Mordhau

Mordhau Dev Tracker




06 Oct

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We would tell you when the patches were dropping if we knew ourselves. Things are done when they are ready, not when we hit specific deadlines.


05 Oct

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Originally posted by Afro-Horse

Devs should let us be able to customize our facial structure in-game.

you can, just not to this level lol

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Shield hitbox will match what the shield visually looks like.

This is commonly suggested, but does not work. We've experimented with more precise parry throughout the development of Mordhau and even with prototypes before it, the end result feels terrible for the defender. It's super simple to go around the parry, usually you get hit in the legs because someone attacked with an overhead, slightly missed (to the left or right) and it ends up hitting your ankle. It is not hard to do, but is impossible to defend against.

Shields are in a very crappy position right now, and have been since the start. In reality, we should've never gone with the held block shields in the first place, because they are not really compatible with how combat works, and it's not even realistic in the slightest if you know how shields were actually used in combat. But we did, and now we're kind of stuck with them, and if we try to push for the removal of held block, ...

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If you have steps how this is done, please PM

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If you guys have clips of ridiculous spinning etc, reply to this comment with some links so we can take a look. thanks

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Originally posted by WHATTheyPutThanosIn

It must be so annoying seeing so many morons regularly complain about something they know nothing about, which you guys worked on for literal years to make as good and balanced as possible. Posts like these are always from people who are too thick and/or impatient to understand why they got defeated by something and what's the counter for it - why do that when you can go complain on reddit that the game is broken somehow and when people ask what are you talking about, just say it happens every game and yet somehow never have any proof to show.

Nah, they're not morons. Everyone has a valid opinion, and if we could all snap our fingers and change Mordhau to be exactly how we would want it to be, we'd all end up with different games. The point of my job is to gather a bunch of feedback, present it to the team, and then we try to make a good compromise on everyone's opinions + our internal vision for the game.


04 Oct

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Look on MCG, you can find a link on the official Mordhau discord :)

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Send your logs to us via email - [[email protected]](mailto:[email protected])

you can find em at: C:\Users\You\AppData\Local\Mordhau\Saved\Logs

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There is a balance between making everything look like a scripted movie fight with 100% believable animations, and allowing for player freedom. Too much restriction = players will feel 'locked-in' and not have the same sense of creativity. Too much freedom and you get some wonky sh*t going down. This freedom is super important, and it's what makes Mordhau the game it is; otherwise we would have just done a lock-on combat system since it would have been a million times easier to make it not look busted.

Also, we have to ensure that animations are readable, but also make sure that there is enough difficulty in reading animations to keep defense from being trivial - too readable and we would have to rely on timing alone, and as a multiplayer game there's only so far you can lower timings to introduce skill - we're pretty much at the limit for that when you factor in ping/latency, any tighter on the timings and the game would be unplayable online.

So it's really a b...

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03 Oct

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Originally posted by pog13959392

Loudouts* let it be known that this is the expansion we need

i prefer folders for quietouts

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The organization of individuals responsible for the creation, implementation, and execution of new additions and features to the interactive audiovisual medium known by the title of "Mordhau" are cognisant of the collective individuals requesting the creation, implementation, and execution of a system whereby users of this interactive audiovisual medium may organize user-created interactive characters based on personal preferences into a structured hierarchy for ease of use.

This collective group of individuals has made note of these requests and will conduct a cost/time-benefit analysis to determine the viability of potential implementation.


01 Oct

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that's a sick loadout ngl

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Originally posted by bruh__bot

bruh 💪💪😫🙌🔥🔥

good bot

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Originally posted by IvoryHairedExile

I sincerely hope you are banned one day.

all it takes is evidence and a link to a steam profile 😎

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We marketed those things as Kickstarter exclusive, so we won't be making the available to release players. It's not fair to the backers who funded the creation of our game if we were to open these items up to be used by anyone.


30 Sep

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Originally posted by Galxey_1

Once again, this is why this is the best game ever. Want me to mod the club and stone into a baseball and baseball bat for ya?

DO IT


28 Sep

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it existed at one point but was super broken since you could still throw it really far, it might get added back in the future. no guarantees tho