Could you tell us some of the scrapped or early abilities you had for mauga?
Just like how you showed us illari abilities that were scrapped, I would love to see what ideas you had early on for mauga
Game design goes through a lot of iteration to find the most engaging combination of mechanics within the scope of our goals. We naturally try a lot of prototype variations even with a strong starting idea.
We tried a few alternate mobility abilities for Overrun. One of the first ideas was a short range dash that would toss enemies into the air behind him if you impacted them. It was fun to use but the transition from third person to first person and trying to turn around to shoot them wasn't easy, and solutions like automatically doing a 180 with the camera took away control from players.
The weapons had a couple alternates such as a flamethrower or incendiary grenade launchers. There were a few attempts at having two very different firing weapons in each hand, so one being hitscan like it is now and the other being a travel time projectile. It didn't play as well when trying to fire both at the same time unfortunately, especially in versions where they have differ...
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