Overwatch

Overwatch Dev Tracker




30 Jul

Comment

Originally posted by chrisporter

will the audio occlusion bugs ever be fixed?

it's not fun to be killed by silent-no-footsteps reaper/roadhog: https://www.youtube.com/watch?v=C8Aq7m7yuYE (no crouching)

with that replay in hand I actually tried a clean Windows install to see if that helped, and tried three different soundcards (including built-in standard intel onboard audio drivers, and same for nvidia HDMI audio)... no difference

Hey there, we've definitely worked through audio occlusion bugs in the past, but unfortunately there's not a single problem that solves all of the issues. Any time you encounter this if you can post detail on our bug report forums it really helps us dig into that specific issue.

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The AMA has now concluded - Thank you so much for coming and asking your questions!

It’s time to get ready for the Overwatch developer AMA! From 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC, we will have several developers from the Overwatch team present within this thread to answer your questions! We’ve written out a few things to know, so please read before posting a reply.

  • We will be answering questions about the current state of Overwatch and its history over the past four years, so please no future questions – We don’t have any announcements to make about the future today. We’d love to be able to answer as many questions as possible, so let’s try to make them count
  • We welcome questions on a variety of topics, but we just ask that you remain respectful – We’re here to help!
  • Reply to this thread with your questions – Other threads or platforms and any sort of direct messaging are not included in this even...
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Comment

Overwatch Retail Patch Notes – July 30, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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Comment

Want to follow up in case there’s any confusion as to what’s arriving in different environments:

Retail (Quick Play, Competitive Play, Arcade)

  • Genji Hero Updates

Experimental

  • Assault game mode experiment

29 Jul

Post
    Molly on Forums - Thread - Direct

Hey folks!

Tomorrow we’re scheduled to launch an Experimental mode featuring pretty significant changes to the Assault game mode. This experiment is a bit different than previous tests – we are not planning to move these changes over to live game modes. We look at this as more of a “failed experiment” with some great learnings and interesting data that we can use for this or other game modes in the future. We’d love to hear your thoughts!

What are we trying to address?

We frequently talk about the Assault game mode internally and we’ve tried a few things over the years to address some of the issues. While most of these never made it to the live game, we thought this iteration was interesting enough that we should allow everyone to try it out within the Experimental mode and give feedback. When experimenting with this new version of the mode we focused on the following topics.

  • Snowballing – If Point A is captured quickly and aggressi...
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Comment

Originally posted by 9blok0

What was the idea behind Moira fade buff in experimental card

We actually provided some insight into the recent Experimental Moira changes within the forums: https://us.forums.blizzard.com/en/overwatch/t/experimental-mode-recap-%E2%80%93-july-27/531690

Comment

Originally posted by richard3458

Will there be a new thread post when the AMA session starts? If so where could I find it

Yes! We will create a new pinned thread within the r/Overwatch subreddit when the AMA begins on 7/30.

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Hey there. We have a fix for this in testing. Sorry for the hassle, we know this particular bug is pretty annoying. Cheers

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Hey everyone we’re testing a fix for this issue now. We know this one feels particularly bad, sorry for the hassle.

Cheers


28 Jul

Comment

We’re not currently planning to move forward with the Moira changes being tested within the most recent Experimental mode. More info here: Experimental Mode Recap – July 27

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Hit a little snag after release! Team is taking a look now.

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Today’s (7/28) patch has been deactivated


We have disabled today’s patch that introduced Genji balance adjustments (Shuriken nerfs) and a bug fix surrounding door animations on Route 66 and Watchpoint: Gibraltar. These changes are still intended to reach the Retail environment soon, but are no longer active at the current time.

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Overwatch Retail Patch Notes – July 28, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more

27 Jul

Post
    Molly on Forums - Thread - Direct

Hey everyone!

Thanks for the feedback over the past few days about our most recent Experimental mode. If you haven’t seen the tested changes, patch notes can be found HERE. This experiment is currently scheduled to end tomorrow (Tuesday, July 28th) at 11:00 AM PDT, but we wanted to provide some insight into our next steps before then.

GENJI:

Genji’s recent buffs have increased his hero pick rate considerably. We’re excited to see the hero getting more playtime, but some of the changes pushed his power-level a bit too far. The tested changes to Shuriken are aimed at re-balancing of his burst potential. We believe these changes are the right directio...

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Comment

Originally posted by Majaura

If they do indeed keep an eye on this thread! My question would be this: "How does the Overwatch team manage to keep every new character fresh and innovative the longer the game goes on? Are these characters created in response to current gameplay trends in the game or are these characters created as a way to push out an entirely new style of gameplay? Also what was the team's favorite character to create and why was it Mama Hong?"

We see you! These are great questions, be sure to come back with these on Thursday - Think there's potential for a lot of great insight on hero design!

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Hello r/Overwatch and congratulations on 3 million members!

We’re excited to celebrate with you and want to give you an opportunity to chat directly with the Overwatch development team. Join us on Thursday, July 30th from 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC for a Reddit AMA, where a number of Overwatch developers will be present to answer your questions.

For this Reddit AMA, we’ll be answering your questions that pertain to Overwatch today and over the past four years! While we’re very excited for the future of Overwatch, those questions should be held for another time – We don’t have any announcements to discuss today! Come prepared with your questions, we’ll have a fresh thread on the day of the AMA – We’re looking forward to having fun with the community and answerin...

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