Mordhau

Mordhau Dev Tracker




28 May

Comment

Originally posted by GrandpaDrunk

Some balance changes towards some of the weapons and bloodlust. I really think bloodlust is unbalanced and makes weapons like the maul extremely easy to use. It shouldn’t give full health back because it also makes 1vx infinitely easier.

I want to see what we can do with bloodlust. it's not very useful at high level and you tend to just see it used as a pubstomp perk, which is the purpose, but it's a little overwhelming at times.

Comment

Originally posted by Senior_Building

Respond to more than 11 comments Jax, and don't do it on the last day required. Stop slacking please.

ok thanks

Comment

Originally posted by needlzor

  • Would be nice to have more buyable weapons in horde, like the quarterstaff and the cleaver. Horde is a lot of fun and should get more love imho.

  • Horde again, would be neat to have some enemies carrying explosives that can take down towers/doors. It would avoid people cheesing everything and turning Mordhau into Duck Hunt with their 4 crossbows.

  • Finally, more filters in the server browser would be cool. For example, filter on map, filter on horde wave or some indicator of how long the game has been running for the other modes, etc.

We want to get some love into horde, we started some work on an overhaul but it's been shelved for the time being. We'll get to it though!

Comment

Originally posted by Jaewok

Yes, given that he's the community manager and this kind of thing is part of his job, he really could do a better job of it. The recent weekly suggestion thread had a few people mention it, so hopefully he takes it to heart

i have taken it to heart :)
lots of irl stuff going on w/ me i've been dealing with, but things are looking good now

Comment

Originally posted by amd3974

Fix Castello it’s almost unplayable and I my PC is a beast

that's part of the update, castello improvements in regards to performance. we'll see how much it helps, but it should be an improvement nonetheless!

Comment

Originally posted by Daric_Leland

Playing to win as a noble is not fun.

We should take a page out of Battlefront II's book: nobles lose HP over time but gain more HP from kills. Staying in the fray, where it's fun, becomes the best means of survival.

Their wander zone would also have to be expanded, or else attackers can abuse the HP loss by walling themselves off in spawn.

We're aware of this, and we're looking into ways to fix it. HP loss might not be the best way to go about this, but perhaps less overall HP (one good push against a turtling noble equals death) and better HP on kill could work. Either way, we want to change the noble system - personally, if I ever get noble I decline because I'd rather just kill things and not worry about being responsible for the team, so we're all on the same page with this.

Comment

Originally posted by Jael89

Alright, serious question for point 9. You've said before that people won't stick around only for female mercs, so they aren't a priority. I understand the logic, but if that's the case, won't literally anything else take precedence in your eyes then? What's our assurance that you'll ever get around to them?

Right now we're focused on a few things, being mod SDK, ranked 3v3, and enough content that will get the game to a state that we see as 'sustainable' and will let us spend time to work on things and not worry about a lack of content or features. I can't give you a clear-cut condition for that, but it's something we're looking at.

Comment

Originally posted by Orsobruno3300

Afaik, the devs haven't given an eta at all, though I'm happy to be proven wrong.

yeah we did, soon™

no but really we're not too far off. we did a test about a week ago and ran into quite a few bugs, so we're fixing those and taking care of a few things.

Comment

Originally posted by Leprechaun003

The Radio Silence about many many SoonTM Features is pretty deafening.

Off the top of my head:

  • Mercenary Folders please dear god be in the next patch
  • Scoreboard/UI QoL improvements
  • Gold/XP Issues, will we be getting compensation?
  • Actual report features in-game
  • Local Mods? Have you made any progress in stopping exploits? Will they ever be back? Who knows!?
  • Dev/Community interaction on Reddit, where people can actually have a chance to see it, unlike Discord where it's buried in 5 seconds.
  • Hows the Ship Map coming? Was it scrapped? It's been 3 1/2 months since the Snippet was posted, and by all accounts it was supposed to have a quick turn-around time.
  • Where's the Multiplayer Ranked mode? How's it coming? Are you willing to formally write something up about Triternion's stance on why 2v2/3v3/etc doesn't...
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  1. won't be in the next patch, but this is something we want to do at some point
  2. there will be some UI improvements coming
  3. no compensation planned, but we've done quite a bit to make the gold system more consistent. i can talk to the team about post-update compensation or maybe double xp, but no point trying to do it if our fixes don't fix anything.
  4. this would be nice, and something we've been discussing.
  5. i'm on here pretty often, but i'll try to be around more :)
  6. ship map isn't even technically a map. we probably shouldn't have shown it off because it's really just a tech demo at this point
  7. 3v3 ranked is planned - won't be this coming update, but most likely the next one after.
  8. we will be updating UE4 versions, probably after this patch hits (although don't quote me on that) it's a pain to do, but it may be more feasible once we have implemented some version control improvements that allow us to work on short term a...
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27 May

Post

Hello everyone!

Once again, thanks for the feedback, it's great for us to see your thoughts on the game. We'd love to hear any ideas, suggestions, tweaks , or anything else that comes to mind.

You can find last week's post here: https://www.reddit.com/r/Mordhau/comments/gmtk2u/mordhau_weekly_feedbackdiscussion_519_525/

External link →

26 May

Comment

seymour approves.

edit: also activate windows seymour is unimpressed

Comment

Originally posted by WardenDeusVult

Wrote this on last two feedback discussions but didnt get a response:

Greetings Jax. I have almost 900 hours in Mordhau (playing since release) and I have few things to say:

  1. There needs to be done something about longsword accels. Longsword is one of my favourite weapons because the accels are scary, especially when speeded up by riposte. I am basically telling that my favourite weapon is a bit broken

  2. Gold tint! We need a proper gold tint. The current one looks barely different than normal tints

  3. Allow us to customize loadouts while downloading mods/maps. We can customize loadouts while matchmaking, so why not this?

  4. P o l e h a m m e r w h e n

  5. More options to support the game! I already own the supporter pack and I wish there was some kind of supporter pack 2.0 (maybe a head ornament/weapon skin)

  6. Add some cosmetics which are...

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  1. I haven't heard too much on this, but we can look into it.
  2. we don't want to make armor tints too saturated, and we're not really into the idea of just purely gold armor, as there aren't really any examples of that existing in medieval times.
  3. The mod downloading is better left untouched, as there could be some issues with this and allowing access to other parts of the game. That being said, I'm no expert and I'll see if there's something we can do on this front. FYI I'd class this as pretty low priority though, while it would be a nice QOL change it's not something revolutionary that we absolutely must add. In any case, though, I'll forward it to the team - if it's an easy thing to do, we'll look into doing it!
  4. soon™
  5. no plans for additional monetization at this time, but we appreciate the sentiment <3
  6. we definitely check cosmetic suggestions on here! you might see quite a few things requested on here show up in the game relatively s...
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Comment

Originally posted by Quenquent

Those are things that were already suggested back in the official forum but I will repost them here for visibility :

  • Give the health and stamina of our killer WITHOUT the health and stamina he gets from killing us. Seeing the health and stamina of our killer is mostly here to see how good we did against him. It's pointless against killers with Bloodlust and/or Fury.
  • Allow throwables to be feinted. It's annoying to have to look down with things like the Javelin when our target died while the throwing animation plays.
  • Allow ripostes to swing-through teammates (when the weapon can normally swing through. You even liked the idea back then, not sure what it has become of it.
  1. yes, that would be a great change. I'll mention it to the team.
  2. no, throwables are meant to be very easy to defend against if you see an enemy thring to wind a throw up on you. we try to limit projectile spam as much as we can.
  3. maybe? It's a bit of a balancing act, as things can get real messy really quick if we allow pass through on swings. On ripostes I could see it potentially working, but it's something we'd have to mess with internally.
Comment

Originally posted by BaiMoGui

Nerfing firebombs without making any changes to engineer build abilities is one of the most short-sighted decisions I've seen in this game's development.

Just had to quit the game for the night after repeatedly getting our spawn surrounded with spikes. Much more of this and I'm done for good.

One f**king engineer should not require 3+ players from my team to coordinate to counter, so I don't want to hear about "organizing with my team" to use firebombs. If that's what's needed than engineers should be limited to one f**king structure at a time so they have to organize 3+ players for the level of spam builder bullshit we have going on right now.

We're making firebombs stronger next patch, especially against structures. We wanted to get rid of 1 or 2 people turning the entire play area into fire, but underestimated the impact of buildables. Next patch a single firebomb will be much more effective as a counter to engineer structures :)

Comment

Originally posted by mootpoint007

I wish that there was longer timer before matches started. The first objective on Invasion frequently feels irrelevant because so many people aren't loaded in or spawned. I think this is made worse because the initial objectives are spread out on a lot of maps, and it's a lot harder for defense to hold multiple objectives if only 1/8 of the team has loaded in and started playing. I feel like I generally don't get to play the farm defense on Grad or the corpse pile defense on Mountain Peak because they're over before I get back from getting a glass of water between maps.

I agree! i'll talk to the team about this :)

Comment

Originally posted by xxxpussyblaster69420

More historical armours

soon™

Comment

Originally posted by Senseless0

Id like a mode similar to frontline, but the objectives (or capture points) aren't placed linearly, but rather scattered across the map. the more areas you hold, the faster the enemies ticket counter drains.

This promotes back-capturing and really spreads the players out across the entire map. In a shooter this is fine, since you can shoot someone from a distance, but running around the map to try to recapture an objective gets rather annoying when you can't get rid of enemies unless you're a few feet away from them.

Comment

Originally posted by SignalSecurity

Could we please have pages or collapsible taba or folders to help organize created characters for selection on the list?

We want this as well! No ETA, but it's something we're aware of and actively discussing.

Comment

Originally posted by catdesu

Can we get more individual player stats? For example I would like to see my playtime with specific weapons, my most played gamemode etc. It would also be cool if other people could 'inspect' these stats.

We don't currently have tracking for these things, but we could look into it :)