@xxUrDoneKidxx Understandable. I don't recall how it got there in the first place, as I have little involvement with web design, but I'd guess it was originally a Deadman section back when all our seasonal events were Deadman.
@Acquiring_Trget Intriguing! Thanks very much for sharing the idea.
@TheCrazy0neTv Both would count for that.
@matijakrajnik92 Cool - UK working hours tend to be pretty good for that sort of thing for me, or I *may* be able to do an evening/weekend.
This issue has now been resolved.
Happy 'scaping!
@spartapeople1 Here are a few RS3 community staff you might like to discuss it with - they'd know that version of the game better than I do:
@Avonakrs Can't see anything in the bolts' code checking specifically for stages of that fight, let alone screen behaviour, sorry. Maybe try Mod Arcane for this one, if he's available to offer replies.
📢 PSA: We're aware that some players with a Jagex Account are not receiving their additional bank slots and receiving a message to upgrade.
The team are currently investigating the issue and you can keep updated via the latest newspost.
@Jademalo That sounds good alright. Also, at the very least, I'd expect any required downloads to be hosted officially in future, rather than users having to be directed to install things off 3rd party sites.
⚙️ GAME UPDATE ⚙️
🪓 Foresters, we have further changes blooming today!
🌺 Flowering Tree bushes are now different colours! ✨ Further event tweaks 🌲 Cannons, Fires and Flowers will be removed when a Forestry Event spawns.
🔗
@milkybarboi Cool :)
@JHHC91 And I'll be reading about that oak.
@Deszmo1 You're welcome :) That form is rather more sustainable than "pick someone on Twitter and hope they'll see it in their notifications despite whatever unexpected changes Mr Musk rolls out next"...
@JHHC91 I'm not familiar with that, actually. We adapted ours from RS3's, where I think Mod Ana wrote the Myreque quest that introduced it, but she's left years ago.
@Jondaphemp lol! You too, and I hope your birdhouses are fruitful.
@ZenKris21 There's a separate property called 'moverestrict': 'normal' - walks on normal terrain 'blocked' - walks only on blocked terrain like water 'blocked+normal' - walks on either 'nomove' - doesn't walk 'passthru' - can walk through players or NPCs that'd normally block NPCs.
@RobAva32 The Support team takes appeals here if eligible:
@cadanube :)
@BelleDelphne Understood - thanks.
@saxerpillar I appreciate one can feel neglected when so many updates are for other people, though it really is quite a big community with a *lot* of different desires to cover. Yes, I believe there's something in development that'd be of interest for higher-levels.