Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




01 May

Comment

Originally posted by Hereforeons

I read that someone had problems with the contrast and colors after the update on the Xbox. Can anybody confirm this? Are there any other problems after the update on the Xbox?

Haven't heard of such problem. Have you checked the settings?

Comment

Originally posted by liquidtweak

USA

Can you try again now?

Comment

Originally posted by CoconutSlow5495

Yes i was asking about dlc 6 .Can I start from anywhere in Chapter 5 or would it be better to start from the beginning? The reason I ask this is because of my save files in the game from certain point is erased that is why.so i may start from begining.

As far as I'm aware, it should pop up as an event any moment after the second mythic choice and before you enter Act VI. So as long as you're there, you should be fine.


30 Apr

Comment

Originally posted by liquidtweak

My xbox is still showing version 1.1.9.0. I deleted and re-installed yesterday and still not seeing the 1.2.0.0 update.

Interesting. What is your region?

Comment

Originally posted by CoconutSlow5495

I'm sorry if I'm making a mistake by asking, but I would like to ask something, which part should we start from in order to fully experience the last dlc?

If we're talking DLC6, it will be located in Act V.


27 Apr

Comment

Originally posted by marcusph15

Is this for both the PS4 and ps4 because I only gotten the PS4 update( physical edition) but nothing for PS5 also the mythic visuals for late game are still broken.

PS5 version already includes this patch right off the bat, bar a few last moment changes, which will make it into the next big update.


26 Apr

Comment

Originally posted by Ok_Comfortable589

How close is the next dlc?

Estimated early-to-mid summer. More news will be coming soon.

Post

Hello, Crusaders!

We are back with a big update 1.2.0.0 for Xbox and 2.01 for PS!

This update is a compilation of multiple recent PC updates that now finally arrive on console, plus a few console-specific fixes.

Highlights:

  • Added DLC4 and DLC5 achievements;
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iz in the middle of a battle, which led to a breakdown of the script;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • Errors in the endings of The Lord of Nothing DLC have been fixed;
  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Pl...
Read more External link →

24 Apr

Greetings, Pathfinders!

Last week we told you how we record the voices for our characters. For part II of our segment “Finding Your Voice”, we’ve sat down with Tom Wayland, our voice director from 3Beep studio and the voice of Lann, and asked him to tell you about himself and his job.

How did you become an actor and a director? Could you tell us a little about your professional journey?

When I was a kid, a friend named Jonathan and I used to make recordings on cassette tapes of our own "radio station". We pretended to be goofy DJs, made fake commercials, did fake songs, improvised fake interviews and trivia contests. I guess that's kinda where it all really started. By the time I got to high school, I was acting in all the plays and musicals at school and performing in regional productions throughout Northern NJ. By the time I was a senior in high school, I had starred in several shows, so the teacher in charge of the theatrical productions asked me if... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Apr

Post
Greetings, Pathfinders!

We consider characters to be one of the most crucial components of any RPG. They are your allies and enemies, they may become your bitterest rivals or your most ardent friends, and sometimes a budding interest in a character may blossom into tender loving affection. A good, memorable character is a team effort that involves narrative designers, game designers, level designers, artists, sound designers, and, of course, voice actors. Today, we want to tell you how our characters find their voices.

How it Started
In December 2016, our team was finishing the vertical slice for Pathfinder: Kingmaker (a fully-playable portion of a game that shows the intended player experience), our first game. We decided that it was time to give the main characters voices, to see just how well we had managed to recreate the feel of classic CRPGs. On top of that, we needed to figure out how to work with the foreign actors remotely.

Sergey Eybog,... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Apr


04 Apr

Prepare yourselves for the thrilling release of the ultimate ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

Comment

Originally posted by ArchmageIlmryn

Also, the lessons that I feel Owlcat could take from BG3 don't have anything to do with the parts of BG3 that are expensive (cool graphics, extensive voice acting, etc). (Plus said lessons could also be taken from Divinity: Original Sin I and II, which AFAIK are in the same budget ballpark as Wrath and Rogue Trader.)

IMO the biggest weakness of Owlcat compared to Larian is encounter design. Kingmaker and Wrath are full of bland, meaningless filler fights that are only really bearable because you can go through them quickly in real-time mode. Rogue Trader has similar problems, if not quite to the same extent - but there are definitely sequences in that game that have way too many fights against the same generic-ish enemies.

Meanwhile I don't think BG3 (or D:OS2 for that matter) has a single fight that felt like filler. That, plus the ability to use terrain creatively, does a lot to make the purely mechanical part of the gameplay much more interesting. (I just really ...

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We've made a step in this direction in Rogue Trader, and certainly look to improve it further in our future releases.