@exok_games That song is so good!
@JoseHojaverde @unity3d Ah that’s a great tip! Ty
@ckgoksoy: Yoo it's 3rd year anniversary of God of War! 🍻 What an amazing experience that was! Ever thankful to the @SonySantaMonica t…
@MrmoTarius: Terrain test using my mini isometric tileset. Kind of like voxelart, but not really :P
Constructed in @thorbjorn81's Tiled…
@9fingergames: It's done, it's live! I'm so incredibly hyped and scared. I have never wanted anything more in my life.
@pxlitch: "Work work" (8x8px tileset available here: ) #pixelart #gamedev #realtimestrategy #gameasset #tileset #…
@relaxagons: ⠀ ⬡ ⬡ ⬡ ⬡ ⬡ 237 hexes today, enjoy! ⠀ ⬡ ⬡
@matttwood god dang this is relatable content
@nymtuber Ya, good point. It's something I should have updated a looong time ago
@nymtuber Good question! They use the same place. In the update after this one I'm working on, I'm going to upgrade all the save systems to be more robust. Meaning more save files, more save info, more save file edit control and so on.
@mrfavus Thanks Rich! You rock 🙌
Hey friends! 🌎
Odd Realm is 25% off on itch and steam:
Check it out!
@_benui Specifically, I fixed up a lot of unnecessary mem allocation, and cleaned up how I render the tiles to be more efficient. Those are two big ones of about 100 changes.
@_benui It's a lot of small things but mainly the improvements come from re-writing the architecture properly based on everything I had learned. The initial code I wrote had me in a place where I couldn't really make improvements. I needed to start fresh with all the gained xp.
@IsaacDobbins All that new tech is so interesting. I'd love to dive into that too once I've got some free time.
@8Bit_Bento Thank you, sir! Means a lot :)
@IsaacDobbins Thanks Isaac! Umm, once I get to about 50+ settlers, the game will start to slow down. In the live version that is. I'm doing a bunch of performance improvements to help with that for the next update.
@_benui Oh man, did I ever. Spent the last two months pretty much doing that haha
@IsaacDobbins I have one terrain shader that I wrote. It takes info through the uv channels for things like lighting, weather, animations, etc in addition to the texture uv coords. It then combines all these together to render one tile.
Just published the April Dev Log for Odd Realm:
Take a look! 🌎