Odd Realm

Odd Realm Dev Tracker




22 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Animals will approach cages on their own rarely, but if you put food they like inside it (with a stockpile), they will be attracted to them. As for their pathing and movement, they pick spots around the map (which they can reach) at random, so it's possible they could show up and just stick in one area, or they could zip across the map. It's best to litter the cages around the map to cover more area, but putting food inside the cage will help them move towards them.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh shoot! Sorry about that. Was this playing beta or the default version?

19 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
What platform are you on?

The AppData folder on Windows is hidden by default. You may need to edit the folder properties to show hidden folders.

17 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
In settings there is a hotkeys page where you can see them all.
Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a patch coming in shortly to fix up the happiness stuff.

However, you can use the attribute setting command:
'set -a happiness 10000'

16 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Also, can the builders get up to the roof? They can only climb a max of one block high.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Do the jobs have any warnings? Like missing materials, or missing entity with skill? Hard for me to say exactly without seeing it directly.

15 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Are you able to send me the Player.log and Player-prev.log files?

If so, they can be found here:
~/.config/unity3d/Unknown Origin Games/OddRealm

You can email them to [email protected]

Thank you!

14 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for letting me know. I'll take a look at this today. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
They are supposed to get new companions if their previous one dies or leaves. I'll test this out to make sure it's not acting up.

11 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you have them in an animal enclosure as well? The animal enclosure has the mating job.

09 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
It sounds like the water block you are designating on isn't accessible because it's probably at the bottom of a cliff. Entities can only climb up one block high, so make sure there is a path down to the water you're designating on. You might need to build a ladder or stairway down to the water.

07 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey there!

Yep! A lot of props such as containers are obstacles now. You can see if a block is an obstacle on the tooltip by holding CTRL.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll test this out this week and see if I can fix up some of that behaviour. Thank you so much for the detailed explanation. It seems they just get fixated on some other target way off, somehow missing the check for closest/most important entities. I'll take a look.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Amazing! Thank you so much. I've fixed all these up for 0.11.0.11. :)

06 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
No, I'll take a look. Thanks!

05 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
A couple things are planned:
Town Hall - Lets you ring a warning bell to have all the non-militia go to it, and all the militia go to their Guard Posts. It will also provide some leadership stuff, but that's not really related to the alarm stuff.
Guard Post - Where militia stand guard and patrol.

The idea of a safe room is cool. Maybe the town hall could have options to designate these.

04 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, ok. So, when you have, say, seeds selected as a category, you'd expect only seed items to show up in the item prohibition section?

As for props/containers, no, they cannot be moved right now. It's something on my list of to-dos.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the detailed write up. Are you playing in beta?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sleep and the Tavern are the best ways to increase happiness, but I have some tuning coming in tomorrow. The happiness stuff is pretty new, so it's a bit off balanced.