Overwatch

Overwatch Dev Tracker




29 Oct

Comment

Originally posted by rubenburgt

Let me try something what i haven't tried before.

Ahum...

u/BillWarnecke could you take a look at this issue? It has been in the game since the release, we hear nothing about it and it would be great if it could be as reliable as how it was in Overwatch 1.

Hey there, we have a fix for this coming in the next patch. We're aware of many bugs with Ice Wall, and have been working to address them. Apologies for the impact to your games. :(


23 Oct

Comment

The info in this thread is correct. Almost all players go into the cross play queues, so being in a platform specific queue will be a much longer wait.

I’ll see if we can add some messaging in the client that warns you if you’re set this way.

Comment

Hey there we’re aware of this bug and have a fix coming in the upcoming patch this week. Sorry for the hassle.


17 Oct

Comment

We’ve seen reports like this and we’re looking into it. Sorry for the hassle.

Comment

Originally posted by ElectronicAngle1864

Wow I wonder if Blizzard would do anything about that.

Yes


10 Oct

Comment

Thanks for the report, we're on this.


08 Oct

Comment

Hey there, we are actively investigating this error still. This error indicates a problem with player data loading, and we have made a few fixes to address specific cases of this in our updates this week. Unfortunately there is more left to do here. We’re very sorry that this is impacting some of you and we’re working on fully resolving it.

We’ll keep sharing updates as we have them, but I don’t have an ETA for the next set of fixes yet.

Comment

Hey there. We’re aware some players are hitting LC-208 after the most recent update. We’re working on additional fixes for this error for these players. Sorry for this, we know it’s frustrating.


07 Oct

Comment

Originally posted by Thranxar

Not sure I agree here. I’m a software engineer, and we always launch early in the day, and NEVER on a Friday. I understand that this is the second of two down periods, but I’m surprised they didn’t start them way earlier in the day, like 12PM PST

Waiting on database replication. Couldn’t go earlier.

Comment

Thanks!


30 Sep

Comment

Originally posted by woooooowdude16

is it only available to preload/predownload overwatch 2 today or i'm I able to at anytime after the predownload is released?

Once the preload is available it will remain available up through launch. No rush.

Comment

Originally posted by Daenous

Hi u/BillWarnecke - can you ask CS to post an update - a lot of people across social media are wondering about the delay/predownload

Yep, they're on it. Sorry for the confusion!

Comment

The preload is delayed but should still be up sometime today. Cheers.

Comment

Sorry for the delay. I think it’ll be up today, just a bit later than we wanted. Cheers.


29 Sep

Comment

Originally posted by tcgtms

People are not realising that you can try connecting the number right now.

https://account.battle.net/details#battle-tag

If you have a prepaid number, just try it now rather than worrying about it. Most people except for 2 notable prepaid carriers in US have been successful even if they are on a prepaid number.

Hey tcgtms, this is great advice. We're working on clarifying the language in the blog post to be a bit less confusing. Thanks for posting this.


27 Sep

Comment

Originally posted by ClefTheMouse

Audio transcriptions allow us to collect a temporary voice chat recording of a reported player and automatically transcribe it through text to speech programs.

Speech to text, Blizz. You're going from speech, to text.

Whoops. We'll fix this up.

Comment

Originally posted by Hawkeye71980

From what they said it sounds like the system records it and converts to text, so no person listens to it.

This is correct, the audio is only used for transcription and then deleted. A human will never listen to the audio.


23 Jun

Comment

Originally posted by Mr_Lafar

What do you think has been the biggest time sink development wise that we as fans might not understand? I see a lot of 'it's been 3 years and this is IT!?' It might be worth a brief rundown of some of these things so people can maybe understand instead of just be mad that there's not more of what they hoped for.

Jumping in late for this one since I had some meetings earlier but wanted to respond to this.

Can't speak for everyone but for some insight into the hero design team we've had a significant amount of time dedicated to creating the talent trees (we previewed some of these at Blizzcon).

For context there are about 40-50 talents split into 3 trees per hero and each of those trees has a few talents that are a similar complexity to creating a new ability for a hero.

Heroes in OW usually have 3-4 abilities and a weapon so prototyping a new hero is actually faster than making the talents for one (in terms of design time and scripting - not counting all the real production and art that has to happen).

There are 36+ heroes to do that for and then we've also got the PvP side with all the 5v5 rebalancing, hero reworks, and new hero development on top of that.


22 Jun

Comment

Originally posted by rox_xel

what about Bronze tho since that was 1-1500 which is more than 500SR - will 1-1099 just be Bronze 5 then? or am I missing smth rn and being stupid

Yeah, Bronze 5 is 1-1099.