Overwatch

Overwatch Dev Tracker




21 May

Comment

Hey there, we made some more adjustments and things should be back to normal. Thanks for the note, sorry for that. Cheers

Comment

Originally posted by mohd5588

The queue times are back after the latest update.

Hey there, we made some more adjustments and things should be back to normal. Thanks for the note, sorry for that. Cheers


13 May

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we became aware of this on monday. we have a fix in the works.


12 May

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Hey there. Our patch note release process is manual, and sometimes mistakes happen. We're still planning on releasing the Anniversary event on the date we have had scheduled, which isn't, and never was, today.

Cheers


11 May

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Originally posted by jD3mo

After my last comment I just had another 11 min comp queue with my duo and I both queuing for support only (PS4 NA East). It’s 4pm on a Sunday too. Trust me when I say I’m not complaining because I know this is norm for DPS but it’s definitely not the norm for tank and support role queues. Something is definitely not right here.

u/billwarnecke - I’m very active on this sub and there’s have been a LOT of posts and comments from users experiencing this same issue in the last couple of weeks. Some users have also mentioned reporting this issue on the Blizz forums as well with no response that I’m aware of. Is that this something on your radar by any chance?

Hey there, I made a note on another thread, just a bit ago. We looked into this and made some changes, thanks for the reports and sorry for the hassle. Let us know how it looks over the next few days. Cheers

Comment

Hey all, thanks for the reports. We looked into this and made some adjustments to help. Sorry for the hassle, please let us know if times seem better going forward. Thanks!


05 May

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Lots of love to our partners in the Overwatch League! <3


24 Apr

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good thread. really love the suggestions. i forwarded this to the game designers and features team on ow so you have our attention. keep the ideas flowing...


22 Apr

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Hey there, an update we pushed caused a problem. We're working on resolving the issue now, apologies for the disruption to your games.

Cheers

Comment

Hey there, an update we pushed caused a problem. We're working on resolving the issue now, apologies for the disruption to your games.

Cheers

Comment

Hey there, an update we pushed caused a problem. We're working on resolving the issue now, apologies for the disruption to your games.

Cheers


20 Apr

Comment

Originally posted by HeadoftheDevil

Why not on console?

Hey there, there was a little delay on PS4 getting the update but it should be all set now. Cheers

Comment

Originally posted by Bhu124

  • Once a month, more than once if possible.

  • Broadcast Semis and Finals for both NA *and EU. *

  • Scheduled around new balance changes, reworks, major gameplay changes or new hero releases wherever possible. +1 to Special rules.

  • Really disliked how the OWL twitter only tagged Danteh, Jake and Kariv when congratulating the team on their win. Why not Harb, Fran, Redshell, Cloneman (If y'all don't wanna Tag non-OWL people then don't tag anyone) as well.

  • Also, why not give a shoutout to the runner ups. They were mostly unknowns so they sure could have used the plugs to their Twitter and Twitch links.

Thanks for these :) I'm putting together a big list of feedback for the team to review so we can improve for next time. This helps! (Also, I definitely agree on increased visibility for the EU matches as well)

Comment

Originally posted by kavachon

Hey Molly, if you’re reading this then just wanted to let you know the tournament was awesome, incredibly fun and the only gripe I had was that I couldn’t see everyone I wanted to because everyone played at the same time (and of course, that’s not a real gripe).

Please more events like this, maybe once a month based around something that’s happening with the in game events. Would love to see special rules like the teams have to have an echo rule. I thought the max two player active OWL cap was great.

Also letting streamers stream the game alongside a main broadcast so we could hear comms and see different POV was fantastic.

10/10 tournament would watch again

I'm reading this! Thanks for all the great feedback! I'm putting together a list of things we can do better for future events... and yes, we're super interested in doing more of these!

I love the idea of making the matches more viewable, maybe partnering with some of the community broadcast teams to make it happen.. those were some of my favorite streams to watch this weekend!

Comment

when we moved to a combined hero pool system, we did so based on feedback from owl players and coaches. in our monthly discord chat, they vocalized that the number one issue they were facing was the inability to effectively practice in competitive play because the pools differed. on the development team, we also wanted to move away from human-curated pools to something that was driven by statistics. we felt like this would provide more transparency into why the picks were made each week and frankly, remove some of the negative emotion we saw when the picks would be announced. we evaluated using owl stats to determine the pools but there were some issues that put us in the direction we ultimately went. because of logistics with how the owl broadcast works, the owl schedule itself, the desire to have the picks read after the final game of the weekend and the amount of time between when the final match of the weekend happens and when the teams have requested to be able to start practi...

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15 Apr

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Originally posted by mlasap

I’m pretty sure that’s unintentional. It must have a variable that just increments based on the first number, and since it’s own name already has a number (76) it starts counting from it.

It’s intentional.

Comment

Originally posted by nmidori

would this change in overwatch 2?

it's possible but unlikely to change in ow2. ow2 will raise min specs some, but we generally try to be as inclusive as possible with low end machines. we're keeping an eye on it for sure.


14 Apr

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we appreciate the feedback. admittedly, i play way more on mouse/keyboard than i do on controller.

luckily, we have a number of really skilled gamepad folks on the team.

we're happy to hear suggestions about bindings.

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this is a technical limitation related to how many heroes can be loaded into memory at one time.