Overwatch

Overwatch Dev Tracker




25 Apr

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Overwatch PTR Patch Notes – April 25, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

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We don’t let you enter custom strings yourself, but there are quite a few strings that you can combine to get you close.

If you have any suggestions on strings you think would be useful to yourself and others, please share them! We can definitely add more strings to the list we already have.

If you want to explain the rules to players of your game, there is a new “Description” field you can put your specific instructions in. Just look on the right side of the settings page inside Custom Game.

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You can achieve an anti-heal effect by using “Set Healing Received” with a percentage of 0. (The “Fire Dome” preset does this.) Poison you can achieve with “Start/Stop Damage Over Time”, and Discord can be made with “Set Damage Received”.

Most of the numerical limits for Actions are there for a good reason, unfortunately. We know that there is a desire to make them more permissive, and we’ll keep monitoring the situation to see if there’s a way for us to change them without causing issues.

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The best way currently is to perform a line-of-sight check (“Is In Line of Sight”) with a nearby position. If it fails, then there’s probably a wall between your start and end positions. You’ll want to ignore barriers when you do this.

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We’ve had some issues with Last Text ID. I’ve fixed them internally, but I don’t think they’re in the latest patch for you guys just yet. You should get them tomorrow, hopefully.

After the dust settles in Junkertown, the snow melts at Volskaya Industries, and the 2019 Overwatch League champions have been crowned, it will once again be time for the nations of the world to collectively celebrate the year of competitive Overwatch® at Blizzard’s annual convention, BlizzCon, in Anaheim, California.

In the fourth year of the Overwatch® World Cup program, teams will form to fight as one unit, rallied under their national flag. Players hailing from the Overwatch League, Overwatch Contenders, and even Ranked Play, will put aside their professional rivalries to compete for the glory of their home countries. Of course, three-time reigning champion South Korea will try to...

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Get ready for the most epic family reunion on the planet! BlizzCon® is returning to the Anaheim Convention Center on November 1 and 2, and you’re invited to join us for a weekend filled with games, esports, cosplay, and the latest news on everything Blizzard—all in celebration of the best community of playmates, teammates, and guildmates in the known universe.

Tickets to this year’s show go on sale May 4 at 10 a.m. PDT and May 8 at 7 p.m. PDT through AXS—check out the ...

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We agree. We’ll look into removing the AFK timeout when you’re in a game that has workshop scripting in it.

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Sorry to hear that you lost some work. Part of the reason for this PTR is to help identify and fix bugs just like the one you encountered.

We definitely look at these crashes so make sure to add as much info in the Error Reporter when you submit it. This is incredibly valuable to helping us fix these bugs.

Thank you for bearing with us as we make this feature even better!

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One creator had the idea of just switching to the hero that you want to use the ability on:

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Actually, I did find a bug with Last Heal/Damage Over Time. I’ve fixed it internally, and the fix will be available for you Friday-ish. Thanks for bringing it to my attention!

Regarding the variable before the game starts, the earliest chance you have to execute something is with the “Ongoing - Global” Event. Just set your variable as the first action. If you do this in the top rule, it’s guaranteed to execute before any other rule.

Regarding projectiles, there’s a lot more that we’d like to do with them, but for now, there isn’t a way to do what you’re asking, unfortunately.

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I’ve identified the bug and have a fix internally. It will probably show up for you in Friday’s patch. Thanks for the report!

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We’ve released an updated PTR that fixes “All Heroes”. Cheers!

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Hey folks we released an updated version of the PTR that fixes “All Heroes”. Cheers!

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In a nutshell, variables are there for you to store information such as number, a player, a location in the world.

I would also recommend utilizing the “Workshop Inspector”. https://playoverwatch.com/en-us/news/22938941/introducing-the-overwatch-workshop#debug

You can inspect the contents of variables using the inspector, and it will give you a better idea of...

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The “Set Ultimate Charge” Action is causing some issues right now, so we had to disable it temporarily. We’ll update this post as soon as we re-enable it. Thank you for your patience.

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The healing and damage IDs are specific to the player (or Global entity) that is executing the command, so it needs to be the same player (or Global entity) that stops the DOT or HOT. If this is the case, yet your stop action still isn’t working, share a code of your script and we can investigate.


24 Apr

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Totally agree, we’ll look into this for custom games that have workshop scripts in them.