Overwatch

Overwatch Dev Tracker




16 Jan

Comment

Thanks for the video, we're looking into this.

Post
    Denis on Forums - Thread - Direct

Patch 1.44 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


HEROES

Ashe

  • Ashe’s accuracy stats are affected by Bob’s arm cannons
  • On low graphic settings, Bob’s gold weapon sparkle effects appear high above his body

Brigitte

  • With the Shieldmaiden skin equipped, her drinking horn can appear in odd positions when viewing the Medal victory pose

Genji

  • Swift Strike can have a rubber band effect, especially if used into objects or around corners, which is exacerbated by higher latency

Junkrat...

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15 Jan

Comment

exceeding 12 players per match would cause significant technical challenges (we’re highly optimized towards 12 right now). experimenting with less than 12 is more realistic. it’s not that we cannot do it… it’s that the cost would be extremely high.


14 Jan

Comment

Thanks for the huge explanation on this!

I am very glad to hear that you guys are trying to find ways to experiment with reducing queue times for all roles.

Also any thoughts on if there is any effort to minimize the impact of leavers in role queue modes? (I have a huge thread I just posted on this earlier today, but might as well ask here).

Thanks as always for continuing to make Overwatch a fun game to play!

Comment

Wow, it was super weird to stumble on this thread.

In early December, we were brainstorming ways to shorten DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our matchmaking engineers did some modeling around queue times, expected behaviors etc. and all indications pointed to an overall positive improvement to all queue times under a scenario like that.

From a design perspective we were reluctant for a number of reasons. Before implementing 2/2/2 role queue, we had done experiments with the team compositions being 1 Tank, 1 Support and 4 damage. The playtests under a 4-1-1 comp were terrible. The problem was the solo support. As a solo support, you felt unable to keep the rest of the team alive. Added to that, at all times, you had 5 very aggressive players prioritizing you as the target every time. As soon as the support player on one side died, the entire team would fall like a house of ca...

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Comment

yes. not all will be the same lengths or carry the same level of importance… but for now, the plan is yes, intro/outro for all story missions

Comment

Jeff, will every mission in Overwatch 2 have an intro and outro?

Comment

Both the introduction and outro that we showed at Blizzcon were not the final pieces. The planned introduction is a little bit longer. The planned outro (which is still in development and we were reviewing yesterday) is much longer and not intended to be a cliff hanger. Spoiler alert: Lucio doesn’t die. For Blizzcon, we could only final so many shots… so we did an abbreviated cliffhanger for the demo. The final piece is much longer and shows Lucio’s rescue as well as “more awesome story stuff” that sets up the next mission.

We appreciate the feedback and glad you’re asking for more and not less ;]


13 Jan


12 Jan

Comment

Your video wouldn’t load for me so I couldn’t see exactly what happened but the stuck message is shown if your client predicts you were hit by the pulse bomb. Sometimes your client will mispredict, usually this is due to network latency or some packet loss.

Cheers!


10 Jan

Comment

Hey there if you send me a private message here on Reddit with your Battle.net email and the new battle tag you want I’ll see if I can get it changed.

Cheers


09 Jan

Comment

The way Hanzo arrows work is there is a base speed of 25 and it adds another bonus speed determined by how long the shot was charged up.

Last patch this was 25+100 x Charge for a total maximum speed of 125.
The PTR value is now 25+85 x Charge so the max speed is now 110, the same value as it was before the Hanzo rework.

I think the old patch notes are incorrectly only listing the bonus speed value and not including the base speed.

Post

GreyFalcon they went with your suggestions… well done!

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Overwatch PTR Patch Notes – Jan 9, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and onl...

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Comment

Originally posted by SillyGigaflopses

Just chiming in to tell thanks to your netcode programmers. They did an amazing job. I wish I was that good lol.

Also, if you don't mind, what kind of technology stack do you guys have apart from your homegrown solutions?

I passed the comment along, they appreciated the kind words, thanks!

There's a lot of technology that goes into Overwatch, we've given a few talks at GDC over the years, if you haven't checked those out I highly recommend it! They do a better job outlining our tech than I could do in a quick reddit post. :)