Overwatch

Overwatch Dev Tracker




04 Jun

“Let’s up the tempo!”

Thank you for another wonderful year of Overwatch! To celebrate our fifth Overwatch Anniversary together—and the community that made it all possible (that's you!)—all players who log in this weekend on PC, PlayStation, Xbox, or Nintendo Switch will receive double experience.

This bonus will apply to nearly all sources of in-game XP, including:

  • Time spent in a match
  • Completing a match
  • Completing consecutive matches
  • Winning a match
  • Backfilling a match in progress
  • Earning medals

It will also stack multiplicatively with existing group and IGR bonuses. The only experience it will not affect is your First Win of the Day bonus—which will remain at 1500 XP.

This bonus experience period begins in all regions across all platforms on Friday, June 4 at 11:00 a.m. PDT and ends on Wednesday, June 9 at 11:00 a.m. PDT. If you'd like to see when the bonus will go l...

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03 Jun

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Overwatch Retail Patch Notes – June 3, 2021

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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02 Jun


01 Jun


28 May


27 May

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    Denis on Forums - Thread - Direct

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

Patch 1.60


Heroes

D.Va

  • Damage from Call Mech may unintentionally hit players through the environment

Sigma

  • If you deploy your Experimental Barrier during Gravitic Flux, you will be unable to use your primary fire

Symmetra

  • When taking Symmetra’s teleporter, the visual effects can display oddly

Maps

Busan: Downtown

  • Players are able to wedge themselves into unintended locations

Misc.

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Overwatch Experimental Patch Notes – May 27, 2021

A new patch is now live on Windows PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more

26 May

Funk meets (Junk)food in this year’s Overwatch Anniversary event, with Baptiste donning his grooviest garb and Junkrat sporting his most explosively-enticing ensemble yet. With the fifth Anniversary celebration in full swing, we caught up with senior concept artist David Kang to talk about two of the new Legendary skins: Funky Baptiste and Junkfood Junkrat.


While skins for other events like Halloween Terror and Winter Wonderland tend to work within the constraints of a seasonal thematic, the Anniversary event is a chance for artists on the Overwatch team to unlock their mental vaults and pen some of the year’s wildest skin concepts.

Kang oversaw each skin’s journey from concept to completion. He also supervised the work of the talented artists from outside Blizzard that the team was lucky to work with, ensuring that the finished look of each skin had a perfect amount of Overwatch charm and flair.

...

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25 May

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Overwatch Retail Patch Notes – May 24, 2021

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more
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I am under the impression someone complained about being banned has been removed from the discussion in this thread.


24 May

Comment

Originally posted by AForce5223

One that's more behind the scenes, when we first implemented Ashe if there were any BOBs alive at the end of the match they would vote on the end of round cards.

What!? Why'd you remove that?

Yeah I know it’s pretty awesome. Some comments on the bug in our bug tracker were saying we should keep it. :)

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Friendly reminders about official resources relating to account actions:

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Hey everyone, have a slightly different topic to post about today – Let’s talk hack-related bans.

Over the course of Overwatch’s five-year history, we’ve been monitoring and taking action against software used to cheat the game. A number of teams are dedicated to not only actioning accounts found guilty of hacking, but also improving our systems to help with automatic detection. Overwatch developers, security engineers, cross-functional risk experts, and multiple customer service support teams work in tandem to frequently and meaningfully take action against bad actors.

When we talk about anti-cheat, we are always cognizant of some risks involved:

  • It’s in our players’ best interest that we don’t serve to amplify this software
  • It’s in our players’ and developers’ best interest to not communicate when fixes are implemented – We’d rather catch those using them off-guard to make sure their accounts are properly actioned
  • It’s in our developers...
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Comment

Originally posted by WyomingMyst

I have a few simple questions that have been frequently asked by members of the official forum community that I really would love to be briefly addressed. Mostly related to Competitive or competitive integrity in Overwatch. Some of these I myself pretty well have a good idea of the reason, but it would be great to have reasoning for certain decisions that define Overwatch's competitive scene.

  • Why no backfilling or pauses in Competitive? Why is there no backfilling or substitutions in Competitive Play? Similarly, why are there no pauses for Competitive (if not a backfill) for any leaver that appears to be a disconnection or technical issue?

  • Any update to 21:9 widescreen monitor compatibility for Overwatch? Way back in the Fall of 2016, former Game Director Jeff Kaplan specified that the Overwatch team did not want to increase the frame of view setting to go beyond 103, making it difficult for those with (ultra widesc...

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I can answer a few of these!

Why no backfilling or pauses in Competitive?

There's no backfilling because we're pretty sure no one would want to do it. If you ever backfill in a game and lose shortly afterwards, you're not happy. If we allowed players to backfill without consequences to their SR, its giving them a license to throw or act negatively. There's simply not a lot of great options there.

As far as pauses, and I think you're asking about pauses due to disconnect/leaves, we have to consider cases where players might abuse the rules in an attempt to harass someone or waste people's time. The best way to try and minimize leaves is to not provide any kind of outside motivation for them to occur. We're never going to be completely leave free, due to internet outages, personal emergencies, random acts of chaos by cat, we just want to make sure and minimize them as much as possible.

Is there a reason for the "minimum draw"...

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Comment

Originally posted by SkyStormKing

What was one of the biggest obstacles you overcame when you started working on overwatch?

The Overwatch team was formed from the ashes of Titan, and much smaller in size. While we learned a lot during that development, it certainly was a blow to our confidence, as any set-back can be. But the one thing we knew we had from the beginning was each other and we bonded together extremely well. Getting that confidence back and making it to the success of the Overwatch announce at BlizzCon was a big hurdle to overcome. Our trust in one-another and the incredibly open and supportive atmosphere we have on the team really enabled us to get over that.

Comment

Originally posted by Blizz_GeoffGoodman

I think that the team had made great decision with changing the team composition to be 5v5, but I think most reason why people get upset on that change, is because of the tank synergy we have right now. Has the team thought about forgiving that in any way, by idk changing dps maybe?

One of the core goals of Overwatch hero design is to create these fun synergies and combos throughout the entire roster. It certainly sucks to lose some of these combos, but a lot of game design is making a call to decide if what you are gaining is worth what you are losing. In this case, after significant playtesting, we think its more than worth it for the benefits we gain out of 5v5.

It seems that the tanks with OW2 go more in brawly direction than protect and peel direction, which I am scared makes the game more 'watch out for yourself' than 'watch out for your teammates', and I don't like this direction. Should we expect loads of changes from ...

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That's disgusting.... ;)