Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




22 Dec

Comment

Originally posted by OwlcatStarrok

Currently doesn't seem to be fixed yet for 1.2 according to the database, but there's still a while for it to get added.

Actually, rechecked, it's not yet done, but indeed scheduled to 1.2. Should be there, as long as nothing unexpected appears there.

Comment

Originally posted by Schalins

Do you know if the vampiric infusion fix will be included in the 1.2 patch? (or the charged water blast = blood blast that works with bull rush fix).

Currently doesn't seem to be fixed yet for 1.2 according to the database, but there's still a while for it to get added.

Comment

Not yet. But it's not that far away :)

Comment

Originally posted by The176thPbPGuy

We removed any mentions of the Rahadoum Faithless background, which was in beta, but didn't make it into the final version of the game.

Awww. I really loved that one in Beta, was waiting for its triumphant return.

It caused some freaky effects on the chargen, as far as I remember. Sadly it was way too costly to overhaul so it simply didn't make it.

Comment

Originally posted by CyrixDrawsStuff

Thanks guys for all your hard work and I hope you have great Holidays (if you have them!) :) And a happy new year!

Not that I am ungrateful for the cusade fixes - but the classes and the game per se has a lot of bugs that make entire mythic paths borderline useless... It would be really cool if you could fix those things first and maybe do the crusade stuff later? But IDK how this all works internally so keep at it and your spirits up! :)

There's a big 1.2 patch on the horizon that will address a massive amount of bugs and balance issues (for comparison, 1.1 had thousands of fixes). Should come in the beginning of the year. This is technically a hotfix for some of the easy-to-fix or hot issues.

Post
Crusaders!

A new patch 1.1.6e is here! It contains some fixes for the crusade and skald rage powers, a fix for the boss fight in the free DLC, and some other mechanical fixes.

Known issues:
Descriptions of Displacement, Blur, and Protective Talismans in the crusade mode currently still contain errors - they actually reduce the incoming damage for a certain percentage instead of allowing to completely dodge the attack.

Beware of possible plot spoilers!

Quests

  • During the wedding game in Seelah's quest, Aivu could get stuck behind the barriers - fixed;
  • Even if players refused help from inquisition in Kenabres, sometimes Ramien still would ignore the invitation to Defender's Heart - fixed, but to make him join, you would need to load a save before you invited him to the tavern;
  • The combination of some Aeon decisions regarding Queen Galfrey's fate could lead ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by bob061

Do you happen to know if there will be any more documentation added to the mod tools, specifically on how to find type ids. Sometimes I can find type ids in dnspy and sometimes I can't. Also more examples of editing blueprint components would be helpful.

I suppose there should be something after launch of Steam workshop. But to be honest, personally I'm rather far from mod development, so I can't comment on that in much detail.


21 Dec

Comment

Originally posted by SailnGame

I'm having a feeling that Steam mod support is not happening.

That is incorrect :)

Steam Workshop is coming, just somewhat delayed, as bugfixing and polishing are in a bigger priority for now.


20 Dec