For u/Blizz_JNoh, with the recent Junkerqueen gameplay trailer showing similarity in utility to other characters (Namely Lucio's Speed Aura and a roadhog-like disposition), has the philosophy on overlapping abilities changed as the roster grows for Overwatch 2's Heroes? If so, could you provide some insight on what influences what abilities a hero will have from concept to final product, and when it is okay for multiple similar effects to exist simultaneously? (Also, gameplay question: Does speed boost from different heroes stack?)
Overlapping abilities is always an interesting discussion topic for our team. We're generally okay with it but it really depends on what the ability mechanic is.
For example we've found many players are not excited by stacking barriers. Healing is an ability mechanic that stacks and prevents dying but is fine until the values get too high and consistent, so it's really a question of degrees.
We'll see if stacking or alternating AoE speed boost becomes too problematic or conversely if it opens up new and interesting gameplay strategies. There is currently a cap on maximum speed boost which if I recall correctly is 75% (that value could change in the future)