Overwatch

Overwatch Dev Tracker




28 Feb

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A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that pl...

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So we are talking explosion radius and not size of the projectile? That makes sense.

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This is in-game “meters”. For comparison, Junkrat explosions have a 2m radius.

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Assuming that patch 1.34 is released before the end of the regular matches of stage 1, then yes.

As a reminder, Overwatch League usually postpone the ability to select new heroes or add maps to the pool until one competitive season with said hero or map has passed.

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Oh no doubt, I am merely citing off of information I got from BlizzCon (added a source link above).

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Sorry I meant the game engine… fixed.

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Can you guys elaborate the unit of measurement for this? Surely not in meters of length?

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Yep, Junkrat now does 140 damage per direct hit. Impact is 60, explosion is still 80.

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The McCree Deadeye change makes it more effective against targets with HP higher than 250. It reaches 500 damage at about 2 seconds now (it used to take 2.4 seconds).

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There’s currently an issue causing Seismic Slam to not pull people in quite like they’re supposed to. A fix for it is in the works.

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Yep, sorry I forgot this note! This change sets his wall-speed to roughly as it was before the speed song nerf, but its actually a decent buff because it affects you while you’re in heal song as well.

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Oops, sorry. This is an internal name we use (almost everything has a different internal name). Fixed!

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We’re looking at updating the PTR soon with the following additional hero changes:

Junkrat

  • Frag Launcher: Impact damage increased from 40 to 60

Lucio

  • Speed Song: Effect lowered from 30% to 20%
  • Amp it up: Speed song amped effect reduced from 70% to 50%
  • Wall Ride: Passive movement speed gained while wall riding increased from 20% to 40%.

Mccree

  • Bonus damage ramp from the previous 1.34 change will now begin after 1.5s, down from 2.5.

Reaper

  • Passive: Healing amount reduced from 50% to 40%

Symmetra

  • Photon Projector: Primary fire damage ramp speed increased by 20%

Zarya

  • Particle Cannon: Alternate fire radius reduced from 2-3 to 1-2 (based on energy level)

Zenyatta

  • Orb of Discord: Effect reduced from 30% to 25%
  • Orb of Destruction: Damage increased from 46 to 48

I’m not s...

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    Linsivi on Forums - Thread - Direct

Excellent. I love seeing the content you guys create here.

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Hi everyone!

I’d like to clarify a few points and give some more details on exactly what the new knockback behavior changes.

Previously, knockbacks generally worked as a simple impulse. This is what caused characters to fly away faster if they were moving away, or much less far at the time of the knockback if they were moving towards the knockback. In the new system, the movement pre-knockback doesn’t matter, but only in the direction of the knockback. Any movement that is not either into or away from the knockback is not affected.

What didn’t change is the ability to fight back against the knockback. Once knocked back, you still have the ability to accelerate back towards where you came from.

Rough knockback distance equivalents:


PTR: Moving into or away from knockback, or stationary

Live: Stationary


PTR: Moving into or away from knockback, or stationary, immediately accelerate into the knockback when hit

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I’m locking this topic as the discussion is taking a negative turn.

Thank you.


27 Feb

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Hey there Callie, I got my guide that I used for the World of WarCraft forums now up there:

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