Overwatch

Overwatch Dev Tracker




28 Feb

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Oops, sorry. This is an internal name we use (almost everything has a different internal name). Fixed!

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We’re looking at updating the PTR soon with the following additional hero changes:

Junkrat

  • Frag Launcher: Impact damage increased from 40 to 60

Lucio

  • Speed Song: Effect lowered from 30% to 20%
  • Amp it up: Speed song amped effect reduced from 70% to 50%
  • Wall Ride: Passive movement speed gained while wall riding increased from 20% to 40%.

Mccree

  • Bonus damage ramp from the previous 1.34 change will now begin after 1.5s, down from 2.5.

Reaper

  • Passive: Healing amount reduced from 50% to 40%

Symmetra

  • Photon Projector: Primary fire damage ramp speed increased by 20%

Zarya

  • Particle Cannon: Alternate fire radius reduced from 2-3 to 1-2 (based on energy level)

Zenyatta

  • Orb of Discord: Effect reduced from 30% to 25%
  • Orb of Destruction: Damage increased from 46 to 48

I’m not s...

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    Linsivi on Forums - Thread - Direct

Excellent. I love seeing the content you guys create here.

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Hi everyone!

I’d like to clarify a few points and give some more details on exactly what the new knockback behavior changes.

Previously, knockbacks generally worked as a simple impulse. This is what caused characters to fly away faster if they were moving away, or much less far at the time of the knockback if they were moving towards the knockback. In the new system, the movement pre-knockback doesn’t matter, but only in the direction of the knockback. Any movement that is not either into or away from the knockback is not affected.

What didn’t change is the ability to fight back against the knockback. Once knocked back, you still have the ability to accelerate back towards where you came from.

Rough knockback distance equivalents:


PTR: Moving into or away from knockback, or stationary

Live: Stationary


PTR: Moving into or away from knockback, or stationary, immediately accelerate into the knockback when hit

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I’m locking this topic as the discussion is taking a negative turn.

Thank you.


27 Feb

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Hey there Callie, I got my guide that I used for the World of WarCraft forums now up there:

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    Linsivi on Forums - Thread - Direct

The new forum platform is live today for Hearthstone if you want to share this knowledge over there too. ^^

https://us.forums.blizzard.com/en/hearthstone/

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Fixed. Should be in soon.

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A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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    mchu on Forums - Thread - Direct

The Caribbean Coalition was started in response to the Omnic Crisis, but continued to exist afterwards as the region’s peacekeeping force. (Which is when Baptiste joins.)

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We’re testing some under the hood changes on the PTR that affect the matchmaker. These changes are only enabled in the Arcade. We needed to put load on Arcade modes to load the matchmaker.

Quick Play will be up soon. In the meantime, you can join a custom game.

Thanks for your patience.

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The primary fire damage rate has been at this value since her rework.
I just checked the rework forum post though and it does have the incorrect 60/120/180 values. Sorry we didn’t catch that!

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Hi, hopefully I can clear some of the number stuff up.
Symmetra does 65/130/195 damage per second at each respective charge level against non-armored health pools.

Against the original armor calculation (-5 dmg per hit) this got a flat 25 DPS reduction and a 15 DPS reduction after the armor changes to -3 per hit.

So with this current PTR patch, at level 1 charge you gain +2 DPS versus armor, at level 3 you lose 24 DPS compared to before (now 156, previously 180).

This ends up being a difference of about .17 seconds in time to kill 200 armor health. We’ll see if this ends up being significant or not and go from there. I will say there wasn’t any specific intent to reduce Symmetra’s power.

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    Linsivi on Forums - Thread - Direct

We have not forgotten this, promise!


26 Feb

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    mchu on Forums - Thread - Direct

But Talon would not let him go. Baptiste knew too much, and they sent operatives after him to silence him. Agent after agent came for him, including Baptiste’s former comrades. To stay under the radar, Baptiste drifted from place to place, aiding in humanitarian efforts around the globe. The few Talon members who managed to track him down were never seen again.

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Hey there!
Armor used to have a varying effect on damage over time and beam type weapons based on how damage instances were handled by the server (it’s not the server tick rate, some weapons have different update rates).

This meant that Winston’s primary fire would hit the maximum 50% damage reduction against armor because it had a faster damage update rate while Zarya’s beam would lose a flat 15 damage per second (after the armor change from -5 damage per hit to -3).

So the general results after this patch are Winston’s damage is increased against armor compared to before, Moira is about the same, Zarya and Symmetra are roughly the same at low charge and deal less damage to armor health pools than before while at high charge.