Overwatch

Overwatch Dev Tracker




10 Sep

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Without going into detail…

yes

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I understand where your feedback is coming from. It remains to be seen how removing cc and utility from certain Damage heroes will impact the perceived “fun-ness” of those abilities being used by Tanks and Supports in the future. That’s a fair concern and one that we’ll be paying close attention to as we develop OW2.

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Caveat: not a designer

I believe this is more in regard to the fact that Doom and Wrecking Ball have both great mobility and strong cc abilities like Knockup and Knockback.

Evaluating Tracer’s mobility is a part of process, but in a different way than the former.

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Performance, min-specs, etc is not something we’re talking about yet. We’ll certainly have more information on that in the future.

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I’m going to refer back to this paragraph in my first post:

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Just to manage expectations: don’t read too much into my answer. It shouldn’t be taken as an indication that anything is or isn’t changing with these game modes.


09 Sep

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This concern is something we’re paying close attention to in our playtests.

So far, we’ve seen that heroes like Doomfist, Wrecking Ball (and to some degree Tracer), will need to be rebalanced, and maybe even nerfed, to make sure they’re not super overpowered in the new meta.

Changes like the ones we’ve discussed in the ...

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Not something we’re prepared to talk about yet unfortunately.

Apologies!

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and they say…

Rising Uppercut!

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I loved this the first time I saw it, and even more now.

The city just feels so alive and vibrant.

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This has been a recurring theme in conversation since the PvP Livestream; Tank players want to understand their role in a new 5v5 world. I talked to the Hero Design and Balance team about this thread, and have summed up some thoughts below:

Tanks in Overwatch 2 remain both disruptive line breakers and push-leading protectors. Changing from two Tanks to one creates a new dynamic, where each player (including Damage and Supports) needs to be more careful about the way they position themselves. Flanking potentially becomes more potent as a strategy, and because teams aren’t relying on holding “the high ground” due to the defensive capabilities of multiple Tanks, maps are being used to their fullest (which has resulted in some fun playtests).

Tanks will still be the unquestioned authority on blocking damage; however, they won’t be simultaneously contending with the opposing Tank blocking nearly all incoming damage for their team. Changing to a single Tank means th...

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Hi folks,

We are aware of this issue and are working towards a solution. No ETA as of yet.

Apologies to anyone who’s been affected by this.


07 Sep

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Now that we’ve added tabs in the Custom Game Browser for Popular, Favorites, and Recent as well as the ability to add an official Mode Name to Custom Game settings (see the patch notes copied below), it’s important to understand how the system tracks what game mode is currently being played.

After creating a lobby from a mode in the Popular, Favorites, or Recent tab, OR after importing a code in the Settings screen, you should see the Game Code displayed beneath the mode’s Description text box. This tells you that you are “officially” playing that particular game mode. This means that 1) players searching by code or Mode Name in the browser will see your game, 2) the mode will show up in your Recent tab, and 3) your game will contribute to the overall popularity of the mode, which may help the mode show up in the Popular tab eventually (if enough people play it).

If you change the Maps, the Workshop Settings (but not the Workshop script itself), or most of the Lobby se...

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Overwatch Retail Patch Notes – September 7, 2021

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...

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04 Sep

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Several of us on the Overwatch dev team are huge fans of the show, and more generally Drag. Loved seeing this post, it made my night!

Cheers


03 Sep

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Hope y’all are having a great Friday :).


02 Sep

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Ah fair enough… yeah, I track major changes in the dev post archive in terms of technical changes to the ruleset. Unfortunately there have been no major changes to Competitive for several seasons now, unless you count the Global Play matchmaking changes and Crossplay addition.

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The better way to figure that out is check your Player Icons or Sprays Season 1 through 21 were map themed icons and sprays, 22 and on where hero weapon themed.

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Just as a friendly reminder everyone! I noticed a lot of players getting season banned during season 29 reported in the technical discussion forum. Please make sure that if you encounter a technical issue when playing Competitive, try to finish the current match, but then avoid requeuing for Competitive Play until you take the time to sort out any issues. Penalties will never be reversed for leaving Competitive matches regardless of the reason.

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