Really well done! Love it!
Really well done! Love it!
Which skin?
Mei will not appear right away due to a separate issue with issuing this month’s Contenders rewards. It is anticipated that specific skin will be accessible on the release of the Halloween Terror patch (but it may be later).
Read moreBased on how I am seeing the occasional reports of individual users getting their items back, they might be fixing each affected account one at a time (I could be wrong on that).
So everyone, please be patient! Thanks for reporting in!
Hiya folks,
Thanks for all of the information provided in this post. We’re currently investigating and working on fix for a future build.
If I’m able to update with an ETA, I’ll do so at a later date.
Hi there Darkot. I saw your response in the previous post and made note of the feedback.
In the interest of transparency in my process: I generally tend to avoid communicating solutions to the dev team. Your breakdown of the root cause of concern (the change in detection radius may be confusing and could be better communicated) is exactly the kind of feedback that’s most useful. It’s clear, concise, and to the point.
TBH I don’t know our plans for the tutorial in OW2. I can certainly pass this sentiment along to the folks who would make those decisions.
I hear you, and I want you all to know I’m registering and taking note of this sentiment.
To manage expectations: I’m not ready to discuss changes or updates to the Support...
Read morePersonal take here, but I don’t usually conflate popularity with efficacy. While tank and support may not be the most popular roles, one could argue that they’re very impactful in any given match.
There was an article I read years ago that summed up a lot of the “why’s” for why folks play DPS roles in class based games. Not everything is applicable (the article was written about MMORPG gameplay), but the fundamental motivations remain true:
I can’t speak for Super or Space, but to me it felt more like they were referring to the fact that Damage heroes have a more noticeable impact on the outcome of the map, and that the potential for an individual to “carry” a team is higher in 5v5.
A common point of feedback I see from damage players is that they feel as though they have minimal impact on the outcome of a match. Especially in the current meta, it can be frustrating when you feel as though you spend most of your resources chewing through double barriers.
They both pointed out that the absence of a second tank (and minimizing the possibility for this particular ...
Read moreI won’t assume to speak for anyone else, but I get why folks would use other games as a frame of reference when explaining how certain aspects of a given game feels. It’s a common lexicon that we all (mostly) understand. Personally, I play many of the games in a similar categories to OW (Paladins, Apex, COD, etc), so I understand where the comparisons are coming from.
We’ll have more to say about supports in the future.
A humble request of the forum community: all of the changes we’re discussing right now in various threads around the forum are in testing, meaning that they’re not final, and they’re almost certain to change before we go into beta (let alone launch). These conversations are, to some degree, an exercise in transparency and folks keeping an open (yet critical) mindset helps us keeps you better informed about the development process of OW2.
It’s completely understandable that you may be anxious when hearing about what we’re testing from folks like the OWL pros. You don’t have the full context and your only frame of reference is the current retail environment. I get it.
As a fan, I can tell you OW2 still fundamentally feels like Overwatch. Overwatch 2 is still (all together now) all about the Heroes, and the bright, inclusive, and optimistic future of the world we’ve built together.
I’m lo...
Read moreHi there sonzai,
A fix should be going in for this issue with the next update.
My apologies that you experienced this.
Blizzard is aware of the bug involving the new Spawn Room AFK rule, unfortunately they don’t have a resolution ready to roll out yet. (I have been keeping tabs on this.)
Remember to swap heroes if necessary and utilize all of your possible spawn exits.
Hey Dog, for your protection, remove the transaction ID numbers of your recent transaction list. That should not be shared publicly.
All of your skins from OW1 will be there in OW2.
Possible.
It’s also pretty valuable (pro) player perspective on how OW2 “feels” to play right now. I’d keep an eye on our social channels for updates to be sure :).
It’s possible…however.
Part of my being more active and present here is to encourage folks to engage with us in a more constructive way. Through consistent posting, and answering of relevant questions, my goal is to shift the conversation away from hyperbole and to demonstrate that constructive criticism and dialog creates space for us to engage in conversation with y’all in ways that are additive and beneficial.
It’s completely understandable that folks have been frustrated by the gaps in communication. The current state of the boards is our responsibility. If we want for it to be a useful communication tool I need to put in the hours with all of you ...
Read moreWe will occasionally try new mediums, especially if we believe they don’t present a lot of risk to do so at the time. Twitter Spaces is an feature that other teams within Blizzard have been testing, and we felt we could benefit from a similar execution.
We’ll still host events like AMAs and livestream Q&As. This was just something new and different.
Regarding the audio playback: I believe we get an archi...
Read moreNot me this time, ProtoIV stepped up. I am too busy writing the NFL football schedule for my “paid” job so I couldn’t join in on the session today.