Overwatch

Overwatch Dev Tracker




19 Apr


15 Apr


14 Apr

Sojourn is ready to deploy. As a former Overwatch Captain, Sojourn fields abilities designed to plan, lead, and execute strikes on her opposition.

The 33rd Hero on the roster, Sojourn offers a unique mid-range gameplay experience and a kit packed with some incredible mobility and artillery. Senior Hero Designer Josh Noh has been leading the charge on her gameplay development, while Narrative Designer Miranda Moyer wrote many of Sojourn’s in-game voice lines. They're both here to give us insight into her conceptualization and play style.

Railgun

The Railgun’s primary fire is a rapid projectile that generates energy on hit. The energy Sojourn generates from her primary charges up her secondary, which is a high-impact shot that consumes the stored energy. “The Railgun is where Sojourn started,” say...

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13 Apr


12 Apr


11 Apr


07 Apr

There are many questions the team keeps in mind when creating a new Overwatch map, but ultimately, we want the art and aesthetics of any given map to add complexity and depth to the gameplay. We have made some changes to the maps to reflect broader Overwatch 2 shifts. One example includes adding cover to existing Overwatch maps to accommodate having one less tank. Another example includes the new daytime and nighttime cycles that make certain areas easier or more difficult to see, and it gives an overall different vibe to each map. This design philosophy and development inspiration is seen throughout the four new Overwatch 2 PvP maps debuting in the April 26th Beta test —New Queen Street in Toronto, Colosseo in Rome, Midtown in New York City, and Circuit Royal in Monte Carlo!

New Queen Street and Colosseo are the first maps for the new...

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06 Apr