Old School Runescape

Old School Runescape Dev Tracker




11 Jul

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This is my new favourite thing to follow since the adventures of pineapple father and son.


10 Jul

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Originally posted by OfficerTactiCool

Wait, since when were the factions able to communicate?

Fun fact: Pandaren, blood/void elves, and demon hunters can all use their native languages to speak with one another cross faction, i.e. elves speaking thalassian, demon hunters speaking demonic.

Also, since December, there's a new potion that allows you to understand the other faction. Muffinus also tweeted that ...

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Originally posted by BoulderFalcon

I assume at least one JMod has 74 magic, right?

https://oldschool.runescape.wiki/w/Cure_Group

If not, tell everyone to meet at Varrock West bank in 2 hours and I'll get you. I only ask you reimburse rune cost.

A generous offer indeed.

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Originally posted by Stern_Nuts

Hopefully you will draw questions from this thread next week!

I'll make sure to :)

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We're a little thin around the office today. Illness has beset the Old School team, and some of us are at developconf. We're sorry to announce that there won't be the usual Q&A today. Whilst we brew some Sanfew serums, we'll make sure your questions are answered next week!


09 Jul

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It seems they owe me 3 months wages. Kerching!

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Originally posted by cartesiancategory

I respectfully disagree.

I think having more bosses in a non-instanced multi (like Sarachnis/GWD) is a good idea, but having requirements gives people incentive to actually do other things in the game. It also limits players so that they can feel they earned the right to enter the boss lair. In a lot of other video games, you need do a lot of things before you finally get to see the boss (and correspondingly fewer things if the boss is lower-levelled, but nothing is ever free-reign). GWD does this well with the KC system, and so does CoX with the layout (at least for solos). I expected the miniquest to be required for Sarachnis and somehow tie into being able to see the boss for the first time, but they did away with it for some reason. The story could have easily been rewritten to mention Sarachnis as this big scary thing in the tomes, and maybe they could have done something like have Logosia hand you a battered key that she found in return for you adding to the knowledge...

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The original design had it as a requirement to complete the "In Search of Knowledge" miniquest before being able to gain access to the boss room.

While I agree that locking content behind such things makes for a more integrated experience, I received the following feedback from the rest of the team which changed my mind. "It makes sense for the tasks which the player is required to do are reasonable and in line with what you're unlocking, it should feel 'real' and nor arbitrary".

The lore behind the temple isn't entirely connected to the existence of the boss and the fact that the player can see the boss but is prevented from accessing it because they haven't returned the tomes to the library doesn't make sense and because Sarachnis is supposed to be a boss which helps teach mid-level players about basics of boss mechanics it doesn't make sense for them to only be able to learn that after doing a mundane, rng dependent task they could get bored of and stop doing.

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Originally posted by ElyziumLoL

I assume you meant to say that the new Gmaul attachment makes its spec cost 50% again? Because it doesnt mention that anywhere...

The way you wrote it makes it seem like the attachment has no use whatsoever

It's been edited to state the attachment will make it back to a 50% spec weapon :)

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Originally posted by kungirus

How would you rank people on the advertisement board? How about adding bidding for spots on the board?

We are definitely open to suggestions. GP sink as you suggested, or most players in the house perhaps?

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Let us know which questions you'd like answered on Wednesday's Q&A livestream at 5pm BST!

Questions that provoke discussion are valued over Yes/No questions.

twitch.tv/OldSchoolRS

Thanks!

External link →
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Thanks! Channeling that old school vibe is always my number 1 rule :) Had great fun working with Mod Husky on this, his knowledge of the more intricate aspects of the game is far better than mine, which is why the boss is so great!

I don’t shout about it (because I haven’t posted in a year...) but an early design was initially teased a year ago here. I should probably look into teasing a few more of my map designs there, but the last one I created ballooned out to be 3x the size of Forthos... so we’ll see :P


08 Jul

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Originally posted by CrimsonIrises

This isnt him faking

The only faking I do is when the football is about to start.

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Originally posted by donashcroft93

I'm actually happy for the guy after seeing posts with failed attempts it's always nice to see someone learn and get better.

It was only my 7th attempt and I'm quite happy with that.

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Originally posted by Zxv975

Oh good. That drop single handedly made me stop turning in grubby keys that I was getting while killing Sarachnis, as dealing with an inventory of hides and bones at the end of a trip was annoying. Great change.

That's the main reason i'm changing it. It made sense to be un-noted for those killing red dragons and using their key but it was nothing but an annoyance to those doing Sarachnis/Undead Druids

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Originally posted by Lazypole

I think even for a mid level boss the drop table needs a bit if a buff. Nearly maxed combat and each drop is about 10k average, think mid levels will have a very hard time profiting

I mean... I'd rather be slightly on the lower side until efficient metas are figured out.

The boss is definitely profitable and the average drop is substantially higher than 10k on average.

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Originally posted by cartesiancategory

OK, thanks for the numbers and clarification. I just have a couple of counter points:

Runes

  • While the meta has shifted for Crafting, I think one meta for cosmics is still for Cure Me at Zulrah pre-antivenom+s and also pre-serp helm. This is what I was concerned about, because currently the efficient meta is to have several thousand cosmics on hand for this.

  • As for Runecrafting -- I think the hope amongst members of the higher-level community was that it would continue to be important for ironman players to craft their own cosmics, whether that be through ZMI or through actual double cosmics at the abyss/fairy rings (+QPC/66 Agility). This seems to devalue that a little.

  • I suppose if you can only get 200 cosmics per hour from Sarachnis, that is fairly balanced. Currently I get 82 cosmics per trip at the Abyss and I think I can do like 45-50 trips an hour, which is substantially more than 200. It only takes 3 t...

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Since it's a concern for quite a few people I don't mind saying. The wine of zamorak is a 1/50 drop for 5-8. (So average 6.5)

At 200 kills/hr thats 4 drops so 26 wines per hour. I saw a few "loot from X undead druids" where some people just got lucky. Hope that clarifies any concerns on that.

As for the cosmic runes, you're concerned about an efficient meta for Zulrah in which the efficient meta probably won't tell you to go kill Sarachnis before you do zulrah