As with every new League and expansion release, we're making a variety of balance changes to broaden the number of builds that are competitive in the end-game while lowering the power of specific mechanics that outclass the rest. We've outlined the most important changes below, and discussed our reasoning and methodology. Specific values will be available to read tomorrow in the patch notes.
[h1 align=center]Game Balance in Path of Exile: Echoes of the Atlas[/h1]
Ascendancies In addition to reworking the Elementalist, Inquisitor and Deadeye, we’ve made several changes to every Ascendancy class. Rather than going over every single change, here are the general philosophies behind the changes:
[h1 align=center]Game Balance in Path of Exile: Echoes of the Atlas[/h1]
Ascendancies In addition to reworking the Elementalist, Inquisitor and Deadeye, we’ve made several changes to every Ascendancy class. Rather than going over every single change, here are the general philosophies behind the changes:
- Improve interesting stats on Ascendancies, while removing less-interesting or less-essential secondary stats. This brings these ascendancies closer to the style and design intent of Path of Exile 2's ascendancies, where notable passives have fewer s...