My problem with games like it and Anno is that I suddenly look at the clock and it’s 6am on a Tuesday.
My problem with games like it and Anno is that I suddenly look at the clock and it’s 6am on a Tuesday.
Support is a role I’m a lot more comfortable on. Peaked high silver previously, but haven’t really focused on the role unless I’m flexing to generate priority tickets. It’s also a role I’ve usually played in other similar games, so I tend to understand where your feedback comes from as it relates to the role.
Peaked at high silver around season 1, currently climbing back from Bronze.
The last 6 months has been a lot of me focusing on learning the Damage role better, and playing a lot of heroes I’m uncomfortable with, like Doom and Genji, as opposed to ones I’m more comfortable with, like Soldier, Cowboy, Ashe, etc…
I won’t even touch Widow yet. I don’t think I’m ready mechanically.
(been playing since the friends and family beta, so this has been a long journey)
Happy Friday to everyone!
This weekend I plan on agonizing over whether or not I should buy Humankind (spoiler alert, I will), working towards my goal of +50 SR/night on Damage and Tank, and smoking a pork shoulder for some delicious pulled pork sandwiches with the family.
Whatever you’re doing, be safe, be well, and I hope it brings you happiness .
On paper, Discord is theoretically weaker with 1 fewer person per team benefiting from the debuff. Thus far in our playtests, Mercy’s Damage Boost hasn’t shown any major issues. That said, there’s still a chance we end up tuning both Discord and Damage Boost down, if we see they’re causing issues in further testing.
It is something we’re considering
I’m not prepared to talk about DPS today.
Apologies!
I said this in the thread last week, but it bears repeating here: none of our hero design and balance changes for OW2 are being made in a vacuum. A change as fundamental as going from 6v6 to 5v5 has far reaching implications and requires us to examine every part of hero balance and design.
Rumors thrive and take root in the absence of information. My goal in being here is to cut down on the rumor mill and to provide you all with as much insight as I can as to what’s happening.
Don’t read too much into the examples I gave. They’re just “for example…”
Doh! (I always make this mistake…)
Fixed thank you.
Not today, sorry!
3ch
In my head that played as that tiktok sound.
You know which one I mean.
In all seriousness, it’s understandable if folks have strong feelings about this direction. I’ll be sure to account for all of the sentiment we hear.
I’m gonna be that dev and say that I can’t wait for you all to see this year’s skins.
They look outstanding!
I’ve been seeing this question pop up quite a bit since our post last week, so I grabbed some time with Geoff and Josh from the Hero design and balance team this afternoon. Here’s what they had to say;
So far, we’ve not made a ton of changes to how the Support role works in OW2. There are some meaningful changes, such as removing the stun from Brigitte (more on her specific rebalancing efforts in the future), however for the most part the playstyle of your favorite support heroes should feel familiar and similar to retail.
Read moreTo be honest, I don’t know that this consideration is on the radar, but it’s feedback that I can pass along.
Caveat: I am not confirming here the extent to which we’re looking at Doomfist. It would be disrespectful to the the hard working members of Team 4 to not give their work our best effort in revealing it.
Speaking more generally, existing hero reworks and/or balance changes are a part of our larger comms plan for OW2. We want for heroes to have the appropriate amount of space and time to shine...
Read moreFeedback noted.
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