Overwatch

Overwatch Dev Tracker




07 Feb


06 Feb

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Thanks for the report! As a workaround, change your Health to 11%.

In the meantime, I’ll work on getting the error messages to show up and figuring out why math broke.

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Hi there, thanks to your post we have been able to track down a bug with our occlusion system. This is the system that muffles sounds when they are behind walls. Your example was very easy to reproduce and we found the bug that was introduced while optimizing the system for the Switch release. The calculations were wrong and we were muffling sounds much more than was intended.

This fix is now on our PTR and will come to the live game with the 1.45 patch.

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Overwatch PTR Patch Notes – February 6, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only an...

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We’ve identified and fixed several bugs pertaining to variables, flow control, hero abilities, and the editor. Our next step is to test the codes that everyone has been posting to ensure that we’ve fixed them. We hope to push these changes to PTR within a few days. I’ll keep you guys updated.

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Thanks for the report! As mentioned in another comment, there were a couple of issues with some Actions and Inspector recording. We’ve been looking at fixes for those which should help your issues here. So keep an eye out for any updates!


05 Feb

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Just in case, I’d highly recommend saving out your Custom Game Settings to a text file (via the new copy-paste buttons in the Custom Game Settings), which includes your settings as well as your Workshop Script. When the patch goes live, you can just import everything back in!

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Thanks for the report! We found the issue and are looking at the fix.

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Thanks for the report here! We’re following up on this.

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Thanks for the report! I think I’ve found the issue here. But just to make sure, can you tell me the exact steps you did to reproduce the non-indention of your script upon pasting?

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Thanks so much for the report! We’re on this (and other issues).

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Status Effects now behave like proper gameplay stuns, which means that scripted stuns now follow the same rules (i.e. cannot be stunned or frozen in spawn room). Does this have wider reaching ramifications for your script, or is this something you can work around?

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Can you upload a workshop code/code snippet of frozen and stunned not working? Just want to make sure there’s not something else going on!

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We found an issue where sometimes hero settings aren’t getting applied properly. We’re looking into it!

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We’ve confirmed that those 4 actions (Set/Modify Global/Player Variable at Index) report the wrong value to the Inspector, though with what I’ve seen so far, the actual variable has the correct value. More testing is needed, so stay tuned. In the meantime, see if you can make functioning logic using those actions and checking for values at a particular index (ignoring the Inspector for now). Thanks for the report!

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Thanks for the report! We’re looking into it

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Thanks for the codes! We may have questions for you, so please check back over the next day or so.

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If you have specific codes that aren’t working like before, please let us know! We made several changes to add features/improve other things and something might have changed in the process. Let us know as many details as you can about what broke for you and we can look into it asap!