Overwatch

Overwatch Dev Tracker




29 Jan


28 Jan


26 Jan

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No this only affects how much armor reduces these weapons.

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We still may do something with Shadow step in the future, but its not likely to suddenly become something you can do in combat like Tracer’s blink.

It’s meant to be a way to sneak behind enemy lines to drop on them or otherwise ambush them. In the past we’ve buffed it towards further reinforcing this direction like increasing its range and reducing its sound range.

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A new hotfix is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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The armor change I am referring looks like it isn’t going to make this next patch, so it will probably the patch after.

Those particular changes won’t be massive, but right now all “channeled” effects (Zarya, Symmetra, Moira, Winston, etc) are reduced by a flat amount like any other source of damage, but the size of the damage packets is purely based on how fast they tick, even though the tuning of the weapons are done via a general DPS calculation. For example, Winston’s tesla cannon was initially tuned way back when to have a faster update rate because it felt a lot better to use that way. However, currently that also means he does a lot less damage to armor.

We’re getting some new tech which allows us to separate armor reduction amounts for these effects from their update rate. This doesn’t mean we’re going to just go through and buff all of these weapons necessarily but we are going to go through them all and make sure we’re happy with how much damage they...

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25 Jan


24 Jan

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Hello Somepony!

Are you using an AMD graphics card? If so, you might look into updating your video drivers.

Hope that helps!
Bruce

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Hey there, sorry for the login queue today. As of now we’re all clear, but we know the disruption when you’re ready to jump in and play is frustrating.

One challenge we encounter supporting a global game is finding a perfect patch time. At any given time some regions are busier than others. The reason we patch during Americas business hours is to make sure we have all the proper support staff here at Blizzard HQ to help if we encounter any issues. Unfortunately that means we land during a busier time for EU players.

Making the patch process smoother, and hopefully queue free for all regions, is a high priority for us. The problems we face on patch days can be complex, but I promise we’ll keep doing our best to fix the issues.

Cheers