Overwatch

Overwatch Dev Tracker




17 Jan

Comment

Hey there, we have a fix for this in testing and hope to roll it out next week in a bug fix patch. Sorry for the hassle.

Cheers

Comment

Hey there, sorry for this issue. We have a fix that we're hoping to release next week in a bug fix update patch.

For now someone posted a workaround here.

Cheers

Comment

Hey there we have a fix for this in test and hope to get it release next week in a bug fix release. Sorry for the hassle, thanks for posting a work around!

Cheers

Comment

Hey there we've identified this bug and we're testing a fix now. We're looking to roll this out hopefully tomorrow as a server side only update.

Thank you very much for your report and the time you spent adding video. The video was incredibly helpful for us, it gave crucial clues like seeing the Sombra path through the door normally but all projectiles not going through.

Cheers


16 Jan

Comment

Thanks for the video, we're looking into this.


13 Jan


12 Jan

Comment

Your video wouldn’t load for me so I couldn’t see exactly what happened but the stuck message is shown if your client predicts you were hit by the pulse bomb. Sometimes your client will mispredict, usually this is due to network latency or some packet loss.

Cheers!


10 Jan

Comment

Hey there if you send me a private message here on Reddit with your Battle.net email and the new battle tag you want I’ll see if I can get it changed.

Cheers


09 Jan

Comment

Originally posted by SillyGigaflopses

Just chiming in to tell thanks to your netcode programmers. They did an amazing job. I wish I was that good lol.

Also, if you don't mind, what kind of technology stack do you guys have apart from your homegrown solutions?

I passed the comment along, they appreciated the kind words, thanks!

There's a lot of technology that goes into Overwatch, we've given a few talks at GDC over the years, if you haven't checked those out I highly recommend it! They do a better job outlining our tech than I could do in a quick reddit post. :)

Comment

Hey there, our engineering team is around 50. We have a few groups within engineering including gameplay, server, engine, tools, and live ops (this is generalized a bit). The development team as a whole is bigger than 100 now, back when we shipped I think we had about 30 engineers.

The credits in game is a pretty easy way usually to get team size counts for most games.

Cheers!


07 Jan

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we're trying out some changes to immortality field to make it less oppressive. i missed the playtest today so i'll ask the crew how it went.


31 Dec

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I think so, but I’m biased! :)

Cheers


25 Dec

Comment

Originally posted by JoaoS_AirbornStudios

You all rock !

<3 you all too! Happy Holidays Airborn Studios pals!


24 Dec

Comment

Hey Reddit, happy holidays from Team4. The community is my favorite part of working on Overwatch, and this subreddit has been a big part of that for me.

<3

Comment

Hey Switch folks, happy holidays from Team4. <3

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Hey Reddit, happy holidays from Team4. <3


22 Dec

Comment

Wow this is awesome. Happy holidays from Team4!


14 Dec

Comment

Just a fix for a client crash that was occurring frequently enough for us to want to fix it quickly.

Cheers


12 Dec

Comment

Originally posted by BillWarnecke

Hey folks, we have a fix for this that we're looking to roll out soon. Sorry for the mayhem, but hopefully you're having some fun with it too. Cheers!

Edit: the fix is rolling out now and should be complete over the next couple hours.

Also it should go without saying but I’ll be explicit here, this post wasn’t a license to abuse the bug. Over the lifetime of a live game bugs happen, and sometimes like with this case, they’re memorable and fun. A Timthetatman clip from yesterday is a great example of that. If you exploit a bug like this one, especially repeatedly, there could be penalties applied to your account.

Cheers

Posting my edit as a new reply as well so it’s picked up by any trackers.

the fix is rolling out now and should be complete over the next couple hours.

Also it should go without saying but I’ll be explicit here, this post wasn’t a license to abuse the bug. Over the lifetime of a live game bugs happen, and sometimes like with this case, they’re memorable and fun. A Timthetatman clip from yesterday is a great example of that. If you exploit a bug like this one, especially repeatedly, there could be penalties applied to your account.

Cheers

Comment

Hey folks, we have a fix for this that we're looking to roll out soon. Sorry for the mayhem, but hopefully you're having some fun with it too. Cheers!

Edit: the fix is rolling out now and should be complete over the next couple hours.

Also it should go without saying but I’ll be explicit here, this post wasn’t a license to abuse the bug. Over the lifetime of a live game bugs happen, and sometimes like with this case, they’re memorable and fun. A Timthetatman clip from yesterday is a great example of that. If you exploit a bug like this one, especially repeatedly, there could be penalties applied to your account.

Cheers