Odd Realm

Odd Realm Dev Tracker




26 Mar

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Hey folks!

Just uploaded a new build to address an issue some people were having where their previous save wouldn't load. The screen would get stuck on 'shining rocks'. Your save should now load properly with this update.

Apologies for this issue. Please email me at [email protected] if you continue to have load problems after getting this update.

Cheers!

(2:24, 26-03-19) EDIT: Some people are still reporting that their file won't load even after the patch. For some, the bug has messed up how files get saved properly (in a very specific edge case). Today's patch will keep future files from having the issue but because some user's files were already so messed up, they've lost their backwards compatibility and there's not really any way for me to fix that... Read more

22 Mar

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Hello!

Aside from the changes that are rolling over from the beta branch (0.7.0.12 Changes), this build includes some fixes and QoL stuff. This update is a little lighter than usual as I'm working a ... Read more

15 Mar

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Oh heeeey!

Just upload 0.7.0.12 to the beta branch.

Bet you didn't expect a Thursday update from yours truly. I'm going to start doing builds on Thursdays instead of Fridays in order to give me Friday to react to any potential issues users have. Whereas sometimes I'm not available on the weekend.

For today's patch, the main focus is around quality of life improvements and bug fixes. As well, I've changed the duration of the in game minute to be 1 real world second instead of 0.5. My reasoning for doing so is that I want settlers to be able to accomplish more in a day. This will be especially important when I implement settler scheduling so you can divide the day into work chunks. i.e., sleep 12am-8am, work 8am-6pm, other 6pm-12pm. What you may notice as a result is that settlers take much longer to get hungry, food takes way longer to grow, and things seem to slow down. Maybe it's not an issue, but please voice your thoughts. I can easily tune hunger and plan... Read more

08 Mar

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Hello, cool cats!

This update includes all the changes from the Beta update:
Version 0.7.0.10

As well as some fixes and additional content:

Patch notes:
-Added props: Stone Tab... Read more

01 Mar

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Hello friends!

I just uploaded the build for v0.7.0.10. As this build has some very large changes, I've decided to first do a week of beta testing to make sure I don't trash the live game. As well, this game has a TON of tuning changes. This will likely mean your previous saves, although playable, will be unbalanced. I'm sorry about that, but I'm still figuring out a way to properly update old saved entity attributes. Something I should really get on. :/

Anyway, going forward, I'm gonna start doing a different upload schedule to get more help finding bugs and getting feedback. (Thank you to those that recommended this! Great idea.) That new schedule will be: 1st week beta build, 2nd week production build, 3rd week beta build, 4th week production build, and so on.

Here's a how-to for getting the beta build:
... Read more

22 Feb

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What's up playas.

Sorry to say, but I'm still working on the rooms update. I got a bit hung up by two big additions, the Barracks and settler happiness. These two required a lot of code changes and work. As a result, I wasn't able to finish up the remaining rooms that I wanted to add for this update.

I HATE to not be able to push out an update for you amazing folks each week. Technically, I could put this update out, but I'm worried it hasn't had enough testing on my part due to the big code changes. I don't want to push this out until it's 100% ready. As well, I really want to get the other remaining rooms into the game first.

Here's a brief on where the new version is at:

Done:

Barracks:
GIF: Training[imgur.com]
-Send your warriors and archers here to train in their downtime.... Read more