What content should’ve been cut and bugs left unfixed so the devs could’ve added multiplayer?
Owlcat only has so much, time and resources spent figuring out netcode and optimizing the multiplayer experience is taken away from working on other things. Especially since as a small company without big multiplayer titles they’d probably need to hire brand new network/multiplayer specialists (which cuts into the budget for hiring anyone else).
About one third of the game, roughly. Maybe more :)