Mordhau

Mordhau Dev Tracker




24 Jun

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Would be sick as a warhammer skin, and we don't have any for that weapon as of now.
I showed this to the team :)

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Originally posted by ImmortalGodWizard

Will it have a differently shaped hitbox?

It's identical to the heater, just looks a bit different.


23 Jun

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Originally posted by -Pulz

More stuff I'll not be able to afford for months

the arms are like a few matches' worth of gold. not everything is super expensive!

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Originally posted by gooseppe1

That is just a skin for Heater shield, not a "NEW SHIELD"

^ this, but it's pretty neat looking :)

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Originally posted by Jaaxxxxon

We can see what's possible, I'll talk to the team today about it. Kind of badly worded on my part, sorry about that :)

So, I talked to the team and it's not something we can easily implement in a way that would work that well, at least for now. It's something that could be great to have in the future, but for right now it's not feasible. :(

Post

Hello again :)

As always, we're eager to hear what you all have to say! Feel free to discuss and offer feedback on anything Mordhau related. Please keep smaller suggestions, critiques and discussions here as it helps us to be able to find what you all have to say, and keeps the sub nice and tidy. Thanks for all the comments that you've given in the past few weeks, as they're super helpful. Have fun and keep things constructive!

Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/hbuhuy/mordhau_weekly_feedbackdiscussion_616_622/

External link →
Comment

Originally posted by TheShovelOfKut

I've never once seen somebody argue against releasing win rate stats on a game. Drop a spreadsheet once a month if that's what you have. People will massage it into something more consumable by the average person. But this is a great step for balancing maps and easing tensions. If maps are actually balanced but people "feel" like they're not, then people will complain and attrition will increase.

Feelings don't matter here. The numbers are what should be driving balance decisions.

We can see what's possible, I'll talk to the team today about it. Kind of badly worded on my part, sorry about that :)

Comment

Originally posted by GreenGhost95

Remove waist restrictions. Just let us use whatever skirts with whatever armor we want, it just limits our creativity to lock them away from certain armors.

Wouldn't work at all, due to clipping. There are a few things that clip, but having unlocked waist options would just have floating armor bits and look very off.

Comment

Originally posted by h0wdyYall

Y’all really ought to turn the top floor of the Castillo castle into an official duel map, and maybe even convert the beautiful roof into a flat and balanced ranked duel map.

The top floor is so beautiful, and the normal duel capersion of Castello is way too big for duels, so I think it’d be great if only the top part was fenced off and used as a small sized dueling arena.

Castello wouldn't be great for a duel map, as you wouldn't get great performance. We are working on some new content for ranked though :)

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Originally posted by BurningPine

Please please equalize cruel voice. I can do it if you want. It is likely a 10 minute job to make his completely inaudible stand out a bit. It’s a great voice and no one uses it except for V cc4 and c3

We actually tried and it's not possible with the source files. If we boost the volume up you will hear a lot of audio artifacts and clipping, it sounds worse :(

Comment

Originally posted by SpiralHam

It's extremely annoying how different weapons have different emote layouts. Like if I have a two handed weapon I believe it's X-X-3 to do the finger wag, but if I have a one handed weapon that does the fist shake instead. It makes it way harder to memorize and quickly pull out the proper emote before the moment passes.

True, we need to give emotes some love soon.

Comment

Originally posted by danprince

  • Ballista priority for the engineer that built them. You should be able to use a ballista you built even if someone is already using it. Allow the builder to press E and be put straight onto it.
  • Stop the kicking griefing that happens with catapults and large ballistas. If a player is setting out to be a jerk, then they'll just kick you once before you take a shot until you give up or teamkill them. A kick shouldn't disrupt the users of siege weapons, if someone wants the user off, then they should either have to go through a votekick, or teamkill them and suffer the consequences.
  • Relax the build restrictions near certain parts of spawns, especially vertically. There are lots of spots that would be good for braziers or ballistas that can't be built in because (I assume) of their proximity to the spawn. Think brazier for red ballista above the spawn on mountain peak or the walls above blue spawn on crossroads.
  • Publicly release stats for the different g...
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Great feedback!

We internally have data for win/completion % on maps, but there isn't too much use publishing these as there are a lot of factors that can come into play, and it's better to just get feedback on how people feel about a map sometimes. We also don't have a clean way to publish the data at the moment, it's just a mess of numbers deciphered on a spreadsheet. That being said we should be having some improvements to Crossroads INV and other maps coming soon.

edit: talking to the team today about stats being public, we'll see

I agree with the engineer stuff, team damage things as well, and we'll see what we can do on that front. More achievements aren't likely, since they are annoying to set up and pretty buggy, and to be honest they don't really add *that* much to the game, but we can see.

In any case, this is great stuff and I'll make sure the team sees this.


19 Jun

Post

Hi!

Sorry about the late post on this one, but as always, we're eager to hear what you all have to say!
Please post anything that comes to mind, and we'll be sure to take note of it.

Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/gzu9r6/mordhau_weekly_feedbackdiscussion_69_615/

External link →
Comment

let us know the server names and we'll take a look :)


17 Jun

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So we had a bug with any modded servers crashing, which we were waiting on a 3rd party fix for (it wasn't on our end but still kind of our fault), and that was fixed. Now, we're running into a small problem of uhhh attack tracers not working. No damage, no hits on enemies, etc. So, as you may guess this is a bit of an issue that needs to be addressed, and we're working through to find the reason for this bug - hopefully soon, but with bugs like this you never know exactly how long it will take.

An analogy I made on the discord that might explain the dev process for this and why we can't give an ETA - if you hop in a car, how long does it take to drive to a random city? If you don't know the destination, you don't know how long the drive will be. In our case, we're not sure what exactly is causing the issue, so right now we're trying to reproduce the problem and get more information that will help us figure this out. Once the cause for the bug is identified, it shouldn't b...

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16 Jun

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Originally posted by CroCopsLeftLeg

If there’s a option to make that hood white then I’m quitting the game

Downside = kkk cosplays

Upside = decapitating racists

(You can also report people to us on the discord)

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Originally posted by Slop-Slop

I had heard a rumor about you guys hiring an experienced server guy of some sorts. True? False?

We hired a guy to work on the mod SDK. Our server guy is great, the issue is that we don't physically own the servers so we're kinda at the mercy of the providers at times.

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Originally posted by Vanderworth

I had asked this previously but I am unsure if you had seen it. Any chance of getting a 1 handed version of the training sword?

I didn't see it! This is something we could look into, maybe a wooden arming sword or something could be made. It's kinda low priority but I'll let the team know :)