Path of Exile

Path of Exile Dev Tracker




05 Dec

Comment

Originally posted by TKHC

Wait, didn't you just get home?

Correct. I got the tree data yesterday, so I pretty much had everything ready to go.

Comment

Originally posted by TreyChips

Getting this error when trying to change gems on an Essence drain tree.

I've pushed out a quick update to fix that; sorry!

Comment

Originally posted by [deleted]

[deleted]

Fixed; try checking for update.

Comment

Originally posted by xaitv

At work so can't check this right now, but does this mean the cold dot damage multiplier stuff already works and is calculated? Or is that still "red text" aka: not calculated in damage output right now?

It does indeed work!

Comment

Originally posted by Deano3607

Isn't it about midnight for you?

The crunch must be mental going to a new league!

A bit past 11 when I left, and there were quite a few people still there!

Comment

Originally posted by Tagnol

Did GiGiGi let you have new skill gem info early so you can roll that update second it's revealed

I don't have the skill gem info yet; I'm not sure when I'll be able to work on them.

Post

The 1.4.117 update for Path of Building is now available, containing the passive tree for 3.5.

Other changes for 3.5 are still to come; I'll be working through them as quickly as I can. I might be able to get some skill gem additions/changes in before the Content.ggpk is made available, but I can't make any promises.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded. For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a ...

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Comment

Originally posted by Vulpix0r

Did you manage to get those bugs in game you were trying to fix earlier?

I hope so! There were a few tricky ones.

Comment

Originally posted by BernardoOrel

How are your energy levels?

Measurably elevated.

Comment

Originally posted by TheEmotionalSupport

༼ つ ◕_◕ ༽つ PATCH NOTES ARE OUT, TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

༼ つ ◕_◕ ༽つ PoB, TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

Thank you for all you do, Openarl. You are wonderful and do a TON for this community. Being disabled, all I can do is root you on. I know you can do this!

If any of you lovely people can give Openarl any financial energy, considering backing him on Patreon here: https://www.patreon.com/openarl

Openarl may work for GGG now, but PoB is something he uses his own time for! Basically two jobs, which I am sure is exhausting.

༼ つ ◕_◕ ༽つ OPENARL, TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

Finally home from work, so update should be along fairly soon!

Comment

Originally posted by TheFatHobbits

Removed the "Leave Guild" button from the drop-down player menu.

So i can't leave a guild now?

Edit: why the downvotes?

It’s in a different location with a confirmation button.

Comment

Originally posted by xyzpqr

There's a refactor planned for the medium-long term to skills granting buffs/debuffs and how their stats display which should improve this

When you make that refactor/fix, can you resolve arcane surge/innervate ineractions?

Currently arcane surge/innervate enable supported spells to be supported by duration supports (less duration) but not attacks.

Relatedly, Summon Phantasm on Kill Support + Chance to Bleed Support do not work together, but Storm Barrier Support + Summon Phantasm on Kill Support do*, possibly due to the same interaction as with innervate/arcane surge

*Happened to test this with spell totem - flameblast - summon phantasm on kill - storm barrier, and shield charge - chance to bleed - summon phantasm on kill, both with spiritual aid

Currently arcane surge/innervate enable supported spells to be supported by duration supports (less duration) but not attacks.

This is not true. Supports cannot change which skill types they add to skills. They either support a skill or do not, and if they do, they add the types they are set to add. It's not possible for a given gem to add a duration type to spells but not to attacks if it supports both.

Both Innervate and Arcane Surge add the duration type to all skills they support, which allows supports that are restricted only to duration skills to apply. Increased duration doesn't support Frenzy, but starts to when Innervate is also added. This is working correctly.

Relatedly, Summon Phantasm on Kill Support + Chance to Bleed Support do not work together, but Storm Barrier Support + Summon Phantasm on Kill Support do*, possibly due to the same interaction as with innervate/arcane surge

Summon...

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Comment

Originally posted by grandemoficial

That patch note was cut before the patch notes went live but accidentally made it in there anyway. We removed it as soon as we noticed. We do plan to implement this in future just not with Betrayal. It was a larger task than we had time for. Sorry for the confusion!

Comment

Originally posted by fork_yuu

To get people's panties in a bunch thinking they did so many shit to arc?

Seriously though searching those patch notes I only found 11 instance of anything with arc in it, 2 of those from the word search at bottom of page and 1 in a comment. Where's the 40+ ?!?

That google doc had all the other language translations in it also.

Comment

Originally posted by VacoVision

Hi as the title says,i'm wondering ? I've searched and the answer i've gotten is 15th december, But I see everyone talking about Friday & with every information getting dropped by GGG i'm wondering, Any answer please ?

December 10th.

Comment

Originally posted by StupidFatHobbit

How do items with veiled mods drop? Do they drop ID'd the same way the Incursion & Delve special mods did?

Need more information...

They drop identified so you'd filter for them the same way you would for Delve and Incursion mods. (HasExplicitMod)

Comment

Originally posted by [deleted]

[deleted]

Already the name of a different debuff (the curse).

Comment

Originally posted by Seeders

lmao that is a lot better. I almost just went with "????"

For a long time the new cold ailment had the placeholder name "Frostburn" because we were struggling to come up with a good name that fit it. Obviously we needed to change it before release because a cold-based ailment with "burn" in the name would be ridiculous.

Comment

Originally posted by Vet_Leeber

/u/Bex_GGG Did you leave out Cospri's Malice accidentally, or did it not get the same cooldown reduction that Cast on Crit and Mjolner did?

It's been left out accidentally.

Comment

Originally posted by moozooh

To be even more fair, the problem with this is all of it is super unintuitive and has exceptions upon exceptions.

  1. "Ignite" is an "ailment" which makes you "burn" and its burn damage can be increased by investment into damage with ailments.
  2. But "burning" itself is a "status effect" that is connected to fire damage over time which can be removed with a dousing flask if it's caused by an ignite or Herald of Ash but not if it's a source that applies burn continuously.
  3. Just about nothing about this tells a new player than several different sources of burn can stack which each other even though you can normally apply only one ignite.
  4. Does that mean only ignite cannot stack? No, Herald of Ash cannot either, despite it being an igniteless burn, and this isn't mentioned anywhere in the game to my knowledge.
  5. While on topic of HoA, can anyone explain why the "increased Fire Da...
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You definitely have some good points, and I'm always trying to improve this stuff, so thank you. I've provided some clarificaitons, in the hopes they help.

"Ignite" is an "ailment" which makes you "burn" and its burn damage can be increased by investment into damage with ailments.

All correct.

But "burning" itself is a "status effect" that is connected to fire damage over time which can be removed with a dousing flask if it's caused by an ignite or Herald of Ash but not if it's a source that applies burn continuously.

Burning is not a "status effect". "Status effect" doesn't mean anything in PoE. Burning is also not "connected to" fire damage over time, it is fire damage over time. "Burning" is nothing more, or less, than a shorthand way to say "fire damge over time". All fire damage over time is burning, and nothing else is. Because Ignites deal fire damage over time, they deal burning d...

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