@Vio_RS I'd have expected so - sounds like a good entry for a future QoL project :)
@elyrunescape lol - well, I'd be more supportive of that subtle kind of self-reference :)
@JMDspeaks You have to live through the story to earn access for your character; it's not just about having spent time logged in doing random stuff.
@shoppingcartlov Thanks for the offer, but you'd need the Support team for that, as it's not something I could do instead of them - please continue liaising with them if you need their help.
@CyNewman1 Understandable.
@fondle_this I think it's got too many NPCs (required simultaneously) for us to do instances, sadly. CoX is pretty parsimonious with how many it's willing to spawn for that reason.
@rsHotGossip Hmm. Might well actually be the same engine thing that acts on trapped NPCs, from that description. Thanks for the details.
@TacoMountain That does sound useful alright, though it'd need a fair bit of updating to the system that tries to move mid-screen menus to dodge those side-panels. Thanks for the suggestion.
@YodaBadger69 Its devs are aware of the interest in one - something of the sort could well be offered in a future poll.
@Wambo_Alt lol!
@Uber_Matthew Full disclosure - KempQ sent it to me in thanks for some VO work. Loving the render, anyway :)
@JuropeRS Could do - they'd still be lost if you paused the waves to log out, by the way,but I expect you'd be accustomed to that. Though what makes this necessary for you now? The Fight Cave isn't new, after all.
@SubstantialRisk @MonchoCeroSie7e When I did it, I hadn't brought a teleport, and this was before Home Teleport existed, so I had to exit the mansion on foot, with the guards bizarrely teleporting me back into it whenever they saw me! The dev who wrote it found this funny.
@g_e_w_r Agreed :)
@ZarudeRS I'd really not expect them to get very far with that particular nugget of info if so :)
@PhoenixHadyn See, if I ended up with a load of info like that, I'd instinctively want to try writing something of my own like it... But thanks for explaining your interest :)
@BenThom31007586 Thanks for the suggestion, though for help with this you'd nevertheless need the Support team, as this isn't something I could do for you instead of them - they're JagexSupport on this platform if you'd like to pass them such messages to ask for their help with your account.
@MySuicidalGhost Well, controversy aside, the team really did want to raise the demand for the tentacles via a specific sink. Cheers though.
@Phurdd Woah!
@HorstTaylor Doesn't sound particularly complicated, if a dev's got time for it - one would just need the timer to count how many times it finds the player absent before it acts to delete the NPC. And NPC timers can be used more flexibly than they could when those were created.