Mordhau

Mordhau Dev Tracker




09 Jun

Comment

Originally posted by KommandoMGS

Will there be new models for the javelins? They don't look really authentic, more like a fantasy weapon that a orc would use because of the big chunk of metal with the 10 bolts that hold it together onto the shaft, especially in compairson to the other more grounded looking weapons like throwing axes and knives. I thought they would be only placeholders, because they use the same model as the ballista bolts...

we could probably whip up a skin sometime for em, doesn't seem like it'd be the hardest thing ever

Comment

Originally posted by BurnmaNeeGrow

let us put mercenaries into folders to sort them

we want to make folders at some point. no ETA yet because that would require a complete armory overhaul which would take a ton of time, but we want them too :)

Comment

Originally posted by Mario543212

  • an option to save faces and apply them on loadouts
  • more beards, more hairstyles
  • money sink cosmetics for players with tons of gold
  • better progression system (more unlockables past lvl 110, etc.)
  • foreign voices
  • spectate option for top ongoing ranked games (duels/upcoming modes)
  1. you can do this by copying the face or going into the game.ini file already btw, but an easier solution could be cool
  2. true, agree
  3. yeah those are coming, as well as less expensive things for more casual folks
  4. we want to add more progression that's level based :)
  5. would be sick, the thing is a lot of attempts at this stuff can come off sounding cringe if it's "german accent in english", it's kind of hard to get that nailed down. that being said it could be really neat if done right, and also a voice line that's in a completely different language would be awesome too. Atm though we're not focusing on voices, as there's a ton of back-and-forth we need to do with actors to get a voice created and implemented into the game
  6. Could be neat, although it might have some weird effects on performance. We can look into it, but it's not something that's super high priority at the moment.
Comment

Originally posted by Holy_saracen

Hello again!I have another bundle of suggestions:

  1. Add an arrow camera (like chivalry), so we can have a better idea of where our shots are going.
  2. A "play with randomly chosen loadout" button.
  3. We could use a "back" customization slot where we could carry bags, banners or flags (this might lead to A LOT of clippling issues).
  4. Add a small gold reward when winning (~75g). To prevent intentional team switching , we could disable this bonus to people that changes teams.
  5. Last but not least, I have a frontline oriented gamemode: REGICIDE.Basically each team has its own captain/king and has to kill the enemy one in order to win. Might work with the current maps (excluding Castello) but I'm not sure on how to balance map duration and spawns for each map. (Despacito already implemented a skirm version of this https://mordhau.mod.io/despacitos-skirmish-captains-mode)
  6. ...
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  1. Not really something we're interested in, to be honest. It's kind of cool, but not really something that we're particularly interested in. 🤷‍♀️
  2. It's a cool idea, but it would require quite a bit of work and most players would only use the feature a handful of times. If it selected from your loadouts maybe that would be more feasible, but we definitely don't have the resources to randomly equip everything on loadouts. This is a great example of something that's a good idea, but unfortunately we have to prioritize things that will have the most impact on gameplay, etc.
  3. Probably would be a lot of clipping - it's something we could look into, but we're not sure on this one.
  4. Winning should be incentivized more - we don't want to break the gold rewards as things have been set up for a roughly 1k gold / hr rate, but we do want to encourage more teamplay and objective participation. I agree, something to this effect would be great!
  5. Despacito's Capt...
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Comment

Originally posted by Jamcakes_

I forgot to mention in previous feedback that the last patch was f**king superb, great job devs. I've got a couple of pieces of feedback I've been thinking about a lot recently.

  1. I feel like Team markers really need to be improved. They disappear very quickly over head in most melee fights and don't seem to line up very accurately with a teammates movements a lot of the time. Their gold colour also makes them very easily lost on the warm/sunset maps and in torch lit interiors.
  2. At the moment keeping up with all of the patch news requires trawling though the separate chat logs of multiple devs and mods which is a pretty convoluted and draining experience for fans with a continued interest in the game's future. I think a weekly/monthly dev blog that would elucidate fans to the devs intentions and future plans would go a long way towards making it easier and more pleasant for fans to keep up with and stay interested in the game's future.
  1. It's something we're aware of, and we're looking into it. Team markers aren't mega-high priority atm, lots of other UI/UX stuff that Spook is working on, but we're aware of it and we'll see what we can do :)
  2. I'm working a bit on a dev update, hopefully should have one out relatively soon. We've been slacking a bit on this front and I totally agree that having a condensed general update is superior to sifting through a bunch of different platforms or asking around to see what's coming.
Comment

Originally posted by Zaxosaur

tl;dr We need Ranked 3v3s sooner rather than later and they need to have end of season Ranked Rewards or it will suck.

Ranked Duels are dead because you can go into a duelyard and fight better players, at a faster pace, on better tickrate servers. There's basically no reason to queue up for ranked duels.

Ranked 3v3s would be far more relevant. There's no easy way to find a 3v3 skirmish right now for the majority of players, and it's still a hassle for comp players to go down their friends list DMing people. Because of this, Ranked 3v3s would have a decent playerbase, but this alone isn't enough.

Actual ranked rewards would go a long way towards getting Ranked 3s a consistent playerbase. This would go along with a 3 month long season (roughly as frequent as patches lmaoo). At the end of the season, you would get ranked rewards based on your highest rank during that time.

Some EXAMPLE! rewards might be:

Bronze: 1,000 gold
...

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We're working on team ranked! And rewards are also something we want to do. We'd have to do them in a way that's sustainable - unlike CoD or other AAA titles, we're not really set up to pump out 30 new cosmetics every few months, so it'd have to be done in a way that we can keep pace with and have cool items, but not overburden ourselves.

Comment

Originally posted by urban_ranger

What about changing the maul throw animation to a two-handed throw? If I were to throw a sledgehammer irl like I'm trying to kill something, I'd use both hands, winding up and throwing it from over my head, kind of the same motion as chopping wood, not tomahawking it with one hand like it was a framing hammer.

It's on our to-do list, as far as I know :)


08 Jun

Post

A quick announcement:

Over the course of the past few weeks, we have been receiving allegations of players manipulating ranked matches to boost MMR. We’ve been monitoring this situation and as of will now be taking administrative action against any confirmed boosting. These actions will include MMR/rank resets, ranked matchmaking bans, official server bans and potentially game bans, depending on the severity and repeat offenses.

External link →

04 Jun

Comment

We definitely had an idea that emotes and lute etc would be popular - Mordhau's about player freedom/expression, from the way you look, how you fight, etc. and emotes are a natural extension of that :)

I don't think we realized that some people would enjoy emotes more than the combat, but it's great that people can find so much enjoyment in them!


03 Jun

Comment

Originally posted by Jbard808

Chances of June release?

ideally - but ehhhhh we never make deadlines so we don't set them. When It's Ready™

Comment

Originally posted by MERCILESS_PREJUDICE

whenever someone's being an obnoxious racist i hunt them the whole match. they're always dogshit at the game so if you just use a cheesy stabby weapon they get gimped and rage. we all have to do our part

thanks, uhh.. u/MERCILESS_PREJUDICE

racist people have small brain peasant energy

Comment

This will be fixed - we're reducing releases on certain weapons (like this one) and also looking into some more glancing blow changes.

Comment

Not true. We have not confirmed a date as of yet.


02 Jun

Post

Hello everyone!

As always, we appreciate your feedback. A lot of these comments and posts have really helped us out in terms of getting a feel for what you all would like to see added or changed! Feel free to post whatever comes to mind, and we'll be sure to take a look :)

You can find last week's post here:
https://www.reddit.com/r/Mordhau/comments/gr8ut2/mordhau_weekly_feedbackdiscussion_526_61/

External link →
Comment

Originally posted by amosjxn

Can you do the same thing with stabs?

no because you can't accel stabs. you can delay them a bit with a stab drag, but not the same as a swing because it moves in the wrong direction


01 Jun

Comment

elizabethan armor would be more fitting for the chest :)

Comment

If you stand still and let someone drag against you, they will. Moving away from the swing (backwards and left) would have made this a lot harder for him to have landed.


31 May

Comment

Originally posted by johnnyxxx21

I’d put on something like 9 9 6, that’s the heaviest armor possible in each slot and then look through what weapons you can fit in with that build. I personally think that the longsword, greatsword, short spear and bastard sword are all very solid weapons to start learning on. The friendly and tenacious perks are your friends. Try to be mindful of where you’re at on the battlefield. New players have a tendency to tunnel vision and wander into the enemy team where they get surrounded and killed. Try to keep friends to your sides and behind, focusing on the enemy in front of you with stabs and overhead slashes. The game has a steep learning curve but once you get the hang of it you’ll be hooked like the rest of us.

this ^

also i think poleaxe is nice as well, longer weapons will help when you're still getting a feel for weapon reach and footwork and stuff :)

Comment

Originally posted by SPARTAN-258

They should just buff turncaps, I don't care if drags work less because of it, I just don't want this kind of bullshit in the game, that's what killed chivalry.

Good thing the actual "pro" players like Stouty and stuff dont do those, but they still shouldn't be possible

Buffing turncaps more would make you unable to fight people that walk/sprint around you. There's a limit of how far we can restrict the freedom; too much and the game won't feel good or play properly, and at that point it's more like a lock-on combat game. Too little, and you get reverses and stuff like that.

The way we've made the game isn't to completely remove the ability to turn while swinging, but instead to make spins and stuff less optimal. The best way to play isn't this, so while it's technically possible, at high levels of play it's not effective at all.

Comment

No offense to the guy in the video, but this isn't super high level or 'meta'. If you're good enough to kill everyone normally, this is just showing off. Go watch a comp tournament (we have a section on our discord) and you definitely will not see 360's and emote spam. Actually looking at people and fighting more normally just works better. There's still times where turning away is good for forcing misses or reducing damage, and there are some nasty drags as well, but it looks way better than this does.