Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




19 Jan

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Originally posted by fiskerton_fero

he's supposed to be a romanceable companion, does that mean his content is inserted into the main game and not standalone? i'm guessing you find his area in act 2. excited for it.

Correct, he's in the main game along with the other companions :)

Comment

Originally posted by Rakatok

Can we expect any major patches before then? Thinking of starting a new run soon but want to hold off if a big patch might hit soon.

There should be, yes. Don't think there's content-related stuff though, at least in the closest one. Mostly bugfixes, optimization etc.

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Greetings, Pathfinders!

It’s been over a year since the release of Pathfinder: Wrath of the Righteous, and we know a lot of you have now spent hundreds of hours fighting demons in the Worldwound. It may seem like all the mysteries have been solved and all the treasures found, and that this land has nothing left to surprise you with. But there’s still something we don’t know—what was Sarkoris like before the disaster turned it into a haunted wasteland? Our new DLC—The Last Sarkorians—will allow you to peer into the past of the fallen land, and give you the power to shape the future of its people!

Meet Ulbrig Olesk, a strange man with the unique ability to transform into a majestic griffon, who remembers Sarkoris as it was before Areelu Vorlesh opened the Worldwound. Take him into your party and experience the crusade through the eyes of the last surviving tribal chieftain of old Sarkoris. Here’s a sneak preview of the new areas you will get to visit:
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Jan

Comment

Originally posted by chizfreak

Another extremely common bug on PS5: each time there is a reload/transition (either via loading the game or going to another map/section and coming back) the weapons of enemies with multiple arms respawn, and only their weapons.

For example: the most common culprit are Marilith demons with their multiple arms holding each a scimitar, Each time there is a reaload/area transition, the bodies of the Marilith that were killed respawn the Scimitars, making very easy to make a lot of money since you literally have infinite Masterwork Scimitars (I've tried this and got thousands of Scimitars just coming and going to the same area where the bodies of the Marilith I killed kept spawning their Scimitars). Interestingly enough, ONLY their Scimitars spawn, not any other loot. I've even killed the Marilith mini-boss in The Enigma Dungeon (the one that's a Priestess or something) and she kept respawning her all her Scimitars +4 over and over again (the rest of her unique loot didn't res...

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We're aware of the issue and looking into it, thanks.


17 Jan

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Originally posted by chizfreak

Hello Starrok, I just sent the bug report as per your request. I wrote on the bug report form ''for Starrok'' and filed it under the ''UI'' category. Let me know if it reached you properly. I wrote as much as I could on the bug report form but it is pretty limited. For further details regarding this bug please refer to my comment here. It's in this same playthrough where I experienced the other bug I mentioned in my other comment where the weapons of monsters with multiple arms keep respawning as loot on their bodies indefinitely over and over each time the area is reloaded. But the most annoying bug is the UI one I described above your response.

Much appreciated, found it.


16 Jan

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Originally posted by chizfreak

The easiest stable way to reproduce this problem for me is to just open the spellbook and go into the Metamagic menu. That alone instantly makes it so the ''can't open context menu on hotbar'' occurs. Only fix is to reload game (sometimes going through a map change fixes it too). This is on PS5 on my Lich playthrough where I have all metamagics and I use and change them pretty often so it's very annoying since it makes so I can't modify the spell slots on the hotbar since I can't open the context menu. It happens consistently every time I open the Metamagic menu in the spellbook, even if I actually don't make any changes or new metamagic spells. All the ''symptoms'' described by the original comment are exactly the same with me (including the UI showing different button prompts for the the context menu than the usual one, and neither working anyway).

Can you please send a bugreport in game, tagged "for Starrok" and inform me when done?


13 Jan

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Originally posted by Agarti_X

Can Kingmaker get this fix too? :) https://i.imgur.com/SFy4iiF.jpg It really is terrible I'm using collision reducer it works nice for characters. But it doesnt fix pets

I'm afraid we are no longer able to develop anything for Kingmaker. We no longer own the rights for the game, they belong to my.com, our previous parent company.

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Hey folks! Hope you had great holidays. I'm here to ask you for some assistance.

Our QA team is currently trying to catch a particularly elusive bug on consoles, with UI windows in the game becoming unresponsive after opening a vendor interface, which seems not to fix itself even after loading an earlier save. In particular this is known to occur after visiting Wilcer Garms' shop.

If you ever experienced anything similar and know how to reproduce this consistently, I'd be really grateful if you could record a video of 2-3 minutes of all your actions leading to it. This will help the QA team a lot.

Much appreciated as always.

External link →
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Originally posted by Erens_Man_bun

Can confirm, this is a very annoying bug for when you want to rearrange your spells. I hope it is fixed soon.

We are actively searching for a stable way to reproduce this. Can you please record a video if you're able to reproduce the sequence of steps to get this problem?