Overwatch

Overwatch Dev Tracker




28 Sep

Comment
    AndyB on Forums - Thread - Direct

I do know from my conversations with Geoff and Josh that we’re not looking to increase healing right now though, and it makes sense to use the test environment to establish new baselines to work against.

Caveat: I’m not a designer.

Comment
    AndyB on Forums - Thread - Direct

I’ve been following this thread since it popped up last night. I sat down with the hero design and balance team this morning to talk about why we’re testing this change:

Josh Noh: this goes back to what we discussed previously: with a change to 5v5, heals were just too effective in combat due to the fact that Tanks in general provide more damage than what they mitigate.

Another possible approach would be individually nerfing each support Hero’s healing output, which could result in out of combat healing taking significantly longer. Because we’re still in internal testing, we could take this more broad sweeping approach, which helps us more quickly establish new baselines for individual support Heroes.

I do want to caveat: this is only a test change, and per Lead Hero Designer, Geoff Goodman it’s “unlikely to make it through to the live game, as it is now”.

Post
    AndyB on Forums - Thread - Direct

Overwatch Retail Patch Notes – September 28, 2021

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...

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Tired of lounging around at home? Have your local haunts become boring to visit? Looking to travel somewhere new without having to fight over photo-op spots and restaurant tables with flocks of fanny pack-wearing tourists? Look no further than Malevento—your next vacation destination.

While visiting Malevento, you can enjoy a late lunch accompanied by chilled white wine on a patio overlooking the verdant hills, watch hot air balloons alight above the countryside, stroll down cobblestone streets ensconced between rows of ivy-swathed buildings, and more. The town boasts a rich history (and even richer benefactors funding its recent reconstruction); there’s somewhere in Malevento for everyone to enjoy, whether they’re fast-paced flankers, heavy-hitting tanks, or environmental experts who prefer to play on the edge.

Catch up with Thomas, a senior level designer on the Overwatch team, to discuss the newest Deathmatch map: Malevento.


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27 Sep

Comment
    AndyB on Forums - Thread - Direct

If you can, try to avoid comparing the damage numbers you saw on OWL stream with what you see in retail.

It’s all relative.

Comment
    AndyB on Forums - Thread - Direct

well that and the whole…you know…

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Comment
    AndyB on Forums - Thread - Direct

To manage expectations: nope.

Comment
    AndyB on Forums - Thread - Direct

We’re seeing what we can do to get the rest of the footage out in the wild.

Comment
    AndyB on Forums - Thread - Direct

From the Hero balance and design folks:

Geoff G: We decided to add both a duration and a cooldown to the new Turret mode to allow us to keep the ability tuned to have a high damage output, while still taking into account his newfound mobility.

Comment
    AndyB on Forums - Thread - Direct

Checked in with Hero balance and design on this to make sure:

Geoff G: Like Doomfist’s Meteor Strike, Bastions new ult, Configuration: Artillery, ignores ceilings. Rooms may not provide safe cover.

Comment
    AndyB on Forums - Thread - Direct

Just to manage expectations: that’s not something I would reveal here on the forum.

Comment
    AndyB on Forums - Thread - Direct

The build we’re playing on for our daily playtests is close to what you saw on stream. A lot of the changes that have been mentioned, like the double Zarya shield pool and adjusted barrier values, were present and seen in the exhibition match.

That shouldn’t be taken as any indication of where we are vis-a-vis hero reworks. There are plenty of smaller playtests focused on testing other changes that haven’t made it into the main playtest build. Just as there are stages of public development and testing (like the ex...

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Comment
    AndyB on Forums - Thread - Direct

We’re not quite at the point where we’d be discussing those changes. Hopefully soon.

Comment
    AndyB on Forums - Thread - Direct

Can confirm.

Bouncy Bastion is terrifying.


26 Sep