neck and legs when?
this is some pre alpha armor that was reallllllllly bad quality and incompatible with our current system. it's not gonna come out, tbh it's easier for our devs to make new armor than it would be to fix this stuff
neck and legs when?
this is some pre alpha armor that was reallllllllly bad quality and incompatible with our current system. it's not gonna come out, tbh it's easier for our devs to make new armor than it would be to fix this stuff
Patrolling The Pit almost makes you wish for Mountainpeak.
meta af
Sssshhhhh dont wake the devs
[detected]
I really like the fights in the king on Netflix
The fights are brutal, relatively short, and have alot of grappling
yeah just grapple straight to cronch, some good sh*t. not as sexy as this though.
Marox best dev
yea marox is the real homie
he's also the guy that pays me so i might be a bit biased
I'm almost 200.
I accidentally left my game on in a private horde server and got 120 levels by the time I got back.
lemme get ur steamID and i can reset that for ya ;)
So the update was supposed to increase optimization overally I guess, but that issue had prevented it. Can we expect an increase in fps bit after this hotfix?
The increased optimization was applied regardless. The issue might have negatively affected your FPS as a result (leading to a total net loss or zero), but we don't know how it would affect individual setups specifically. Still, there's a lot that goes into the overall FPS, bottlenecks can appear at various places, the patch 14 optimizations addressed the CPU on the game thread. There's 2 separate CPU threads (game and draw) and then there's the GPU. They all work in unison and vary from setup to setup, the slowest one determines the FPS. We've improved the game thread CPU usage, which will help some people with overall FPS and everyone with stutters, but we might need to do more in the future to bring the other two down more to reap benefits on some systems, but it's a major step forward.
yeah yeah good job but 5.2 GIGS ......WHY!
Apologies :( We ended up having to rebuild around 5 gigs worth of data related to lightmaps and hierarchical level of detail on each map. A substantial amount of pre-calculated data goes into making sure the game runs as well as it does, this takes a bunch of computing power to churn through, so it took us a bit. It sounds dumb, but it's a bit like writing down the entire multiplication table instead of just writing down the rules how to multiply numbers (which would take less space). The table is faster to look up for a dumb computer, but takes up a lot of space.
As to why we screwed up in the first place, it was a combination of a software update that did a sneak change and us trying to rush the patch before the sale to ensure people would benefit from the faster loading and optimizations. The issues didn't become apparent unless you had substantially less video memory, so we didn't end up catching it in time.
Oops deleted my comment lol
How far your spine can bend (torso lean angle) shouldn't be changed, but yeah something like the squat actually changing your hitbox is intended afaik
thanks for letting us know, we're working on it. if you can pm me with steps to reproduce if you know how, or just any extra info that would be highly appreciated
Yeah f**k whoever says this should be removed. Not only is this drag just hot garbage because half the time people try and attempt to pull of they miss, but you literally just have to look the opposite side you would normally parry and you can block the wessex. You should only try this move in duels, nothing else.
So it's bad, but takes a lot of skill - and with that being said, it's super unfun for the person that has to defend against it. A lot of the comp players don't like how certain drags are just 50/50s at the moment as it reduces the skill ceiling.
what if you remove the wes from wessex 😳
Haha just kidding.. Unless?
Looks like Hounskull and Bascinet had a child together rofl.
it's a great bascinet in the picture as far as i know. adding things like that are hard due to immobilized neck and the possibility for absurd amounts of clipping