Overwatch

Overwatch Dev Tracker




11 Dec

Comment

Originally posted by Gromadric

I won't go into detail on how to reproduce this bug, but it can be applied to the whole team (a five stack was doing this in a QP game I was in). However, I've found it quite hard to consistently fly with this, and it also goes away once you die. It cannot be reapplied afterwards.

Hey there thanks for reporting this. If you DM me any details I’ll pass it along to QA while we work on a fix.

Cheers


06 Dec

Comment

Never too late, choo choo.

Cheers


04 Dec

Comment

And as a note if anyone from the Switch community has feedback please share. We’re actively working on things like performance regularly, but we’re happy to get feedback from you folks to help us know where you’d like us to focus.

Cheers!


24 Nov

Comment

I believe this is for performance. I’ll double check tomorrow and update here if I’m mistaken. Cheers


22 Nov

Comment

We’re investigating the performance issues for this mode on Switch. Once we fix any issues we’ll bring it back, sorry for the hassle.

Cheers


19 Nov

Comment

Hey there if you DM me your Nintendo Network ID I can have our live ops folks look into this. If Overwatch has never worked for you this may be due to compatibility issues with your wireless router. If it has worked for you previously it may be some network issues between you and our servers.

Sorry you’re having issues.


13 Nov

Comment

Super happy you’re having fun! And thanks to everyone with feedback/ideas in this thread. Cheers


10 Nov

Comment

Originally posted by LostVector

Thanks Bill! Please take a look at custom settings per controller type and auto detection of the current controller type at some point? It's impossible to "switch" between handheld/pro/detached modes without editing the settings *every* time I dock and undock!

Really great feedback, I'll talk about this with people on Monday.


09 Nov

Comment

Performance on all platforms is super important to us. We’ve fixed a few common client crashes, and did a lot of work on performance in the patches. We will keep this effort up, and appreciate all feedback! It really helps us know where to focus.

Cheers!!!


06 Nov

Comment

This can happen when Battle.net is having issues. If it didn’t resolve please hit up our customer service. Sorry for the hassle.

Comment

No max. Loot boxes are generated when you acquire them, so that counter is just looking at ones with a flag that says you haven’t “opened” it yet.

Comment

None of it was transferred. Early Overwatch also had ability trees, but that system wasn’t carried over either.

Cheers!

Comment

Hey there we’re looking at a client only patch to turn down this sound, but even if we’re not able to get that out the Overwatch 2 notification is only up for a week. Cheers

Comment

Hey there this is a bug. We have a fix in test but no eta on that patch. Sorry for the hassle.


04 Nov

Comment

Originally posted by hadriker

I think they can drop Tuesdays or Thursdays these days. It sea those are just their 2 windows for ptr patches at this point in time.

For what it’s worth live game and PTR updates could happen on any day. We like Tuesday for live game because we could react more easily if there’s a catastrophic bug found.

Comment

Hey there our top crash on the Nintendo Switch platform is due to running out of video memory in certain circumstances. We have a patch that will be out tomorrow that helps reduce the chance this will occur.

Sorry for the hassle, we’re going to keep working hard to fix any issues we see.

Edit: fixed typo

Comment

clarification:

patch goes LIVE this week (map rotation, no HLC or Paris in comp -- still in quick play)... PTR is likely next week

Comment

<3

(i'm not actually the 3rd... that was straight up shenanigans by the yearbook staff)