Overwatch

Overwatch Dev Tracker




05 May

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Lots of love to our partners in the Overwatch League! <3


01 May

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A few people have asked about “What constitutes a Masters or Grandmasters” match, so let me answer that for you all. When Hero Pools come back, they will be active in your match if the average SR amongst all the players is greater or equal to 3500 SR. So if you’re at 3495 SR, you could be in a match with hero pools if other players in the match have higher SRs and raise the average above 3500. If you have a SR of 3510, you could end up in a match with an average SR below 3500 and not have hero pools. One other thing to note is that you can still end up in an “Master and Grandmaster” match even if you or other players are in placements.

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thanks for all of the feedback in the thread so far!

just as a reminder, we’re always open to iteration. we’ve changed this system quite a bit since we first implemented. if someone is causing issues, we’ll keep a close eye on it and make sure to address it.

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We’ve been continuing to read, listen, and watch feedback on Hero Pools from members all across the Overwatch community, and we’re going to make additional changes to the feature to address many of these concerns. Let’s jump right into what we’re doing!

Hero Pools Will Now Use Overwatch League Data

Starting this weekend, Hero Pools eligibility will be determined using hero usage rates from Overwatch League games. While initially our data showed that there were many similarities in hero usage between online high-level Competitive Play and OWL matches, online hero usage over the last few weeks has seen a lot of changes due to the release of Patch 1.47’s balance updates, Experimental Card, and Echo. There were some significant differences between online hero picks versus the most played hero compositions in Overwatch League. Yes, I’m looking at you, Mei and Reaper. Determining Hero Pools with online data did achieve our goal to increase hero variance in m...

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Overwatch PTR Patch Notes – May 1, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and onl...

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30 Apr


29 Apr

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Overwatch Retail Patch Notes – April 29, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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Fighter jet. Blue. Easy-listening music. For most, seeing these listed side-by-side might prompt an eyebrow raise or a second glance. But for Geoff Garnett, senior sound designer on Overwatch? These concepts comprise the 750+ voice line-strong audio core of the game’s newest hero, Echo.

“We started with some key words and phrases that informed and directed me as I went along,” says Garnett, describing the infancy of Echo’s sound development. “For her, I was told she should feel like a fighter jet; she’s the most advanced tech in Overwatch; she’s an adaptive robot. So, I was looking at her model and saw that she doesn’t really have many servos.”

...

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28 Apr

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Overwatch PTR Patch Notes – April 28, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

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26 Apr

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Thanks for this comment. That was a good clue that it happens still with voicelines only. There is a bug where LFE sounds are not being adjusted with the SFX volume slider. We will fix this in the next patch. For now, you can set the set the volumes all back up to 100 for SFX, VO, and Music, then turn down the game with the Master Volume slider.


24 Apr

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Overwatch PTR Patch Notes – April 24, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

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good thread. really love the suggestions. i forwarded this to the game designers and features team on ow so you have our attention. keep the ideas flowing...

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Overwatch Retail Patch Notes – April 23, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more
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we’re still experimenting with ping concepts. junho has been championing this idea for some time.

we wanted to get the communication changes out as soon as possible though rather than wait on the ping experiments to yield something.

we’ll keep trying.

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we actually had a “prefer” system in the game.

because of the population size, it worked less than 1% of the time. we ultimately removed it to reduce UI and matchmaking code complexity.

obviously, we like ideas like this – that’s why we tried it. we’ll continue to brainstorm along these lines.

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Jeff Kaplan has responded a couple times about this explaining that the small map size of Overwatch makes this somewhat unneeded.

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23 Apr

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    Molly on Forums - Thread - Direct

Thanks for the report! We found a few bugs on the PTR, including the voiceline audio for the improved communication wheel. We’re currently working on some fixes and expect to have an update hopefully by tomorrow.

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Hi all! Just checking in :slight_smile:

Hopefully you guys all saw the Workshop Update in the PTR Patch Notes!

Just wanted to say thanks again for all the great feedback. We hope to keep adding in more and more of the stuff you want/need/ask for.

Keep making awesome Workshop modes!

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We’ve got some new Workshop features in the 1.48 PTR that we’re excited to share with you, including the ability to re-upload your Custom Game settings to one of your existing share codes, the ability to store strings into variables, new C-style syntax for summaries and copied text, and many others. For a full list, check out our patch notes.

For this PTR, we want to make sure that existing modes can be safely pasted from the old syntax, copied using the new syntax, and...

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