Mordhau

Mordhau Dev Tracker




10 Oct

Comment

Originally posted by RazorSprinter

I get it, and also I don't get it because I'm not a game developer. So I dunno how much you could estimate when something will be ready to go. Just seems people are going to be burnt out on all these little patches by the time the one with the maps shows up.

I get you guys probably want to release stuff as soon as it's ready because people have been impatiently waiting but...so what. People are always impatiently waiting for something. If they are impatiently waiting for your patch that just means people will be more excited when it finally hits. If you have absolutely no clue when something will be done then maybe wait until it's ready and just set a release date for one or two weeks later. Just enough for the buzz to build.

It's kind of a lose-lose situation, but imo it's better to get small patches with Invasion, gameplay fixes etc out when we can. There's no 'right answer' to be honest.

x-4

Comment

Originally posted by 7asas

They should, but they block it with no problems, I wish I was strong like this in real life :/ someone strikes me with a sledge hammer and I chamber it with a kitchen knife.. How badass would that be?

well you could argue that a parry IRL isn't a block but a deflection

also if dagger just couldn't parry it'd be useless so might as well just delete the weapon at that point


09 Oct


08 Oct

Comment

Originally posted by Miltawne

For example whenever you have some information you could make a post about it, and not a comment in some obscure thread many will not see. Maybe a dedicated forum thread where you can share information that maybe not require their own thread. The information also seems scattered between the forums, discord and Reddit. Even if you don't have anything new to share it is reaffirming if you just give a small life sign that you are still working on it.

We do most small updates on discord, under the development snippets section. I'm working on consolidating info so it's easier for people to hear about new stuff, thanks for the feedback!

Comment

Originally posted by LcRohze

Gambling's a bad term for it anyways. If we just repeated a sequence and I noted a tendency to do an overhead accel feint and I opt to call it out by striking into you, then It would be a hard read on how the opponent plays.

that's just predicting/punishing a feint. it can be a gamble, but it isn't only a gamble. if you actually see the feint and work off that, cool.

gambles can be awesome if you use them sparingly - you're going to take a stam hit but throwing out a basic stab when they're about to go into release will either make a less composed enemy FTP, giving you a free hit, or just serve as a discouragement for them to get too fancy. It can keep your opponent honest. If you rely on gambles and the enemy giving away their initiative, they're most likely to catch on and just start doing riposte overhead accels to counter that. If you continue to gamble you're in for a bad time, but on the other hand you've now just conditioned your opponent to not feint their attacks for a few exchanges.

Comment

to break down what gambling actually is you need to start with the concept of initiative.

initiative = Having a timing advantage.

For example, riposting gives you initiative - you can have a maul and them a dagger, but the maul riposte will land first compared to the dagger, as you have the initiative due to the riposte. Initiative is really important in Mordhau, as we have first hit flinch in most situations; if you hit first you're protected, and then enemy goes into flinch and you can combo, and keep the initiative etc.

Gambling is the act of attacking without initiative. If you have a timing advantage (initiative) and are mid attack while the other person is just winding an attack up, you will hit them first every time if you just commit to the attack. Why gambling is annoying is because, well, it's a gamble that revolves around someone doing an attack out-of-turn which shouldn't work, but if you happen to feint or do a big drag or something, they hi...

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07 Oct

Comment

steamid and screenshot
don't post this stuff on here

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IMO it takes much longer to get to the point of being consistent and error free with 240 compared to keybinds, but once you're there it doesn't matter. any difference imo is negligible, although certain types of drags require a bit more deliberate setup.

I've got 1500 hours with 240 and maybe make 1 mistake in terms of swing angle every 10 hours or so, which I would say is on par with using binds and misclicking

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normal is for 1vX and fighting without that many friends nearby - normal fighting mode
alt mode is for pokes and distance slaps when you're supporting your team - support role

:)

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Originally posted by snackynorph

I don't understand why shield users are treated with universal disdain while quadruple-feint zweimen are not. Total 180° reversal on Chivalry's culture and I just find it jarring

quad feinting zweihander men are burning stam and there are counters to this, as well as the fact that if both people don't have shields you actually have to read the feints or go for chambers. against shields the shield user just negates a lot of the defensive skills for some annoying drawbacks.

shields aren't in a spot where they're massively OP at the moment, but in my (and a lot of other people's opinion) they're just not that fun to fight. we're looking to tweak them in the future but it's a tricky mechanic to balance

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Originally posted by Pit7

He have gorge neck not chain hood :)

yeah but the chain is more accurate to the time period so it's an improvement :)

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Originally posted by Afro-Horse

Can it be at this level...?

oh no no no

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im giggling like an idiot in front of my computer right now.
mind if i post this on our twitter?

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Originally posted by Lebowskerino

I e-mailed Triternion with the server name, I'm not sure of who the admin is. I don't use a VPN, and I'm not sure how I would even know that this guy is following up with a threat like this, it's probably just bullshit, but people shouldn't make threats like this. In the interest of everyone's "safety," should I post the server name? I don't want to dox anyone, but people should probably stay away from these idiots.

If the mods have a problem with me posting this info I'll remove it, the server is "Gladiators ~ Duels ~ (NO RDMing Flourish to Duel) 24/7"

i'll take a look, and see what we can do.


06 Oct

Comment

Originally posted by FreeWing

This is the worst part. They attempt to fix it and the sweaty elitists are against it or they actively attempt to break them.

THIS IS NOT CHIVALRY FFS STOP TRYING TO BREAK THE ANIMATIONS.

No wonder new players leave

the sweatlords have been breaking the animations since the very first alpha build, and then reporting them to us. we had like a year + of people just abusing the f*ck out of the game to get the combat to where it is now, so people actively looking to break things is good (provided they or someone else reports it to us)

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Originally posted by St0uty

First 2 are clearly from the alpha lmao

smh my head

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Originally posted by spermwhale_man

Zwei Fieri

i lol'd

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Originally posted by Miltawne

Downvoted! Jk. Their communication sucks and they don't seem to have any check on things even amongst themselves. Probably partly a result a of working remotely.

What do you want communication wise? We put out snippets of what we're working on, and give some timeframes where possible. Since we all work remotely it's tough to organize things and share everything that we're doing internally, which means it's tough to do inform the players on what/when to expect new things.

That being said, there's definitely room for improvement and I'm all ears on what you and others would like to see.