSlip

I’d like to see more T1/T2 chest skins. There aren’t a huge amount of options compared to the vast number of T3 skins.

The maul probably needs some changes, although I don’t know what the ‘fix’ for it would be. It’s kinda boring seeing 75% of the server on invasion/frontline using mauls, but I appreciate that people enjoy using it (even me sometimes). That said if you nerfed the maul there will probably be another big swingy weapon that people will use instead (executioners sword perhaps?)

I’d like to see changes to the engineers ballista. It’s way better than other ranged weapons, comes with the utility of the tool box itself and very difficult to snipe the user with a ranged weapon.

EDIT: oh yeah remove the ‘spy’ part of the game. Abusing team colours shouldn’t be a mechanic

We're working on more chest pieces (new T2 chest teased on the discord) as well as toning the maul down a bit. First thing with it is to make the chest damage sub-75 so you don't get free kills via kill-assist, and then looking into making it a bit less oppressive in other aspects. The maul is supposed to be more of a one-trick-pony in getting one shots, so we'll be keeping that damage for headshots but making it less good in other ways, most likely.

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Originally posted by 123mop

General UI improvements: 1: Allow hiding, transparency, or size adjustment to the indicators around the map. Indicators for frontline objectives, invasion objectives, and buildable map walls are pretty intrusive currently and can block relevant information.

2: Armory improvements. My understanding is that these are already on the way, but easier organizing with folders and draggable loadouts, easier copy able components from and to loadouts (save a weapon setup, or face + body setup).

3: Volume adjustment for voices.

Not too sure about #1, but #2 and 3 are planned. :)

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Originally posted by ImmortalGodWizard

I would like a T2 (raised) version of the original arnet plume. Also velvet arms and legs to go with the T2 Brigandine chest, see this post

Even though this is a mockup, brigandine wasn't used like this for arm/leg protection. If you look at historical examples and stuff, you'll see that mid 1300's they wore a brigandine / coat of plates with normal plate arm/leg protection. Prior to that, splinted things existed, but we already have those in the game.

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Originally posted by TheMordhauBird

The Bird would like an additional plumed helmet, such as a sallet or point armet.

A T3 Brigandine would be nice, as would a T2 Milanese brigandine.

Also, The Bird humbly (quite proudly, actually) requests a German eagle emblem.

That is all.

#Bird

#Beak

The armor roughly follows certain visual rules, with rigid/single piece plate being generally T3 and T2 consisting of more composite armor like brigandine, coat of plates, etc. That being said we're looking into globose breastplate / corrazina kinda things, which we could make T3 if they look similar enough to existing T3 stuff.