Overwatch

Overwatch Dev Tracker




04 Nov

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Originally posted by jehk72

I share a birthday with Papa Jeff? This is the best gift ever.

happy birthday, jehk72!

the gift is all mine...


03 Nov


31 Oct


30 Oct


29 Oct

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Added a link to the patch notes! Can see the full notes here: Overwatch Retail Patch Notes – October 29, 2020.

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With today’s patch to live servers, we’re adding some of the hero updates recently tested within the Experimental Mode. You may have noticed that Baptiste’s Amplification Matrix change is missing from this update. We think that the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.

Thanks for all your feedback on the Experimental mode! We look forward to bringing this change to the live environment soon.

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Overwatch Retail Patch Notes – October 29, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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There are times I really wonder how many hours are spent on the concept sketches. As a graphic designer, I recently completed a series of posters for a school project which involved illustrations (totally not Overwatch related), but each illustration for me averaged around 12 hours of work.


28 Oct

We had to develop a few new tools to actually get this to work properly,” Albert Vital, one of the Overwatch team’s technical artists who worked on Shin-Ryeong D.Va, says. In the end, the work paid off: concept artist David Kang’s dream of an untamed fox-girl caught mid-transformation was fully realized by the Overwatch art team in 3D, complete with tails that trail behind her mech-less form while she scampers around the boundaries of teamfights.

Shin-Ryeong D.Va’s pilot form isn’t the only star of this Halloween Terror show. She rides in spooky style, her temple-mech accented by tiny details like guttering candles on her fusion cannons, stone lanterns for boosters, and long strips of fabric that flutter ominously behind her as she hunts for her next kill.

Read on as Vital and Kang share more about the creation of D.Va’s fiercest skin yet.


How did you get started in the in...

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Overwatch PTR Patch Notes – October 28, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the...

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27 Oct


23 Oct

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Overwatch PTR Patch Notes – October 23, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the...

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22 Oct

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Hey everyone!

We’re back with another Experimental mode focused on testing some changes to Baptiste, Mei, and a change in how we address health value adjustments. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game.


What are we trying to address?

We’ve identified some weaknesses with Baptiste and Mei’s kits, which we’d like to address. Baptiste has been one of the lower-performing Support heroes recently. For Mei, we’ve found that reductions to her maximum ammo have had detrimental effects to her gameplay.

We’re also making some health adjustments to a number of heroes in increments of 25, rather than 50. Historically, we’ve always adjusted health and shield values in increments of 50 for ease of understanding how many hits a hero could take. After years of balance updates and fine tuning, we want to try getting a bit more granular with this approach.


What are w...

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